I was pretty disappointed in Limbo. The first level was great, but after the forest it all just felt tedious and generic, like the developer put all their effort into the first area, got bored, and just phoned in the rest hoping the art design would carry it.
And while I normally like games drenched in metaphor, the theories in the spoiler tags above don't do anything for me. It could totally be true that the developer intended all that metaphorically, but that's all mostly guesswork. I know, I know, not all things need to be spoonfed to the player, but most of those theories are purely that, theoretical. It's similar to that Extra Credits episode where they over analyze Space Invaders. It could be that the developer was purposely vague in the hopes that someone would write their metaphors for them, they certainly didn't show up in the game itself.
The only bit that becomes clear or is truly alluded to is that the kid is dead, and that was obvious from the title.
So after the interesting first level, I found that it ended up being a tedious, basic platformer that only got attention because of it's art design. And while the art design was very intriguing at first, it quickly reminded me how much larger a role the aesthetics of a game can play in generating hype than gameplay or story.
And while I normally like games drenched in metaphor, the theories in the spoiler tags above don't do anything for me. It could totally be true that the developer intended all that metaphorically, but that's all mostly guesswork. I know, I know, not all things need to be spoonfed to the player, but most of those theories are purely that, theoretical. It's similar to that Extra Credits episode where they over analyze Space Invaders. It could be that the developer was purposely vague in the hopes that someone would write their metaphors for them, they certainly didn't show up in the game itself.
The only bit that becomes clear or is truly alluded to is that the kid is dead, and that was obvious from the title.
So after the interesting first level, I found that it ended up being a tedious, basic platformer that only got attention because of it's art design. And while the art design was very intriguing at first, it quickly reminded me how much larger a role the aesthetics of a game can play in generating hype than gameplay or story.