Like a Dragon: Infinite Wealth - Aloha!

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CriticalGaming

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Like a Dragon Infinite Wealth is the follow up to Yakuza 7 and is technically Yakuza 8 except now the worldwide name has become what the series has always been called in Japan. Whatever you want to call it, this is the next mainline game in the long running Like a Dragon/Yakuza series. Once again we return our attention to Ichiban Kasuga the protagonist of the last game and once again we return to a traditional turn based RPG.

Our story begins with Ichiban working at Hello Work, the agency that helps people find jobs and was the sort of the job system in the last game. He works here to help former Yakuza get normal jobs after the Great Dissolution from the last game where most of the biggest Yakuza families broke up and all the members were kicked into normal law abiding life. Long term Yakuza naturally struggle with this and Ichiban helps them get a job where they might use their former skills at a real job. For example he helps a professional thief get a job at a security consulting firm where he steals from stores on purpose to find holes in their security, then reports that to the business with the firm to offer helpful improvements and advice to better protect against loss. This security firm is run by Adachi, one of your party members from the last game.

Everything is going fine for the whole team in fact, Nanba is working as a medical device consultant, Saeko is managing her club as always. And things seem to be good for our main cast from the last game. However Ichiban has developed feelings for Saeko and wants to ask her to date him. Adachi and Nanba encourage him and finally he pulls the trigger. Saeko accepts and they go on a fairly decent date despite Ichiban flubbing a little here and there. Until the end of the date when Ichiban asks Saeko to marry him, which is not the best end of a first date probably. Adachi and Nanba rip him for doing this and Ichi goes to apologize. Saeko doesn't seem bothered by what had happen the night before and tell Ichi not to worry about it, but she just wants to be friends and be by his side the way they were the last game. She says she'll see him around and leaves.

Fast forward a year and Saeko has never contacted Ichi or the group ever since. Ichiban is still upset by this, feeling like a fool that ruined his chance at love and his friendship, but still goes to work everyday and does his best. Except he's fired when he walks into work. Turns out Nanbe and Adachi also have been fired, all on the same day. Turns out that some online Vtuber made up a story of Ichiban helping former Yakuza members steal shit and the selling the goods for profit. Accusing him and Adachi of working with criminals to run these scams. Nanba is fired because of association with the two despite not being accused of anything.

Suddenly the group is back at square one from where they've been. Not only that but Ichi learns that a small Yakuza family that survived the teardown has been gathering up former members with nowhere else to turn. Ichi and the group break into the family's headquarters to try and stop them from taking people Ichi has set on the straight and narrow, not wanting his fuck ups to affect their ability to rejoin normal society. Turns out though that the leader of this Yakuza family is trying to gather old Yakuza to help them return to normal life and he has plans to put together a second Great Dissolution to end all the Yakuza once and for all.

Here we learn that an old lieutenant Sarasawa is alive and out of jail. He has a request for Ichiban. Turns out that Ichiban's mother is still alive and living in Hawaii. He asks Ichiban to go visit her and let her meet her the son that she thought she'd abandoned.

This set the game up in Hawaii without any of the party members from the last game. And in typical Yakuza game fashion we are about 3 hours into the game before gameplay really begins.

Welcome to Hawaii where everything is very bright and American but also Japanese.

I wanna talk about the improvements to the gameplay as that's the most important thing here. All the crazy substories and mini games are still here, including all the staple games that are very Asian like Shogi, and Mahjong. But the meat of the game is obviously the JRPG systems.

The turn-based battles play out like you would mostly expect with a few changes. The two most important changes are that attacks always hit in a direction, this means that attacks will knock an enemy back in a specific direction OR the attack will go through and hit all enemies in a line, and secondly you have a small circle of space your character can move on each turn in order to position themselves for the most effective attack direction. This is important because knocking enemies into other enemies does a lot of damage, and even better knocking enemies into other party members gives that party member a free attack on them. There are also tag team attacks that basically work like limit breaks, a meter builds up and your two characters unleash a big attack. Outside of that the jobs have been given more AoE attacks to help thin out large groups of enemies that was really lacking in the last game, and the game seems more aware of throwing big groups at you too much, making the combat not only move faster but also feel more fair.

