So, recently I went back to XCOM with the fantastic mod Long War. It's a very detailed, almost professional level mod inspired by both the original and the new XCOM games, which tries to take the best of both and in general, IMO, manages to do so quite well (Then again, if you clicked the thread you most likely know this. Sorry).
Except one thing. Terror Missions.
Don't get me wrong, I get the whole philosophy of "you can't win every battle". But in every other type of mission, that philosophy is well applied. Squads converge on you, with many different types of pods made by different aliens which sinergise almost perfectly (beware mid-late game Thin Men + Seekers. Choke you out of cover then shoot you dead in one turn with pin-point accuracy, while being the most mobile pod in the game aside from Chryssaspam). The Terror missions, however, are the perfect representation of everything I hate within the mod.
My first campaign (Classic, Ironman) ended before 2015. I got cocky, thought it would be like normal XCOM, and failed. Hard. Let the aliens have shittons of research. Lost when abduction missions started sporting 15HP giant Sectoids regularly. Tough, but fair. I'll play like I did in Vanilla I/I.
This playthrough I was doing pretty darn well. Only lost 3 soldiers in one and a half year, two of them rookies, I'm doing a pretty good squad rotation, research is planned to the milimiter, and for now air dominance is tipped in my favour. Been getting 3-4 Meld per canister Then the first Terror Ship I wasn't able to crash in about 4 months landed and started a mission...
First thing I see when I land is, I shit you not, 80 HP Chryssalid as wide as 4 Chryssas in a line and tall as 5, followed by 9 (YES, BLOODY NINE) of its smaller cousins, which deals 21 damage per attack after DR, with every perk a Chryssalid can have and was able to absord 10 damage of a Kinetic Strike. After the first turn is over, 11 civilians and one of my soldiers are dead, two off-screen. And who decided to show up? EXALT ELITES, SOMEHOW SPORTING 8 MORE HP EACH THAN THE LAST TIME I MADE AN EXALT MISSION, 4 DAYS BEFORE!
It highlitted exactly the bullshit Long War sometimes pulls. Pathetic attemps at "EXTREME!" and "HARDCORE GAMINGZ!!1!" by pulling squad leaders which are stronger than the rest of the squad combined and faulty alien research system which instead of giving rank-and-file aliens good perks and increased squad size simply buffs HP, damage and DR to the point of immersion-breaking disbelief. Which is made worse by the fact it usually pulls off pretty damned well!
Seeing one Mechtoid and two Mutons working together to distract you while two other Floaters attempt to outflank you, essentially putting you between a rock and a hard place, and they were all in the same pod? That's pretty hard but fair, and it was my failures, both on the tactical and strategic side, to allow that to happen. Should have stopped the aliens to get so much research, shouldn't have allowed an opening in my defenses. Simply having a brick wall with legs and a machine gun the size of an Elephant thrown to you because of poorly defined reasons? That's just sad in many different levels.
So I just said "Fuck it!" and for the first time in a long while, I've summoned Heroes. Not just one. Oh no! For that bullshit, I summoned 4 Otto Zanders, one Joe Kelly and one Ken Levine, and just wiped the fuckers off the face of the city.
The kicker? They still killed 14 civilians offscreen and I got about 43 panic on the country plus the continent's bonus, putting a somewhat under control country into "leaving the council" state.
FUCK!
THAT!
Rant off. On a side note, anyone knows how to edit files so dead civies don't increase panic? I want to do the chance just for that mission, fuck that, no way I'm taking it up the ass and not saying anything about it.
PS: Classic, no Ironman, Aiming Angles, Liberator, and some others to increase tactical choice.
Except one thing. Terror Missions.
Don't get me wrong, I get the whole philosophy of "you can't win every battle". But in every other type of mission, that philosophy is well applied. Squads converge on you, with many different types of pods made by different aliens which sinergise almost perfectly (beware mid-late game Thin Men + Seekers. Choke you out of cover then shoot you dead in one turn with pin-point accuracy, while being the most mobile pod in the game aside from Chryssaspam). The Terror missions, however, are the perfect representation of everything I hate within the mod.
My first campaign (Classic, Ironman) ended before 2015. I got cocky, thought it would be like normal XCOM, and failed. Hard. Let the aliens have shittons of research. Lost when abduction missions started sporting 15HP giant Sectoids regularly. Tough, but fair. I'll play like I did in Vanilla I/I.
This playthrough I was doing pretty darn well. Only lost 3 soldiers in one and a half year, two of them rookies, I'm doing a pretty good squad rotation, research is planned to the milimiter, and for now air dominance is tipped in my favour. Been getting 3-4 Meld per canister Then the first Terror Ship I wasn't able to crash in about 4 months landed and started a mission...
First thing I see when I land is, I shit you not, 80 HP Chryssalid as wide as 4 Chryssas in a line and tall as 5, followed by 9 (YES, BLOODY NINE) of its smaller cousins, which deals 21 damage per attack after DR, with every perk a Chryssalid can have and was able to absord 10 damage of a Kinetic Strike. After the first turn is over, 11 civilians and one of my soldiers are dead, two off-screen. And who decided to show up? EXALT ELITES, SOMEHOW SPORTING 8 MORE HP EACH THAN THE LAST TIME I MADE AN EXALT MISSION, 4 DAYS BEFORE!
It highlitted exactly the bullshit Long War sometimes pulls. Pathetic attemps at "EXTREME!" and "HARDCORE GAMINGZ!!1!" by pulling squad leaders which are stronger than the rest of the squad combined and faulty alien research system which instead of giving rank-and-file aliens good perks and increased squad size simply buffs HP, damage and DR to the point of immersion-breaking disbelief. Which is made worse by the fact it usually pulls off pretty damned well!
Seeing one Mechtoid and two Mutons working together to distract you while two other Floaters attempt to outflank you, essentially putting you between a rock and a hard place, and they were all in the same pod? That's pretty hard but fair, and it was my failures, both on the tactical and strategic side, to allow that to happen. Should have stopped the aliens to get so much research, shouldn't have allowed an opening in my defenses. Simply having a brick wall with legs and a machine gun the size of an Elephant thrown to you because of poorly defined reasons? That's just sad in many different levels.
So I just said "Fuck it!" and for the first time in a long while, I've summoned Heroes. Not just one. Oh no! For that bullshit, I summoned 4 Otto Zanders, one Joe Kelly and one Ken Levine, and just wiped the fuckers off the face of the city.
The kicker? They still killed 14 civilians offscreen and I got about 43 panic on the country plus the continent's bonus, putting a somewhat under control country into "leaving the council" state.
FUCK!
THAT!
Rant off. On a side note, anyone knows how to edit files so dead civies don't increase panic? I want to do the chance just for that mission, fuck that, no way I'm taking it up the ass and not saying anything about it.
PS: Classic, no Ironman, Aiming Angles, Liberator, and some others to increase tactical choice.