Faces in modern games that cannot emote. Seriously creeped me out in Dishonored, especially with Emily. It feels so strange when she's supposed to adore my character but can't manage more than a polite half-smile.
It's pretty much anything other than shooting in first-person to me. I cannot judge jumps at all in first person. There's a zombie fortress map in TF2 that's chock full of ladders and jumps. I get killed at the very first ladder most of the time.fapper plain said:Not sure if this is what you're looking for, but climbing ladders in first person.
Ladders make me angry, more so if I don't actually have feet in the game.
Same for me with clipping. I point it out in all of my videos when it is so very bad. For example I was fighting Opposite Armor in Traverse Town and he literally clipped through an entire wall. I have never seen clipping that bad in Kingdom Hearts ever so I made fun of it. Another is in Sonic Adventure when Sonic went Super Sonic his foot was clipping into the ground. Finally all PS1 games have so much clipping that it irritates me. >.<Fappy said:So what little issues in common game design really grinds your gears? I'm not talking about bad framerate drops and excessive screen tearing here. I'm talking about truly inconsequential oversights in game design that triggers your OCD and turns you into a lunatic. For me I'd have to say that character models suffering from noticeable/consistent clipping issues really bothers me. It's gotten to the point that in games like Skyrim I will sacrifice optimization for the sake of having gear models that don't conflict with each other.
What was worse were those stupid cannons that killed you quicker than a Skag mauls a Psycho. I've not played Borderlands 2 yet so I don't know if they made it worse or not.fapper plain said:^Borderlands did invisible walls a lot as well, which was really annoying. I mean, just make an impossibly high wall over areas you don't want accessible.
This.ScrabbitRabbit said:I really, really hate when you're supposed to be following an NPC and their movement speed is slower than your run but faster than your walk. It's actually kind of immersion breaking, being unable to match the pace of NPCs.
Oh, how I hate that... That's probably my number one minor gripe.ScrabbitRabbit said:I really, really hate when you're supposed to be following an NPC and their movement speed is slower than your run but faster than your walk. It's actually kind of immersion breaking, being unable to match the pace of NPCs.
That's bad, yes, but something that bothers me more, and it's pettier - unskippable intros. As in the little title screen when you launch the game. That's like 20 seconds where I could have been playing!Zhukov said:Also, unskippable cutscenes. Why, developers? Just... why would you do that? Why must you force me to sit through your pathetic writing, remedial voice acting and feeble attempts to realise the film career you never had? It's been decades and you still won't stop.
This. Let us walk into the grey void off the map like in big rigs if you must, developers. Just please no invisible barrier crap. No matter how bad the void is the barrier is 1000 times worse.Neronium said:Another pet peeve that really annoys me is invisible walls! Skyrim, Oblivion, Fallout 3, and New Vegas are guilty of having the worst ones ever! Little Pipboy icon comes up saying that "The area beyond here is inhospitable." I call bull! Obviously there are settlements outside of the area and I've got enough radaway to stay at the door of Vault 87 for like 3 minutes!
Heck a good solution would be to just put some ridiculously bullshit enemy that would kill us if we went out too far or something. Nothing breaks the immersion in a game more than a damn invisible wall or barrier!Racecarlock said:This. Let us walk into the grey void off the map like in big rigs if you must, developers. Just please no invisible barrier crap. No matter how bad the void is the barrier is 1000 times worse.Neronium said:Another pet peeve that really annoys me is invisible walls! Skyrim, Oblivion, Fallout 3, and New Vegas are guilty of having the worst ones ever! Little Pipboy icon comes up saying that "The area beyond here is inhospitable." I call bull! Obviously there are settlements outside of the area and I've got enough radaway to stay at the door of Vault 87 for like 3 minutes!
Mercenaries had a variant of this. If you strayed out of the game area thousands of missiles would suddenly start targeting you, until you either died or made it back to the play area. Mercenaries was kind of unforgiving though, so I often didn't make it...Neronium said:Heck a good solution would be to just put some ridiculously bullshit enemy that would kill us if we went out too far or something. Nothing breaks the immersion in a game more than a damn invisible wall or barrier!Racecarlock said:This. Let us walk into the grey void off the map like in big rigs if you must, developers. Just please no invisible barrier crap. No matter how bad the void is the barrier is 1000 times worse.Neronium said:Another pet peeve that really annoys me is invisible walls! Skyrim, Oblivion, Fallout 3, and New Vegas are guilty of having the worst ones ever! Little Pipboy icon comes up saying that "The area beyond here is inhospitable." I call bull! Obviously there are settlements outside of the area and I've got enough radaway to stay at the door of Vault 87 for like 3 minutes!