I will say this, so far the plot doesn't seem as driven as the last game as the mystery so far involves a character that they've basically resurrected from darkness out of nowhere. The reasoning and story makes sense so it's not that jarring, but overall things seem very low stakes after 14 hours into the game. However I spent a lot of that time doing a wacky version of uber eats for money.

Still it's a good game through and through and it's exactly what you expect from a Yakuza game. So I'm not mad about anything yet.
 
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bluegate

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Isn't this the piece of shit game that put New Game+ behind a paywall? Although I like the Yakuza series, fuck this game.
 
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BrawlMan

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Isn't this the piece of shit game that put New Game+ behind a paywall? Although I like the Yakuza series, fuck this game.


I did not know about this. Looks like it's The Man Who Erased His Name for me then. Though if I ever get that game, I mainly getting it for the Sega arcade games that are on there. Props to those that enjoy the game, but I don't do crap like that.
 
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Drathnoxis

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Isn't this the piece of shit game that put New Game+ behind a paywall? Although I like the Yakuza series, fuck this game.
Wow, there's almost too many jokes to make about a game called Infinite Wealth doing crap like that.
e.g. Infinite Wealth, what Sega execs think their customers have.
 

CriticalGaming

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I will admit the Deluxe bundle thing is pretty fucking dumb, I can't really defend business choices in that regard. I can't even say what the game is like without that content because I pre-ordered the uber edition long before I knew it was going to be shady. I love the Yakuza series and I had no problem buying the uber edition because I wanted whatever costumes or whatever that would come with it. Turns out it was costumes, and actual content.


This is basically what fighting games do, and have been doing for years now. You have to buy the $100 version to get all the characters and costumes otherwise. While it's not really justified either way. $100 deluxe editions have also been a thing for a long time and people obviously buy them so I don't think they're going anywhere.


Meanwhile in my playthrough of Infinite Wealth. I have overleveled the main story by about 16 levels, completed one of the major side missions in the game which was basically a giant Pokemon league. Hey look another game copying pokemon and doing it better.

If you remember Yakuza 7, you'll remember that you were tasked with cataloging Sujimon, which were the enemies in the game. For Yakuza 7 all you had to do was find and defeat them to fill the Sujidex. Infinite Weath goes further and now you have to capture them, level them, and battle them. Since Suji are not creatures but real people the way you capture them is buy beating the shit out of them, then giving them a nice gift and saying your sorry. It's quite fitting in the setting and all. There are trainers all over the map and each Suji comes in 5 elemental types. Fire, Ice, Grass, and Dark/Light.

During combat you get a lineup of 6 Sujimon, 3 of which will be on the battle field at once. If one or more dies, they are replaced by one of the back ups until all 6 Sujimon on a team are beaten. Battles are turned based and a meter fills based on your team's overall speed. Each turn one of your Sujimon can attack, however these attacks hit in all enemy Sujimon in range. Meaning the Suji on the edge of the lines can only hit the Suji directly across from them and the middle. This means your middle Suji should be your powerhouse because that Suji's attacks will hit all three Suji on the enemy team.

Suji mon can evolve by eating duplicate copies of themselves which encourages you catch multiple of the same Suji. There are also protein shakes you can use to level underleveled or new Suji you want to try out. And there is an Elite Four championship to fight. It's quite well done, but ultimately isn't very deep as so long as you are max level for your bracket you can't really lose this game. Still it was a fun distraction.

Speaking of distration, I have done so many side quests and just Suji grinds or whatever that I am 24 hours in and have barely touched the main story. I'm on Chapter 4 and I can't even swap jobs nor have I met any of the new party members yet. In that respect I would say that Infinite Wealth opens up way earlier than any other Yakuza game before it, but because of that and because of how amusing the side shit is, that might end up being a bad thing. I know for a fact I'm about to enter the first real dungeon of the game and the game even warned me that I should be level 12 before continuing. I'm level fucking 29, so....I'm probably fine.
 

meiam

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I know for a fact I'm about to enter the first real dungeon of the game and the game even warned me that I should be level 12 before continuing. I'm level fucking 29, so....I'm probably fine.
So far so samey sadly, one of the big turn off from the first like a dragon was how the leveling curve was made for people who skip all side content, when the Yakuza game main feature is by far the side content. This left most of combat incredibly boring since you could literally just mash basic attack and win 99.9% of fight in the game.
 
