Little Nitpicks in Game Design that Drive You Nuts

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sageoftruth

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Jan 29, 2010
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Faces in modern games that cannot emote. Seriously creeped me out in Dishonored, especially with Emily. It feels so strange when she's supposed to adore my character but can't manage more than a polite half-smile.
 

DustyDrB

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Jan 19, 2010
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fapper plain said:
Not sure if this is what you're looking for, but climbing ladders in first person.

Ladders make me angry, more so if I don't actually have feet in the game.
It's pretty much anything other than shooting in first-person to me. I cannot judge jumps at all in first person. There's a zombie fortress map in TF2 that's chock full of ladders and jumps. I get killed at the very first ladder most of the time.
 

sageoftruth

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Jan 29, 2010
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Enemies with lots of health an no visible health bar. God of War 2 really turned me off because of that. Once I took on Titan mode, it took forever to take down those bosses, and it would have been nice to know how far I had gotten. The fact that the original God of War had boss health bars made it doubly frustrating. In the third one, when fighting Zeus, I eventually quit out of sheer boredom.
 

Roxas1359

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Aug 8, 2009
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Fappy said:
So what little issues in common game design really grinds your gears? I'm not talking about bad framerate drops and excessive screen tearing here. I'm talking about truly inconsequential oversights in game design that triggers your OCD and turns you into a lunatic. For me I'd have to say that character models suffering from noticeable/consistent clipping issues really bothers me. It's gotten to the point that in games like Skyrim I will sacrifice optimization for the sake of having gear models that don't conflict with each other.
Same for me with clipping. I point it out in all of my videos when it is so very bad. For example I was fighting Opposite Armor in Traverse Town and he literally clipped through an entire wall. I have never seen clipping that bad in Kingdom Hearts ever so I made fun of it. Another is in Sonic Adventure when Sonic went Super Sonic his foot was clipping into the ground. Finally all PS1 games have so much clipping that it irritates me. >.<

Another pet peeve that really annoys me is invisible walls! Skyrim, Oblivion, Fallout 3, and New Vegas are guilty of having the worst ones ever! Little Pipboy icon comes up saying that "The area beyond here is inhospitable." I call bull! Obviously there are settlements outside of the area and I've got enough radaway to stay at the door of Vault 87 for like 3 minutes!
 

ScrabbitRabbit

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Mar 27, 2012
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I really, really hate when you're supposed to be following an NPC and their movement speed is slower than your run but faster than your walk. It's actually kind of immersion breaking, being unable to match the pace of NPCs.
 

Roxas1359

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fapper plain said:
^Borderlands did invisible walls a lot as well, which was really annoying. I mean, just make an impossibly high wall over areas you don't want accessible.
What was worse were those stupid cannons that killed you quicker than a Skag mauls a Psycho. I've not played Borderlands 2 yet so I don't know if they made it worse or not.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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Grenade spam. CoD 5 on Veteran. Holy shit why? If you sit in one spot for more than 2 seconds you discover that the inside of the average german solider's pack contains nothing but 50 billion hand grenades and fuck all else.

You have to keep running out into your death or you'll die to the 5 grenades that just landed on you.

Bots with stupid accuracy... So much worse in games like L4D. Having one bot on the Survivor team in Versus gives you a massive advantage over a full Infected team. You can be chilling in the rafters as a Spitter waiting for your perfectly timed Hunter into Spitter wombo combo then Bill just whips around in a 180 and instakills you across the map with one headshot.

Gah clipping issues. You ever play Dragon's Dogma (awesome game, check it out) the long hair texture goes through your clothing whenever you move, your bow goes through your cape... Ugh. It only bothers me when i'm running around town and not fighting 5 giants at once but still.

Speaking of running around town, giving you infinite sprint when you're running around the shops and stuff should be mandatory. DD is the only example I can think off at the moment.

Also taunt buttons. Fighting games. Fuck off. Yes, i'm spamming, yes I have no idea wtf i'm doing, I have no idea what your character can do since I have invested far too little time in BlazBlue (sadly, working on it) and goddammit stop rushing me down i'm trying to set up a lightening fortress with Rachel here!

I think Rachel is supposed to be a keepaway character anyway... She has a huge drop in mobility compared to a load of other people, that's why her Drive is just giggles. You can swap screen sides twice in half a second. Lolol.

At least it's nowhere near UMVC3 levels of bullshit. "Haha i'm going to taunt at the end of a match! I am so MLG!"
 

Nannernade

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May 18, 2009
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When you put on a hood it automatically makes you bald underneath, it looks incredibly ugly even if it has no stats and you just want to wear something around to give your character some added flare you can't do it because a hood is an automatic make your hair fall out shot to the head. >.<
 

ThisGuyLikesNoTacos

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ScrabbitRabbit said:
I really, really hate when you're supposed to be following an NPC and their movement speed is slower than your run but faster than your walk. It's actually kind of immersion breaking, being unable to match the pace of NPCs.
This.

Oh god all those times in GTA IV...

Also in Dynasty Warriors 5 the enemies could side strafe taking very slow , very small steps, but when you try, your character takes big and hasty steps instead.

