limiting saves.

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DustyDrB

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Jan 19, 2010
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That would suck in a game like Oblivion or Fallout: New Vegas, where I save as often because of the threat of a bug as I do because of an in game enemy threat.
 

Coles_Law

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Jul 13, 2009
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I'm a fan of the Majora's Mask method. You get a temporary save at the owl statues, but you can't reload from them-it was just a pause so you could turn off your console. The only way to get a full save was to return to Day 1 (the equivalent of completing a level, really).
 

Velocity Eleven

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May 20, 2009
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having a quicksave is fine, where you can "bookmark" your position in order to let you take a break. But having the ability to do a regular save anywhere you want where you can just reload over and over again for the most part is stupid.

It depends on the genre, for a fighting or a racing game it makes sense that the game would auto-save at specific intervals.

However for the big RPGs allowing a save anywhere ability will most likely just take away all elements of risk... I like the idea of being fsr away from a savepoint with the dilemma of whether to continue forward or to turn back saving with all the new EXP and gold I just earned.

If you can save anywhere, you will save everywhere, and saving over and over again isnt fun.
 

Sinclair Solutions

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Jul 22, 2010
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I like being able to save at any time. See, I usually am a very busy person and can only play video games for short periods at a time. Saving whenever I can makes it easier to just leave when I am called to do something.
 

thenamelessloser

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Jan 15, 2010
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Scars Unseen said:
Tell you what, I'll support limited saves when all games are released bug free, external conditions are no longer capable of interfering with the operation of electronics, and I no longer have a life that frequently interrupts my gaming sessions.
This... but actually even then for me personally I would want unlimited saves, just because I hate doing stuff sometimes in games over and over again, once I get something right in some games I just want to never do that shit again. But that is my lazy ass's choice but I don't think that is a very good argument....
 

TK421

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Apr 16, 2009
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Save limitations are NOT even semi-acceptable.
I have nothing against the OP, and they may have other ideas that are absolutely grand, but this is quite possibly the worst gaming idea that I have ever heard of. Ever.
 

Velocity Eleven

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May 20, 2009
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it astonishes me just how many people demand that all games allow to save anywhere... do people really consider being able to undo any mistake on the spot "fun" at all? Of course you have games like Braid where its implemented effectively but really!?
 

Amethyst Wind

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Apr 1, 2009
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I wouldn't mind a lot of so-called 'regression' in the Resident Evil series. Going back to physical items used to save, meaning you have to scrounge around to keep your progress, would add a lot more of the thriller aspect to the game rather than quick-time-punching Europeans/Africans.

Granted, they did do it badly since they drowned you in Ink Ribbons, if they'd made them more scarce it would've been better.

Hell, a lot of games could do with the added challenge of limited saves.
 

rockyoumonkeys

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Aug 31, 2010
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I don't see why video games have to change to be made more difficult. Some of us don't want games to be harder.

If you want to limit saves, maybe make it an option, not a requirement.
 

Velocity Eleven

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May 20, 2009
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rockyoumonkeys said:
I don't see why video games have to change to be made more difficult. Some of us don't want games to be harder.

If you want to limit saves, maybe make it an option, not a requirement.
I didnt say make the games harder I just said dont allow us to save constantly, you could very easilly balance out this difficulty by making the events themselves easier
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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Halo Fanboy said:
A couple of ways to limit saves...
- require a cost to use a save
- have a specific requirement needed to be completed to use a save
- reward players for not saving
- remove saves entirely
Cost to save: Maybe, depending on how punishing it is.
Specific requirements: Isn't this how a lot of games do it already?
Reward for not saving: Probably the best of the suggestions.
Remove saves: Not. On. Your. Life.

Removing saves is one of the worst ideas I've heard in a long while. I'm not playing a six hour game in one sitting. That's not hardcore, it's just problematic.