logical argument for Metroid Prime's superiority in the series

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Aiedail256

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Okay, let's get this out of the way first: this is going to be long. As in, several paragraphs long. Any posts that just flame/troll at the length will be reported, but if you make a light-hearted joke and then contribute something meaningful, I'm fine with that. Now, onward!

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Metroid was released (in Japan) in 1986, and was loved by many for its fantastically executed dark atmosphere and marriage of Mario-esque platforming with Zelda-esque adventure and exploration. Fast-forward to the SNES, in 1994. Samus has had a very different adventure on the GameBoy that left fans clamouring for a game more true to the original. And boy did they get it.

Super Metroid did everything a sequel should: it added new weapons, new bosses, new gadgets, and a more compelling story, while upgrading the sound and visuals to take advantage of the new hardware. But through all of this, the designers never lost sight of the goal: make a Metroid game. Fans and critics alike went nuts, showering it with praise left, right and centre. SM often competes with Ocarina of Time for "best game eva" because, in both concept and execution, it was so nearly perfect; there was nothing about it that said, "why the heck didn't they put such-and-such in the game?" or "This style is so weird; it feels so awkward" or "This weapon is so stupid" (okay, so the charge combos are mostly useless, but you get the idea).

And then came Fusion.

Regardless of your opinion of this game, you've got to admit Nintendo's bravery in taking the series in such a radically different direction when the previous game, being so similar to the series' first, was adored so universally. Or, you could think of it as stupidity. In any case, Metroid Fusion threw out the Metroidvania paradigm of you're-all-alone-with-nobody-to-tell-you-where-to-go-here's-the-backstory-now-get-going in favour of a much greater focus on story and constant railroading toward the next goal. I honestly have no idea why they thought this would be better-received than another Metroidvania, but they made it. Again, people flipped out. This time, however, the reaction was the opposite. Sure, lots of people accepted the game for what it was and were able to enjoy it on its own merits, but a huge portion of the fanbase refused to play a sequel whose style was the opposite of the original's in so many ways.

Enter Retro Studios. These people were tasked to make a game whose target audience had been severely polarized with the recent release of a game that went off at right-angles to the series' previous direction. They had to make a choice: should they fall back on the original paradigm and risk alienating all the people who picked up Fusion because it was different but didn't like the previous games? Or should they continue the new trend and hope that the people who have been with the series from the beginning will be won over? Either way, it looked like they were going to lose a lot of potential customers. What did they chose? I'll get back to that in a minute.

The original Metroid paradigm has three important aspects. One: you are alone, and the atmosphere is richly dark. Two: the story takes a backseat to the gameplay. Three: the world layout is non-linear and you are never told where your next goal is. SM kept completely loyal to the first and third, while slightly tweaking the second in a way with which nobody took issue. Fusion keeps the first but moves as far as possible in the opposite direction from the second and third.

(tl;dr of the previous paragraph: In both games you are alone. In SM the gameplay is all about exploration and the story takes a backseat. In Fusion you are always told where your next goal is and the story takes the spotlight.)

The genii at Retro had to decide: exploration, or direction? A story that's simple and stays out of the way, or a rich one that greatly enhances the experience? The phrase "best of both worlds" is heard a lot, but in this case it's genuinely applicable: Metroid Prime has a hint system that always tells you where your next goal is, but you can completely turn it off with one change in the settings. And the story is explained through fragments of Chozo Lore and Space Pirate mission logs, but you don't have to read them if you don't want to. In short, this game is a rare case of actually taking the benefits of both sides without the drawbacks of either. If you love your Metroidvania, turn the hint system off and ignore all the lore and log scans. But if you prefer Fusion's style, no problem: leave hints on and track down every last scrap of text in the game. Prime was flexible enough to deliver whatever kind of Metroid experience the player wanted. It even allowed people like me, who loved the exploration of the classics but also the rich story of Fusion, to mix and match.

Look, there's no denying that Super Metroid was a masterpiece. It added new content to the series while staying true to its roots, and also keeping up with the advances in hardware. But Prime did all that and more. It added more new toys, more new bosses, and not only more pixels, but more dimensions. It proved that a first-person game doesn't have to be a shooter. And it allowed people to enjoy an authentic classic Metroid experience, an authentic Fusion experience, or any combination of factors in between. And for offering that flexibility, that choice, Metroid Prime gets my vote for best game of the series.

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Thoughts? Agree? Disagree? Something I missed? Anything not against the code of conduct is appreciated.

P.S. The action on Nintendo's part to address the blight that is Other M that would gain them the most respect from me would be to straight-up admit their mistake and declare the game non-canon. Actually, scratch that. The very best way would be to straight-up admit their mistake and canonically remove the game from the continuity, a la <url=http://www.escapistmagazine.com/videos/view/the-big-picture/2501-The-Devil-Mr-Parker>Marvel's undoing Peter Parker and Mary Jane getting married
 

Aardvark Soup

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A pretty annoying aspect of Metroid Prime is some very annoying backtracking at some points in the game. Especially at the point where you need the X-Ray visor and later find out you'll need to take the exact same path back again because you'll also need the Plasma Beam. Backtracking by itself doesn't have to be so bad as long as you can create new shortcuts or new enemies appear. This however was rarely the case with Metroid Prime.

