Judas_Iscariot said:
I decided to do away with any pretense in the title that we are dealing with video games as a whole, we all know why this thread is being written, along with the hundreds of others. The difference between this thread and the others is that I will lay out several logical reasons why "artistic vision" is no defence of the immutability of Mass Effect's Ending.
1) Copies of Art are bought, not licensed.
It is interesting to relate the "artistic vision" argument by bioware to the "We will ban you from ever playing your games" strategy of EA's origin when it comes to modding. Making a change to a purchased copy of Mass Effect for private use will result in a ban from Origin, essentially locking you out of your purchase. This does not follow the artistic vision declaration. If I buy a copy of the Mona Lisa I am free to scribble all over it if it adds to my enjoyment in private use. Similarily, if I purchase a movie I am free to (admittedly poorly) add myself to the background of scenes looking bemused using editing software if I so choose, so long as it is for private viewing. Try to so much as improve the textures on Mass Effect and you will find yourself on the blunt end of a ban hammer. This is because unlike art, Mass Effect is not purchased. It is licensed from a corporation whom at any time can revoke your ability to play. The seperates Mass Effect from a piece of art which is bought and appreciated/interpreted however someone chooses in an active fashion, from a service such as cable, which is paid for and then passively recieved. I'm assuming we can all agree cable, despite having been worked on by creative human beings, is not art because noone can ever truly own cable. One of the key elements of art that make it so attractive to humans is it's ability to be owned and enjoyed, whether it be now or twenty years from now.
There is a simple fallacy to this argument: it assumes that the whole definition of "art" as "the way a particular piece of art is distributed". The fact that I can buy a Big Rude Jake CD, bring it home and dub myself as backing vocal in all tracks is not what defines music as an art. So I'll say no, if EA suddenly decide to let me mod my game, it will not affect it's status as "art", whatever that status is at the moment. I mean, it's really dickish of EA to prevent me from changing my copy of their game for my private use, but that doesn't make the game itself more or less artistic.
Judas_Iscariot said:
2) Interactivity is a quality of sports and competition, not art.
This is perhaps the most important reason for distinguishing mass effect, or any video game, from art. The ability to interact with a medium, to change, play, or compete with it, excludes it from being art. Tennis is not art, it is a sport. The people who created tennis are not artists. Monopoly is a game, not art. The people who created monopoly are not artists. Admittedly those who created the board and figurines are artists, just as those who created the landscapes and textures in Mass Effect are artists. But Mass Effect itself is not art, it is a game that uses art to immerse. Monopoly is not art, it is a game that uses art to immerse. The inevitable response is "But a violin can be played, is a violin not art?" The difference here is that when a violin is played it creates art, music which can be recorded and enjoyed later. I would relate that to someone creating machinima from a game. Both music and machinima are art, but the violin and mass effect, the tools used to make the art, are not art in themselves simply for having been the tool used to create.
This argument opposes the first one, because in that one, you defined art as something I can take home and interact with (how else would I insert myself in the background of every movie?), and excluded Mass Effect from that list explicitly based on how you CAN'T interact with it.
But that's a low blow; let me analyze this argument by itself. First if all, what you describe as a tool is the ENGINE, not the entire game. I can use an engine to craft a machinima, I don't need to use the game. But there's more.
You see, videogames are a little more complex than sports or most board games; they can be used to tell stories, to convey certain emotions, to touch you in a way sports and board games can't. You isolate one characteristic of videogames, namely the interactivity, and compare it to the interactivity found in sports and board games, ignoring the dozens of differences among them (even between board games and sports, in fact).
That's why you can't analyze this issue so logically, see? It will always bump into your personal definition of what art is. I believe it's something that conveys certain ideas or certain, so to speak, "higher" emotions (sports convey a kind of emotion, but it's a lot more primal, that's why they *usually* can't be considered art). In that aspect, certain games (not all of them, that's the point) are like movies, and like movies they can convey those emotions. Except they have the potential of doing so in a much more powerful way, because we are much more invested in the events happening. So,videogames are
kinda like movies, but they are much different at the same time; see my next point for elaboration.
Now, the engine a game uses is certainly not art, it's just a tool. That's why you can demand it be fixed in case of bugs, by the way, which doesn't mean you can demand the story be fixed. They are two separate entities.
Judas_Iscariot said:
3) The story of Mass Effect is not literature
The most compelling point an advocate of "video games as art" can make is to say that even if the gameplay of Mass Effect is not art, the story itself is. Their point is compelling, after all the story of this universe is both compelling and moving. In addition, it does resemble the art form of literature, using the written word to record the artistic expression of stories. However, it only resembles this art form, it is not this art form itself. The reason Mass Effect cannot be treated as an art form due to its story is the same reason that driving your car cannot be considered art, because the interactive nature prohibits an exact duplication. To elaborate, in the videogame Mass Effect not a single person will recieve the same story. This isnt just marketing "Every story is different!" bullshit, this is literal fact. It may take me twenty bullets to kill a maruader and you only 19, but that very difference launches the game away from being art and towards being just that, a game. Art must be identical to all who experience it, it must be our perception that changes it. If you classify an activity such as playing Mass Effect "art", then you must call me driving my Toyota Tundra "Art". In both cases we are using products that were worked on and designed by a hard working group of professionals who considered beauty and functionality as part of their paradigms for creation. Neither of these groups created art, they created a product.
Again, this all depends on how you define art. And that very definition is personal, it's impossible to say my definition is "right" and yours, "wrong". That's why it's impossible to apply pure logic to it.
See, I already defined art as "something that is designed to convey a certain idea or elaborated feeling". That is MY definition, it works for ME, and anyone else who thinks it sounds right. So, from that perspective, I don't think immutability is something that must be considered when judging art. If that was the case, you could never consider a new arrangement for a song as "art".
I know you are comparing Mass Effect to literature alone, not to art. At least in this point. But you only prove that: Mass Effect is not LITERATURE. Painting is also not literature. And music is not cinema. An art form does not have to be related to any other to be considered art. So, the way I see it, videogames have the potential to be -- and NOT all of them are -- art.
Specifically, Mass Effect has different situations happen to different players, but they are all part of the bigger story, and were all planned by the authors to happen that way. Maybe your whole story didn't unfold like mine did, but every decision you faced, so did I. And in every one of them, we chose one of the options the authors crafted for us. You can never go down a path they hadn't created. Oh, of course, you can use different weapons or powers to fight Cerberus, but you WILL be fighting Cerberus. Gameplay mechanics are not the whole game.
So, different from a strategy game or sport, where you can devise new, unforeseen strategies, or a car that you can make do things it was never meant to do, Mass Effect has a very finite and definitive number of choices for you to assemble your story. And all of them have the same general goal: to convey a sense of fighting impossible odds to save life as you know it. No board games make me feel like that.
tl;dr: It's impossible to use cold logic in this case, because the whole discussion depends on your very definition of what art is, and that is far from a consensus. As it should be; Art is not something that exists to be rationalized, but felt. At least, the way I define it (which is the whole point).