And it looks... so... stupid!
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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ScrabbitRabbit said:
I really, really hate when you're supposed to be following an NPC and their movement speed is slower than your run but faster than your walk. It's actually kind of immersion breaking, being unable to match the pace of NPCs.
Oh, how I hate that... That's probably my number one minor gripe.

Zhukov said:
Also, unskippable cutscenes. Why, developers? Just... why would you do that? Why must you force me to sit through your pathetic writing, remedial voice acting and feeble attempts to realise the film career you never had? It's been decades and you still won't stop.
That's bad, yes, but something that bothers me more, and it's pettier - unskippable intros. As in the little title screen when you launch the game. That's like 20 seconds where I could have been playing!
 

Racecarlock

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Neronium said:
Another pet peeve that really annoys me is invisible walls! Skyrim, Oblivion, Fallout 3, and New Vegas are guilty of having the worst ones ever! Little Pipboy icon comes up saying that "The area beyond here is inhospitable." I call bull! Obviously there are settlements outside of the area and I've got enough radaway to stay at the door of Vault 87 for like 3 minutes!
This. Let us walk into the grey void off the map like in big rigs if you must, developers. Just please no invisible barrier crap. No matter how bad the void is the barrier is 1000 times worse.
 

Roxas1359

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Aug 8, 2009
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Racecarlock said:
Neronium said:
Another pet peeve that really annoys me is invisible walls! Skyrim, Oblivion, Fallout 3, and New Vegas are guilty of having the worst ones ever! Little Pipboy icon comes up saying that "The area beyond here is inhospitable." I call bull! Obviously there are settlements outside of the area and I've got enough radaway to stay at the door of Vault 87 for like 3 minutes!
This. Let us walk into the grey void off the map like in big rigs if you must, developers. Just please no invisible barrier crap. No matter how bad the void is the barrier is 1000 times worse.
Heck a good solution would be to just put some ridiculously bullshit enemy that would kill us if we went out too far or something. Nothing breaks the immersion in a game more than a damn invisible wall or barrier!
 

Aariana

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Apr 10, 2010
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This might sound like the opposite of what you're looking for, but my gripe is too many lootable items. I love being able to explore in Skyrim, but I hate how my obsession for shinies means that if I explore Dwemer ruins, I'm coming back with 7000+ pounds (or whatever measurement of weight they use) of stuff that I'm not even going to sell. Nope, it's going into Breezehome. Stupid Breezehome...all those plates and junk that I don't WANT to loot just to make it look pretty.

Which brings me to gripe number 2.

Breezehome! I'm ok with leaving the stuff there, but holy crap every time I accidentally brush against something, it flies off into another dimension. Then I have to reload my autosave, hoping that everything is back in its proper place, and try again. Very time consuming when you're trying to sort and store the 7000+ pounds of items mentioned earlier.
 

deathzero021

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Feb 3, 2012
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Bad difficulty options in games. most games actually do this but it's still annoying. What separates a good option from a bad one?

In a bad difficulty option, the only differences will be very small value changes such as enemies dealing more damage or enemies having more life. These are lazy and don't add much to the difficulty other than "make less mistakes".

A good difficulty option will change various things about the game, add new challenges with more complexity. It's rare to see this but when you find it, it's awesome. These type of changes can really add to the replay value and helps adjust the game for different types of players. The different changes that might qualify are: new obstacles, harder puzzles, enemy AI increased, enemies have more effective attacks, etc.

While i'm talking about difficulty, let me throw in another one on the subject. I hate games that let you change the difficulty while in game. i don't think this should ever be allowed. this automatically voids any type of reward system or replay value the game might have. It also usually shows laziness within the system itself. This type of system often gets abused, such as hard being too hard, and often switching to normal or easy just to get through it faster. It basically ruins the challenge of the game and even if you never touch it the whole game, it's not as satisfying completing a game like that on any mode. (in terms of overcoming challenge)
 

Shocksplicer

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Neronium said:
Racecarlock said:
Neronium said:
Another pet peeve that really annoys me is invisible walls! Skyrim, Oblivion, Fallout 3, and New Vegas are guilty of having the worst ones ever! Little Pipboy icon comes up saying that "The area beyond here is inhospitable." I call bull! Obviously there are settlements outside of the area and I've got enough radaway to stay at the door of Vault 87 for like 3 minutes!
This. Let us walk into the grey void off the map like in big rigs if you must, developers. Just please no invisible barrier crap. No matter how bad the void is the barrier is 1000 times worse.
Heck a good solution would be to just put some ridiculously bullshit enemy that would kill us if we went out too far or something. Nothing breaks the immersion in a game more than a damn invisible wall or barrier!
Mercenaries had a variant of this. If you strayed out of the game area thousands of missiles would suddenly start targeting you, until you either died or made it back to the play area. Mercenaries was kind of unforgiving though, so I often didn't make it...

OT: Not being able to move bodies in stealth games/ sections.
 

J-dog42

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Aug 1, 2010
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One of my current annoyances is synchronising viewpoints in Assassin's Creed 3, the church steeples in particular. When the view circles around Connor, you can clearly see that his foot is hovering just above the steeple. If they made flying a secret animus super power then that would be awesome, but they didn't so it continues to irritate me every time.