bdeamon said:
I don't know if this is egotistic, but characters I created in DnD campaigns or in video games (like Mass Effect) inspire me the most. I think it is because I make them as a more idealised version of myself like they represent what I could be if I tried more or cared less about what others think about me.
No, you're not egotistical there.
I think it's completely valid to say that. After all, you can be
<Insert hero/villain/class> who does . Basically, the "you" that you want to (or can) be.
After all, it's the allure of those kinds of games. Especially when I think of such characters like The Lone Wanderer. I mean, fucking ay', I blew up an enemy HQ by making a presidential computer commit suicide, and then I slaughter everything in my way
while being a hero.
OT:
Straying away from the characters I create wholly create.
Geralt from The Witcher series. Or more specifically, Witcher 3 Geralt.
By the end, and depending on your choices and ending on quests, Geralt can be a real hero. Sure, he wouldn't say such a thing, he'd just think
"I'm a professional that's good at his job." But he does some really courageous and virtuous things. From forgiving people that wronged him in the past, to not killing a beast, but curing it.
Honestly, Geralt is a character you mold. You can get the best endings or the worst. Still, even though I control what he says, it's still him. (Another example is John Marston, he talks, but you direct if he's merciful or vengeful.)