Ahhh Darkfall Online, great game but the skill system ruined it.
Also the people that exploited ruined it.
Darkfall won't die, but it won't be popular either... why?
Because it's different.
What other game allows you to log in and the FIRST thing you can do is pull out your sword and start attacking the player next to you?
What other game allows full loot?
What other game allows you to have your own city? To defend it? To take cities? To build a pirate boat? To build siege weapons and lay waste on other cities?
What other game allows you just to wander off in the distance and explore all the zones? Equip ANY piece of loot you find? From a rusty sword to ''The Holy Divine Sword of Righteous Fury'' without those pesky level/skill requirements?
That game is pretty damn sandbox.
While I am not saying that this is the ONLY game where you could this things... I think this is the only game where all this features are combined.
What's wrong with a game that encourages griefing? It's a playstyle, players who live to kill others players, and emerge victorious, kill, kill and never stop killing, looting and hoarding loot, take a city, take 2 cities, take the region, invade the next Kingdom.
The concept is damn awesome, however the game was broken, the skill system especially... not to mention the 24/7 macroers and the people who exploited mobs to become rich? So it came to a point where one guy well geared could take on 4-5 half-decent geared guys.
But seriously, when you have games like WoW, Everquest 2, LOTRO and stuff that is mainly PvE and no penalties from dying and just PvP when you feel like it (ie. Join Battlegroun) games like Darkfall Online are ... at least an ''interesting'' idea to check.
Why isn't it madly famous? Cause no one wants to farm for X minutes/hours and then lose it to a PK party that was passing by.
It's like real life... no one wants to work a month in their jobs, get their paychecks and get mugged on the way home...
It's the same with MMORPG's... no one likes to lose shit.
But for those who like the risk vs reward, there are games like Darkfall and Shadowbane (R.I.P)
Like I said, games like those are the best (for me) PvP 24/7 but those games won't be massively popular cause people prefer to keep their ''hard-earned'' stuff.
And again there is nothing wrong with that, but as long as there are hardcore PvPer's games like Darkfall will exist, and that game will never die... probably won't make the devs sit in chairs made of diamond and gold but it will allow them to pay the bills.