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CriticalGaming

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So far so samey sadly, one of the big turn off from the first like a dragon was how the leveling curve was made for people who skip all side content, when the Yakuza game main feature is by far the side content. This left most of combat incredibly boring since you could literally just mash basic attack and win 99.9% of fight in the game.
I''m one of those stupid people that likes that.

And honestly the combat system does a lot more to help make this feel different, even though it's not.

For example when the bond with your team gets high enough you unlock combo attacks. Basically if you are standing near a teammate your basic attack can become a combo attack which is far more powerful, and it doesn't even eat the teammates turn.

Then you have the knockdowned enemies where if you knock and enemy down and then have another character do a basic attack on them while they are still down, that attack will do lots more damage.

I think the game's combat economy is built around putting status effects on gear so that when you hit people with basic attacks you also poison, bleed, charm, whatever. Except when dealing with groups in which case using your spells is where you are going to shine. Overall the difficulty of the combat is fairly easy and seems to be a raw levels game. Because even with strategy, you can't really deal with enemies more than 1 or 2 levels above you because the damage scaling gets stupid. But this is a problem a lot of JRPG's have where they either balance themselves for people who don't like to grind and wanna b-line through the main story, or they "expect grinding" which disjoints the player into doing side content or other things.

I personally don't know if there is a right or wrong design philosophy around that. I feel like designing the curve for people only interested in the story is perfectly fair. But also making the game a challenge where they expect you to either grind or do side jobs when you can is also fair because it gets people more into the RPG's systems.
 
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Personally, I am not sure whether there is a design philosophy that is appropriate or inappropriate in relation to it. It seems to me that tailoring the curve to folks who are solely interested in the tale is an appropriate and fair approach. However, it is also reasonable to make the game difficult, such that they expect you to either grind or work side jobs whenever you have the opportunity. This is because it encourages players to get more involved in the RPG's systems.
geometry dash lite
 
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meiam

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In most game I think it makes sense to balance for people who will skip a big part of the side content, but Yakuza game are side content, skipping it makes no sense. It's like going to a tapas place and saying you won't eat any tapas because you wanna have place left for the main dish.
 
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CriticalGaming

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I have reached Chapter 5 and unlocked a Rogue-lite dungeon. This game is starting to feel like a bunch of different games all in one. Pokemon, Rogue Legacy, Animal Crossing, Final Fantasy, all tossed into a blender. I wonder what I unlock next.
 

CriticalGaming

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I have beaten the Animal Crossing mini game. It is not fun or good, but I don't like Animal Crossing. My buddy watched me play and said it's pretty faithful to what Animal Crossing is like so that's probably good those those that like it.

I have also remembered that this game has a story.
 

CriticalGaming

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So I'm now at the climax of the game after 85 hours of a lot of side quest fuckery. The mini games and side quests maintain the greatness of the series, however i believe that Yakuza 8 has the weakest main story of the series. It's not a bad story exactly, but it doesn't have the same stakes nor the same crazy plot twists seen in previous games. The problems that arise are solved pretty quickly and most of the plot sort of meanders around.

However it does pay Kiryu a nice tribute and there is a collectible type of thing that takes a good walk down memory lane with him as you catch up on old characters and get this sort of closure for all the people that Kiryu has met. With the exception of the kids at the orphanage, (though this might happen at the end of the main story I'm not quite there yet). Unless there is a big happy moment at the end of the game, I gotta say I really don't like how Kiryu's story turns out. The guy has always fought for good, and the betterment of the Yakuza in the sense of just making them a better group. He never turned down a chance to help people in need and all he ever wanted was to retire and be a good father figure for the kids. And to see him never get any happiness throughout the series is really kind of a downer. I feel like he should at least get a happy send off, but I don't think that's going to happen which makes him probably one of the most tragic main characters in gaming.

Shame.

All that being said though, I think I'd slap an 8/10 on this thing. The gameplay is great, the extra stuff and side stories are great, and really it's only problem is the main story and arguably the DLC blocking NG+.