Little ideas that all games should follow

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MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Was there ever any detail or mechanic you've come across while playing and thought to yourself 'Man, I wish more games would do this!'

I'll start us off with Crysis 2 and its clever little touch of only allowing you to build killstreaks by walking over the bodies of your fallen foes and picking up their dog tags.

It's a perfect way to prevent a camping for streaks and encourages players to run around. I really hope they use it in other shooters.

Special mention also for Dead Space 2's clever ways of using your character avatar as the HUD.

Share your thoughts!
 

fangclaw

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Mar 3, 2010
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right analog stick for camera control. this of course doesn't apply to computers, but i've never had a computer worth playing a game on.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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John Marcone said:
You have a whole range of colour options available to you. Stop using just grey and brown! It does not look realistic. It looks shitty. Literally. Like every surface in the game is smeared with poo!
I think devs are finally copping on to the fact that gamers want a wider colour palette. Some very colourful games out in the last year like Bulletstorm, New Vegas, Enslaved, Dead Space 2, Black Ops etc etc...
 

CCountZero

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Sep 20, 2008
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Firearms (CS mod):
Magazine retention and consolidation:

Ammo shown as number of magazines, non-empty magazines stored, ability to consolidate ammo, turning six magazines with five rounds each into one full 30 round mag, etc.

Reloads become a tactical choice, as reloading too often will result in having to spend time consolidating half-empty mags to avoid suddenly reloading a ten-round mag.

Leftover round in chamber:

Dry[footnote]Magazine fully spent, bolt catch locked to rear[/footnote] reloads and Tactical[footnote]Magazine not spent, weapon still loaded and ready to fire[/footnote] reloads shown properly.

Dry versus Tactical reload becomes increasingly important, as reload time can be reduced by reloading prior to completely expending a mag. Tactical reloads also result in a round being left in the chamber, providing an extra round upon succesful reload, and the ability to fire a single shot, while reloading, resulting in a diminished reload speed, as per Dry reload.


Fallout: New Vegas: (Not the first, but the best example)
Multiple ammo types:

Multiple ammo types. Selecting the right round for the job becomes an art.

Pretty much self-explanatory. Just another gameplay variable, albiet a relatively minor one which at any rate only really applies to "slow" shooters such as F:NV.


Hidden & Dangerous 2:
Inventory weight system and carrying limits:

Everything carried lowers overall sprint-time, general mobility and movement speed.

Being able to lug six rifles around is BS, but limiting us to a Primary and a Sidearm is just as BS.
H&D2 limits you to two large weapons. Your shoulder, and your hands.
Sidearms can be packed on the belt or in a backpack, and cannot be equipped while still holding a large weapon in your hands.[footnote]No, holding the rifle in your left and shooting the pistol with your right isn't gonna happen.[/footnote] Extra weight slows you down.


Multi-mission cross-overs:

Three part mission, equipment limited by weight. Explosives needed for third part.

You need to blow something up in the third part. Do you bring your own explosives, letting the weight drag you down in parts one and two, or do you rely on scrounging it sometime during the mission? The choice is yours.


ARMA:
Sniper rifle range adjustment:

Shooting at 300 meters, and then 800, requires an adjustment of the scope, or manual adjustment by overshooting.

All combat optics, even red dots, have a preset range adjustment. High-magnification scopes designed for sniping are usually adjustable, to compensate for bullet drop over long distances. Judging said distance, without a rangefinder, can be a great gameplay element, resulting in more skills needed for sniping.



General observations:
Combatting chest-high walls:

Giving players a consequence for getting hit without dying could effectively render suppressive fire a reliable way to cross open ground, without relying on chest-high walls.