The first Metroid Prime remains an excellent game I really like, but I do think Corruption was the best part of the trilogy, as it got about everything right.
 

aba1

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Aardvark Soup said:
A pretty annoying aspect of Metroid Prime is some very annoying backtracking at some points in the game. Especially at the point where you need the X-Ray visor and later find out you'll need to take the exact same path back again because you'll also need the Plasma Beam. Backtracking by itself doesn't have to be so bad as long as you can create new shortcuts or new enemies appear. This however was rarely the case with Metroid Prime.

The first Metroid Prime remains an excellent game I really like, but I do think Corruption was the best part of the trilogy, as it got about everything right.
really I found corruption to be alot lazyer than number one and two almost enough to call it a step backwards
 

Aiedail256

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aba1 said:
really I found corruption to be alot lazyer than number one and two almost enough to call it a step backwards
I definitely agree with you there; Corruption evoked a feeling of "meh" in me basically throughout the whole game. The world(s) was (were) the most linear of any Metroid game I've played (original, sort of Zero, Prime, Echoes, Corruption, Super, Fusion, Other M). And the stupidity of making hints compulsory rivals that of the inclusion of tripping in SSBB.

I remember in Corruption when I was told to go back to Bryyo to get the screw attack. My reaction was, "wait, I have to backtrack? What's going on?" The game was so un-Metroid-like that my brain had switched to shooter mode. XD
 

Treblaine

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I'd have loved it if I could just grow up and get used to the golden-eye-type controls, but sorry for an FPS game I NEED "Left field movement, right field looking"

Just like mouse + keyboard, just like Timesplitters, just like timesplitters. I hate it how left stick is both movement and turning yet no easy way to sidestep or look up and down. It made me give up on the game, then when I came back to the game I forgot everywhere I had visited and got completely lost and confused.

I'll probably go back to Metroid Prime when I get a Wii with the re-release "New Play Controls".
 

Pearwood

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I wouldn't say it's superior, I still prefer Super Metroid but it's easily my second favourite. I would go into why but I'd basically be repeating what NameIsRobertPaulson said above me.
 

Thunderhorse31

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Screw you all, after reading this topic now I have to go back and play through the series again.

And I was hoping to get work done this month...
 

Post Tenebrae Morte

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It was a great game, but the First-person perspective held it down in terms of speed-running and over all speed. While the scanning was great, it wasn't a phenomenal story telling technique. Super is still, in my eyes, superior.

1. Super Metroid
2. Prime 1 and 2
3. Fusion and Other M
4. Corruption

Yes, I like Other M. The gameplay was fun. Yes it was exploitable at times and the switching perspective was a bit bogging, but it was still fun. Not to mention, to those who say the graphics are bad, I say bullocks. They remind me of a clean version of Super's, which were quite colorful (Pink Space Pirates).

~Efrit
 

Medimorpho

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Metroid Prime was the very first Metroid game i ever played, so maybe I'm biased. I didn't really like the exploration too much in earlier games.

And, while I do think it is quite a feat to be able to collect certain numbers of powerups in certain amounts of time, I just think that's far more than I can work on a game. Come on, who can collect 100% items in 2 hours on Hard Mode? Answer: NOT ME

Prime 3 I think was the worst, except in the controls. For example, I liked being able to flick the controller to Spring Ball Jump instead of perfectly timing the Bomb Jumps.
 

Chibz

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Aiedail256 said:
I'm going to have to say that it can't really be canon because it makes Super Metroid noncanon. And I will always prefer Super Metroid over Metroid Prime.

Although, it might simply be an alternative timeline...
 

Nokterne

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You can't even compare Metroid Prime to the rest of the series, it's on an entirely different level of quality.
 

Johnny Impact

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I greatly enjoyed Metroid Prime.

I must admit, however, that it's the only Metroid game I ever played. I know, heresy, right? Well, it's true.

I have nothing to compare Prime to except other FPS. I think it's a great game.
 

Aiedail256

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Johnny Impact said:
I have nothing to compare Prime to except other FPS.
*sigh* Prime is not an FPS. I hate it when people call it one.

Chibz said:
I'm going to have to say that it can't really be canon because it makes Super Metroid noncanon. And I will always prefer Super Metroid over Metroid Prime.

Although, it might simply be an alternative timeline...
Are you saying Prime and Super's stories conflict? How?
 

Hamhandderhard

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I consider it an FPS. Not a FPS in a traditional sense (You don't spend the entire game mowing down enemies with machine guns and stuff) but what I consider a FPS is: hey the screen has a gun and a HUD and you can shoot things. But it has it's exploration and puzzles and junk so that makes it even more of a unique FPS, but some FPS's have had those already. I mean, you wouldn't see a ordinary FPS make you turn into a ball and go into power things, plant bombs and make a part of a structure turn so it could fit with the other parts of a structre etc.

Metroid Prime is my favorite game on the Gamecube and is one of the most fondly remembered games I have. Fighting the Parasite Queen, strafing her to make sure I don't get hit and that sound she made when she fires. And that's just the first boss.
 

Chibz

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Aiedail256 said:
Are you saying Prime and Super's stories conflict? How?
I'm saying that Prime cannot POSSIBLY be in the same timeline as Metroid 1, return of samus OR Super Metroid.

Here's why.

1. Metroid Prime cannot be before Metroid 1. This was the first ever encounter with the metroids. This is pointed out in super metroid and Metroid return of samus. And this is a linear, straight forward set of events (Metroid, Return of Samus then Super Metroid).

2. It can't be after Return of Samus. Why? Because super metroid occurs right after this and...

3. It cannot occur after super metroid. The metroids are truly extinct.

The best it can be argued as being is an alternate timeline.