You forgot a very important and game-altering element to this list: Functions and Mechanics. Sure they include the same weapons and utilities, yet upon creating Metroid Prime, the game is completely flipped on us. You are no riding in the cockpit in a first person shooter.Aiedail256 said:The original Metroid paradigm has three important aspects. One: you are alone, and the atmosphere is richly dark. Two: the story takes a backseat to the gameplay. Three: the world layout is non-linear and you are never told where your next goal is. SM kept completely loyal to the first and third, while slightly tweaking the second in a way with which nobody took issue. Fusion keeps the first but moves as far as possible in the opposite direction from the second and third.
I love Metroid. I own every single release of it on all platforms, yet even I found this new point of perspective nearly detouring. You could present the argument that you were now seeing the atmosphere and world through Samus's eyes, yet in some essence, there was joy in seeing Samus in the actual world(SNES - Zebes). (I am not suggesting a side scroller would have been better than Prime, though it would have been incredible to see).
It seems that the Metroid series has been redefined permanently, from action/adventure to first person shooter. Sure, you can argue that there is still discovery and adventure in it, yet that's the nature of the beast. You progress and you will find something new. When you break it down though, to it is 'nuts n' guts,' you have a shooter. So to follow the trend.
Super Metroid
Metroid 2: Return of Samus
Metroid Fusion
Metroid Prime
Metroid Prime 2
Metroid Echoes
Metroid Other M
Maybe they'll grind out a 3rd person shooter... Not like we have enough of them.