Ahh, the walls. We all hate 'em, right? Regenerative health is a major contributor to the effectiveness of the walls, given that most players can move from cover to cover in too short a time for an adversary to score enough hits. Crippeling the Sprint function and reducing a players run speed to 50% or less for 1.5 seconds after getting hit, and moving his/her aim 15-20 degrees in erratic motion, could make finding enemies at a distance and providing suppressive fire a vital component in multiplayer, resulting in less rambo, and more teamwork.
(Just remember to include Voice)


Weapon retention:

Weapons from previous mission carries over into the next.

Homefront is the most recent game to do this to me. I get the two weapons I like the most, the mission ends, and suddenly I'm back to one I hate. In some games, it's justified, but in the case of Homefront, it's simply not good enough. Fix it!
 

Space Spoons

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Aug 21, 2008
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Replay Mode! Being able to go back and relieve those matches where you were untouchable, those "in the zone" one-in-a-million headshots and those hilarious moments of catastrophic failure is one of the small pleasures I've grown to appreciate.
 
May 5, 2010
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Just put unlockable[footnote]Really, spellcheck?! Since when is "unlockable" not a word? OH FUCK YOU![/footnote] cheats in there. I mean, you can just make achievements/trophies/"Good Job!" stickers turn off when you activate them. More freedom is almost always a good thing.

Also, let me save whenever the hell I want. This one is rarely a problem these days, but the point still stands.
 

Ghaleon640

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Jan 13, 2011
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Really really weird control schemes.

Sounds weird, but I think that with some effort, people can create buttons that do things other than what we normally expect them to do, different fighting modes, all sorts of stuff.

Say you hit (I'm using the xbox controller because its in front of me) 'y' to dash up to a creature and grab a hold of it, aim a curser on the creatre with the left joystick to show where you want to hit, now hit it by pressing r2 and l2, or you can hold them and flick the right joystick to slam on it with both of your hands going in the direction that you flicked the right joystick. Hit 'x' to grab a part of it, and flick the right joystick to try to rip it off. Hit the d-pad in a dirction to dodge attacks the creature throws at you. All of it would be up close and personal, desperate and exciting.


Sounds weird? Maybe it does, but I'd like to see some real innovation with controls. Not everything has to be stagnant, you know?
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Skippable cutscenes. For the love of god. I'll happily watch them the first time, but if I need to repeat a part I don't want to endure your terrible writing for a second time.

Quicksave function and frequent checkpoints. Pretty self-explanitory.
 

HapexIndustries

New member
Mar 8, 2011
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Always let me skip cutscenes, but also let me PAUSE the fucking things also, cause maybe I have to take a leak during your hour long soliloquy.

Let me save before a boss fight. I don't want to play the whole level again, you cocksuckers.

Do not force me to initiate a retarded long animation for things that I will do frequently, like backstabs, hiding against walls, climbing up things, etc.

Speaking of climbing up things... I DO NOT LIKE SLOW MOVEMENT. It does not make the game more fun to realistically depict climbing a 30 foot wall as taking 2 minutes. Fuck you.

Let me make multiple savegames. I don't trust your fucking game and if it bugs my save I will fucking FIND YOU.

GIVE ME THE OPTION TO INVERT THE MOUSE. I understand that not everyone does this, but some of us do, and if you don't give me the option then I won't be able to play your fucking game. Assholes.

No one likes a sewer level. Realize it. Accept it. Move on. Also: levels with slidy ice patches. Fuck you, it has always sucked.

Do not make me go all the way through a long ass level or dungeon or whatever, get to the end, beat the boss or get the treasure or whatever... and then run alllllll the way back out again. I will not appreciate it and if I get lost and stuck I will turn your fucking game off forever.

Let me choose both genders for classes in RPGs. Maybe it's just me, but I want to project myself on my character a bit and that's hard when she's got tits as big as my head and sounds like a failed cheerleader. I don't want to be your weak, pubescent comic-book styled fantasy you fucking introvert anymore than actual women do.

Let me teleport. As often as possible. Thanks.

I do not want to run all the way back to fucking town to sell my gear in RPGs and Diablo clones. Fuck you. Let me teleport, give me a dog that sells it, let me sell it instantly via some unexplained plot device, whatever. Running back to town IS NOT FUCKING FUN. DICK.

