lacktheknack said:
Mikeyfell said:
lacktheknack said:
Mikeyfell said:
Mass Effect 3.
inevitable retort said:
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No!
It was emotionally, narratively and mechanically the worst experience that is possible to have with a video game.
You will never, EVER be able to adequately justify this.
You want to try me?
That's not the issue I took with your post.
My issue came from "emotionally, narratively and mechanically the worst experience that is possible to have with a video game".
Did the game leave you sick from start to end?
Did the game actively assault you with malaise and ugliness? Did the game cause you physical pain?
Did the story not join any two events together? Was the game broken? Were the game mechanics jumbled and incoherent?
No to any of those?
Then you're unjustly hyperbolizing. Plain and simple.
Well, actually yes to all of those questions.
Obviously you feel differently, but I'm more sensitive to bad writing and defunct controls than you are.
I was so heavily invested in the first two games that having all my choices tossed to the wayside legitimately felt like malice on Bioware's part. Like a deliberate "Fuck you" to everyone who cared about Mass Effect and RPG's in general
The whole game Earth, Mars, Tuchanka, Citadel and Ranoch sections made me feel physically ill. (Sick to my stomach when I realized how many of my choices they threw away or how little respect they paid to the characters that made the first two games so great) The fact that anyone could think the "Crucible" was a functional plot device the way it was written gave me headaches (Seriously! What would the first cycle have done if they finished building it?)
Grey, brown and chest high walls is basically assaulting me with ugliness. The game was littered with graphical bugs.
(remember all the 270 degree neck turns? Eyes wouldn't load sometimes, It was over a month after launch before you could import the Shepard you'd been playing as for 2 whole games, Oh yeah I hadn't forgotten about that)
The conclusion to the Mass Effect story was the thing I was most looking forward to last year and I got shat on by it. That broke me as a gamer. (But since that was highly dependent on my investment in the first two games that point is subjective, so feel free to dismiss it or use it as evidence that nothing I have said or ever will say will ever have any merit what so ever)
The story failed to assign greater meaning or context to the events of the plot, instead opting to apply numeric values to all the choices you made to fill up your EMS bar. The justifications for why you had to go on individual missions were ... Hamfisted.
Shepard is completely reactionary at every pivotal moment in the plot (I could go into detail but we'd be here all night)
I already said the controls were a complete mess "A does everything" doesn't work. When "Take cover" and "Action roll" are literally activated by the exact same input that is a problem. An actual tangible sin on the part of the developer.
(Not to mention they threw in "Sprint" "Pick up" "Open door" and "Vault over cover" on the same button. If Shepard ever did the thing you thought (s)he was going to do you are one lucky sonofabitch)
That breaks the playability of the game pretty well, and the story is just as broken between the retcons and bad exposition. The characters are all broken from their ME 1 and 2 selves (Except Kaiden, and Samantha Traynor is still the best part of that game and easily the best written Bioware human character to date(Human as in standard human, mages and biotics don't count))
All of my feelings are based on tangible elements of the game (Except that one that you're more than welcome to use as a dismissal of my whole post) So I'm not exaggerating and my position is justified.