archvile93 said:
Serenegoose said:
archvile93 said:
Serenegoose said:
archvile93 said:
If a game has to limits its saves to encourage you to keep playing, I think it has much more severe problems than how the save system should work.
You misunderstand. I found the game too tense to continue without limited saves. It was too effective at conveying horror for me to proceed without something to push me onwards. The only way to resolve that problem for me would be to make it less scary, which is hardly what a good horror game should do.
Maybe I'm just not very philosophical, but that makes not sense to me whatsoever. It was so tense it needed to be less tense and limiting saves did that? Seems like that would make it more tense to me.
To me the tension was already at maximum, however with limited saves I had 2 choices. 1: quit, and lose progress, or 2: push on the 10 mins or so it'd take for me to find the next save point, having made some progress. In games with infinite saves there's a third option. Save and quit then and there, losing no progress, and having no incentive to push on - consequently, I'd save, quit, and almost never return to the game, as I'd lose interest, saving and quitting 10 or so times down the length of a single scene, making painstakingly slow progress.
The incentive to push on in a game or come back to it should be to continue one's enjoyment, not to avoid the frustration of having to play through the same areas again. As I said before if the only thing keeping you going is to avoid having to do the same thing over again, the the game has much deeper problems than the save system. There's a difference between enjoying something and just putting up with it. If you never got back to Doom 3, that's suggest you found the game unfun and saw no reason to coninue, not because you could save anywhere and forgot about it. If it really is the latter you must have some of the worst ADD I've ever seen.
There's 4 games I consider truly scary that I've played. I'm aware most people consider all but one of them games based on cheap scares, but that's not relevant.
System Shock 2
FEAR
Doom 3
Dead space.
The first 3 I could save anywhere on. Despite enjoying them on the rare occasions I was able to make progress, their atmosphere creeped me out sufficiently that I'd end up just loading the game, walking down a corridor, saving it, and quitting it before anything happened because the tension was too high for me to get past. I have never finished these games. In the case of system shock, I've never got off the first level.
In dead space, a game with limited saves, I'd load up, and get down to the end of the corridor, by which time I'd probably be already pretty creeped out because I am a colossal wimp - but I was able to steel myself into at least progressing to the next save point, because it was marked out for me - it was like a little landmark of safety I could convince myself to work towards. Now you can argue that theoretically 'I wasn't having fun' or other such nonsense which would fly in the face of my experience, which is that dead space is one of my favourite games. It had limited saves. The others did not. I had fun and finished the game. I did not finish the others. Theory all you want, that's the facts.