NO ONE LIKES A FUCKING ESCORT MISSION!!!! NO ONE! No one has ever been handed an escort quest and thought "FUCKING FINALLY! I was hoping for the last 20 hrs that someone would make me responsible for a pitiable AI construct that I wouldn't trust to detect my spam! Oh boy, and they move slower than me? YES! AND they can't attack, or do pointless damage? SWEET! If I'm really lucky they'll run around and make everything turn hostile and then die and cause me to fail my quest!" NO ONE SAYS THAT! ESCORT MISSIONS FUCKING SUCK! It's not the idea that sucks, it's that you remove the power from the gamer and replace it with a fucking retard. It's not fair and it has to stop.

Translate your fucking games, Europe. I don't know how well we translate our games to your languages (poorly, I assume), but I know how well you translate yours to ours and I'm not fucking impressed. Hire some American for 10 dollars an hour to proofread your fucking game script. We're in a recession, cocksuckers, and there's millions of us sitting around unemployed. Shit, I'd do it for free you miserable sons of bitches. This go doubly true for you goddamn eastern Europeans. Fucking goddamn.

That's all I can think of right now.
 

EzraPound

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Jan 26, 2008
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Getting back to destructible environments. These were great in the original Red Faction, but even Volition lost the plot at some point.

I also wish more games today supported split-screen. This is one thing you've got to love about the Call of Duty series--the gamers aren't terribly creative, sure, but at least it supports split-screen multi-player, a mouse for consoles, the Wii, etc.

Oh, the branching level pathways in Deus Ex were great, too.
 

tthor

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Apr 9, 2008
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MiracleOfSound said:
Was there ever any detail or mechanic you've come across while playing and thought to yourself 'Man, I wish more games would do this!'

I'll start us off with Crysis 2 and its clever little touch of only allowing you to build killstreaks by walking over the bodies of your fallen foes and picking up their dog tags.

It's a perfect way to prevent a camping for streaks and encourages players to run around. I really hope they use it in other shooters.

Special mention also for Dead Space 2's clever ways of using your character avatar as the HUD.

Share your thoughts!
seriously now? i made a thread on this exact topic only about 4 days ago. I don't usually say this, but Search Bar!
 

Galliam

New member
Dec 26, 2008
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I guess it wasn't a very popular game mode, but Soul Calibur 3 had a sort of RPG storyline campaign where you played a soldier in an almost RTS style map, commanding and moving troops, but you got to play the individual fights when characters encountered each other on the map.

The story was tricky to follow, and the difficulty curve could really crush your soul on some fights, but the very unique combination of RPG, RTS and Fighting game was INCREDIBLY enjoyable to me. I wish ed they had included it again in SC4 instead of that stupid tower of misery.
 

Mettking

New member
Mar 17, 2011
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Suspend saves:

Any game that has fixed save points (like the inn in the original Final Fantasy) should have an option to do a save and quit, even if it is erased upon resuming and restarts the room your in.

Cheat mode:

One thing I liked about the first Crackdown (I haven't played the second) was the fact I could play through with anything I want and change my status at will. Feel free to take achevements away during this mode, but I can create my own challenges with limitless ammo and the ability to spawn cars whenever I want.

New Game+:

Just give me the ability to play through the game again with certain changes, like carrying over late game equipment at the start or that 1,000,000 gold I saved up and didn't spend last game.
 

Sir Boss

New member
Mar 24, 2011
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Co-op
a large number already have it, but i'd like to see games like Mass Effect, Bioshock, Fallout or Dragon Age

realistic reloading
as stated somewhere above

also, what's wrong with a little humour now and again?

Bots in multiplayer,
even if they are absolute idiots ala Gears of War, what if you want to play multiplayer but the internet is down or if you have a very limited bandwidth or something, or not wanting to pay twice for multiplayer *cough* XBL *cough*