1. In a physics engine: Almost always, developers seem to neglect the fact that gravity is acceleration. Why is it that when I jump off a high place I almost always find myself falling at a constant speed? I mean, there is a little bit of acceleration at the start of the fall, but then you stop accelerating and fall at a constant speed.
2. In graphics engines, developers never seem to realize that all their colors look gray and dull even when they are supposed to be bright? Would it kill them to make things a little less desaturated and up the contrast a little? I mean, you look at Assassin's creed and it's kind of ridiculous how poor the lighting and color can be in certain places.
3. Why is it always so light at night? THE MOON IS NOT THAT BRIGHT, guys. The ground shouldn't be perfectly visible. It should be difficult to see. I go outside right now and I see blackness, and it contrasts sharply against any lit areas. Look at assassin's creed 2 and brotherhood (again I use AC as an example for poor lighting) to see the worst of this sort of thing. Even if the city has torches and lights, the alleyways should be darker, and there needs to be more contrast; a whole street shouldn't be a pinkish-orange glow. Furthermore, there should be less people outside.
4. Physics engine: Why is that dead body half inside that other one? Come on, work on the collision detection, guys.
5. Graphics engine: Why is it that when I look down in a first person shooter I can't see my feet? I mean a few FPSs actually get it right (most notably the F.E.A.R. series) in that you can see your own body. F.E.A.R. was really good at that, especially with the martial arts that you could perform. Seeing your waist, legs, and torso do a scissor kick from first person is awesome. In other words, I shouldn't feel like I'm a floating camera with arms and a gun.
That's all that comes to mind right now for me. How about you guys?
2. In graphics engines, developers never seem to realize that all their colors look gray and dull even when they are supposed to be bright? Would it kill them to make things a little less desaturated and up the contrast a little? I mean, you look at Assassin's creed and it's kind of ridiculous how poor the lighting and color can be in certain places.
3. Why is it always so light at night? THE MOON IS NOT THAT BRIGHT, guys. The ground shouldn't be perfectly visible. It should be difficult to see. I go outside right now and I see blackness, and it contrasts sharply against any lit areas. Look at assassin's creed 2 and brotherhood (again I use AC as an example for poor lighting) to see the worst of this sort of thing. Even if the city has torches and lights, the alleyways should be darker, and there needs to be more contrast; a whole street shouldn't be a pinkish-orange glow. Furthermore, there should be less people outside.
4. Physics engine: Why is that dead body half inside that other one? Come on, work on the collision detection, guys.
5. Graphics engine: Why is it that when I look down in a first person shooter I can't see my feet? I mean a few FPSs actually get it right (most notably the F.E.A.R. series) in that you can see your own body. F.E.A.R. was really good at that, especially with the martial arts that you could perform. Seeing your waist, legs, and torso do a scissor kick from first person is awesome. In other words, I shouldn't feel like I'm a floating camera with arms and a gun.
That's all that comes to mind right now for me. How about you guys?