Looking back at Darkfall online

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darkonxy

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Sep 22, 2011
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I find the forums quite amusing to look at for Darkfall online but looking back a lot people didn't realize they were paying to play a beta....... and everyone now finally knows and the game is just about barren , with a flux of new players every now and then only to get cut down by the "elite". I'm surprised games like this that encourage griefing are still alive and on life support , can't somebody just pull an old yeller on this thing and get over it?
 

Zonack

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Jun 1, 2011
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Ahhh Darkfall Online, great game but the skill system ruined it.
Also the people that exploited ruined it.

Darkfall won't die, but it won't be popular either... why?
Because it's different.
What other game allows you to log in and the FIRST thing you can do is pull out your sword and start attacking the player next to you?
What other game allows full loot?
What other game allows you to have your own city? To defend it? To take cities? To build a pirate boat? To build siege weapons and lay waste on other cities?
What other game allows you just to wander off in the distance and explore all the zones? Equip ANY piece of loot you find? From a rusty sword to ''The Holy Divine Sword of Righteous Fury'' without those pesky level/skill requirements?
That game is pretty damn sandbox.

While I am not saying that this is the ONLY game where you could this things... I think this is the only game where all this features are combined.
What's wrong with a game that encourages griefing? It's a playstyle, players who live to kill others players, and emerge victorious, kill, kill and never stop killing, looting and hoarding loot, take a city, take 2 cities, take the region, invade the next Kingdom.

The concept is damn awesome, however the game was broken, the skill system especially... not to mention the 24/7 macroers and the people who exploited mobs to become rich? So it came to a point where one guy well geared could take on 4-5 half-decent geared guys.

But seriously, when you have games like WoW, Everquest 2, LOTRO and stuff that is mainly PvE and no penalties from dying and just PvP when you feel like it (ie. Join Battlegroun) games like Darkfall Online are ... at least an ''interesting'' idea to check.

Why isn't it madly famous? Cause no one wants to farm for X minutes/hours and then lose it to a PK party that was passing by.
It's like real life... no one wants to work a month in their jobs, get their paychecks and get mugged on the way home...
It's the same with MMORPG's... no one likes to lose shit.
But for those who like the risk vs reward, there are games like Darkfall and Shadowbane (R.I.P)
Like I said, games like those are the best (for me) PvP 24/7 but those games won't be massively popular cause people prefer to keep their ''hard-earned'' stuff.
And again there is nothing wrong with that, but as long as there are hardcore PvPer's games like Darkfall will exist, and that game will never die... probably won't make the devs sit in chairs made of diamond and gold but it will allow them to pay the bills. :p
 

BloatedGuppy

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Feb 3, 2010
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Zonack said:
It's the same with MMORPG's... no one likes to lose shit.
But for those who like the risk vs reward, there are games like Darkfall and Shadowbane (R.I.P)
Like I said, games like those are the best (for me) PvP 24/7 but those games won't be massively popular cause people prefer to keep their ''hard-earned'' stuff.
I'm fine with risk vs reward and "losing shit" in MMOs. If anything, I think the obsessive hand-holding and safety rails of current-gen MMOs is a weakness of the genre. However, when you open the doors to anytime PvP, you allow a situation where the quality of your game experience is entirely dependent on the quality/behavior of the other people populating the game world with you. World full of assholes and griefers out to ruin your fun? Well, look at that. Fun ruined.

Frankly, any PvP focused MMO that doesn't restrict that PvP to voluntary areas needs as flat an advancement curve as you can possibly get. There CANNOT be any significant difference between a new player and a veteran player who has been playing for years, otherwise your new player is just meat to the slaughter, and soon you have no new players, and soon your game is on life support. I was interested in Darkfall Online because I love sandbox MMOs, but I was unwilling to be merry sport for those who chose to make the game their lifestyle.

So really, what sunk Darkfall Online wasn't the lousy attitude of today's MMO player. It was terrible design decisions creating user hostile environment.
 

Valdsator

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May 7, 2009
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So I see Darkfall Online isn't getting any better... that's a shame. :| I wish people didn't have such an urge to grind, rather than play the damn game. It was designed so you would play the game, and as you played you would get better at the things you were doing, and that's how you shaped your character. With there being no skill cap, everyone thought they had to sit in front of a wall macroing before they could actually play, and eventually that became true.

I hope the game industry tries this type of game again. It had much potential.
 

Zonack

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Jun 1, 2011
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That's why Shadwobane shall be the best game for me.
It was a game where you could make your character, quit for 1 year, come back and you are STILL as equal as everyone in terms of power, just gotta read the patch notes of what abilities of your character were changed, adapt the new skills and voila! Back to action.
Not to mention that getting the best gear was very easy, it was all about making the best character and the best setup to beat the other player.