I'm curious, then, what your opinion is on the new DOOM.darkcalling said:In games it's silent protagonists. If everyone is speaking in text bubbles like old school Final Fantasy that's one thing.
But if everyone else is speaking and the player character isn't? (looking at you every major bethesda game from morrowind up to skyrim) I consider that lazy.
The only thing worse is when characters have voices but all they speak is gibberish with text box translations like Okami. That was a BIG part of why I never finished it. Why not just use the Text boxes?
So I caught plenty of flak for my opinion on Art films so allow me to share one I like: Immortals. Now, this film has those artsy shots but they serve the story not the other way around. There is no fifteen minute long shots of shit floating in space or some twat standing in a room like he forgot what he went in there for. When the artsy shots happen they only hold as long as they need to and actually move the plot forward. Take the scene in Hyperion's slave camp, for instance. There is a sequence of artsy shots that show us the conditions Hyperion's prisoners are under and then brings our main human characters together. If Kubrick made Immortals those artsy shots I just mentioned would have taken 2 minutes and 30 seconds a pop.
Tl;dr: Do not just throw images on the screen and say "interpret this" because I'll just tell you my interpretation is that I should probably do the laundry. Have something happen in those images that I want to interpret then ask me that. Then again I've never been good at abstract thinking, so maybe films like 2001 or No Country are just not meant for me.