Free actions are stupid. Like Pot of Greed in Yu-Gi-oh. Banned for being a freebie in nearly an circumstance. You wouldn't want a move in a fighting game or a unit in an RTS to give free advantage. Obviously being able to do something for free is atrocious balance. Yet saves are nearly always free.
Its time saves were incorporated into the general balance of resource manipulation. Resident Evil had a cost to its saves and it broadened the general concept of inventory management and item collection in the game.
A couple of ways to limit saves...
- require a cost to use a save
- have a specific requirement needed to be completed to use a save
- reward players for not saving
- remove saves entirely
Discuss the effect of games that utilize save limitions or think of new ways to incorporate new save limitations into games in this topic.
Its time saves were incorporated into the general balance of resource manipulation. Resident Evil had a cost to its saves and it broadened the general concept of inventory management and item collection in the game.
A couple of ways to limit saves...
- require a cost to use a save
- have a specific requirement needed to be completed to use a save
- reward players for not saving
- remove saves entirely
Discuss the effect of games that utilize save limitions or think of new ways to incorporate new save limitations into games in this topic.