Right at the beginning of Doom 3. If you stand behind the guy who's typing on the keyboard and who gives you your PDA, you can see the message actually getting typed out to his boss. If you keep watching, it will end with something like 'I gotta go because this weird guy is watching me type this.'
A ton of little lore things in The Lord of the Rings: War in the North, but especially being able to ask Gandalf why they don't just use the eagles to fly the ring to Mordor.
I laughed for at least a couple of hours about that.
Another for the AC series, the intriquite attention to details, historically and structurally, that help pull me in atleast.
I have a few more:
GRID & DiRT games- these games have an extensive attention to detail. If you go into the replays after you pass a tire wall, You will see that the tires have different tread patterns. GRID and I think DiRT 2 also hade polished gauges, which gave a reflection of the surrounding enviroment.
DiRT 2- As a racing fan, I follow a range of series. I remember when Ivan Stewart was still racing. DiRT 2 pulls this history out of the cabinets more than DiRT 1 and 3 did, as not only did the RS 200 and Metro 6R4 return from obscurity, but also the Dakar pajero and Ivan's Toyota trophy truck. Add to that the bobbles you could put in the vehicles, the "working" radiator fans, and even stickers on the dashboards and consoles to mark your progress, and you have a game that show how much the developer put into the game. However, these aren't the best examples.
For those who don't know, the DiRT series we know are an extension of the Colin McRae rally games, to the point that DiRT 1 and 2 had the Colin McRae name included in the title outside the US. Colin McRae was a rally driver(duh), but he was much more. He won rallys, but he also ran at Le Mans, and ran the Dakar rally. He is arguably one of the most well known drivers in the world, even though he won just one championship, because of his personality, demeanor, and willingness to be on the edge at all times. You could race against him in DiRT 1, and he is one of your biggest in game competitors. Sadly, he died in 2007 while DiRT 2 was being made. From the moment you begin your experience in DiRT 2, you see what they did to honor him, as YOU are given HIS car. Travis Pastrana makes mentions throughout the game, and there are small nods here and there, but then you win the X-Games final. The celebration after the win is similar to his celebration after winning the WRC Championship. Then you get an invite to the Colin McRae Challenge. Not only do you race against Colin's father and brother here, but also well known drivers from other disipines as well. Upon winning, you earn the trophy 'For Colin'. All this was great to my mind, but they didn't stop. You are awarded a car based on his championship car with a tribute livery that looks awesome, and then at the point you would normally go to the map, the screen goes black. What follows that is possibly one of the best tributes to anyone in gaming history.
Anything Rockstar has made, the 'little things' they put into games are always well appreciated. Oh and Jill's Sandwiches in Dead Rising... always been a fan of the cheesy RE dialogue so to see that was a moment of pure amazement, of course I then had to tell my non- RE fan friends why I found it so funny.
Conversations between the goons in Max Payne 1/2 and similarly Arkham City, some of them are proper funny.
Super Paper Mario. You learn how to cross over to the third dimension by using A. You don't understand what press A means? Leave that to those who are in control of the world. They will know what it means.
Tales of Symphonia. Climbing up a tall tower for the second time and the main character is complaining about how far they have to walk and says he wish they could get a quick jump option.
Idle dialogue between characters in D3, especially Act 3 in the keep with a soldier and a woman talking about a barbarian kidnapping the woman, then bringing her back with an apology note.
I'm gonna have to play through with the scoundrel for his dialogue too
I loved the amount of detail they put into Human Revolution in order to make the world feel like a place people actually lived in. Walk up to any desk or office in the game and you'd find dozens of little things like papers and coffee and photos of families.
In Resident Evil 2, when playing as Claire and your escorting Sherry, the way she would hold your hand if you let her catch up to you, or you walked instead of ran.
Really added a sweet little touch to the rapport between the characters
I was just playing Co-Op on Diablo 3 and we just got up to The Butcher. Hearing it yell "Fresh meat!" as it charged towards me was quite nostalgic, it elicited a smile from me. Blizzard aren't all bad...I hope.
A game gets a small smile from me if, during a dark moment, there is only one cheesy pun used. It may seem bad, but after killing a zombie, had my character say 'Well, guess he shouldn't have lost his mind' that would have made me smile, if not giggle a bit.
I started a new game on Fallout New Vegas the other day. I was speaking to Sunny when she suggested that there's a safe I could try and open in the school house that even Easy Pete couldn't open with dynamite.
(I had already been in there prior to this conversation and opened it with one bobby pin lol)
Anyway when she said about the safe, there was the option to say that I'd already done it and that was quite unexpected and entertaining, considering it was a minor quest also (not even a quest really).
Remember the beginning of HL-2, where the guard made you pick up the can? I threw the can at him. He chased me half way across the city. After all that was done, I heard a voice go "Loyalty Test 10 failed. Requesting arrest."
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