Flammablezeus said:
Gorfias said:
Yahtzee said it best. Having to motion to make things happen in a game is less immerssive than simply thinking a thing and having that happen. That on a normal controller, you must move your finger a fraction of an inch is the closest thing we have to that.
Wii Motes were great for party games. That's about the only time my Wii gets use. I stopped using it for regular gaming when I decided I was really liking Mad World, except for the controller.
Now I have a Wii U. The tablet is fun. I can use the Wii Mote for parties. And I can use this inexpensive item:
How is it less immersive? Thinking something and then having it magically happen isn't at all immersive. Sorcery for PS Move was certainly the most immersed I've ever been in any magic game. It's an incredible feeling to perform a gesture and have a specific spell erupt from your wand because of it.
Metroid Prime 3 is another example. Not only is it faster and more fluid than using a regular controller, it's far more immersive. It's all about implementation.
I don't think "Immersion" means what you think it does. It's not about the idea of performing actions. The idea of good immersion is that a game feels like and extension of your body and therefore removes barriers from between you and the experience. I don't control my arms by having a tiny man inside my brain wave his arms about, then have my arms interpret those flailing gestures. I think it and it happens. The same is true for a good controller, the distance between your thought and the on-screen action is shortened by having it come though small finger movements.
The process goes like this
Thought --> Small, almost unconsciously done finger action --> Precise in game reaction.
But for motion controls you end up like this
Thought ----> Big, deliberate and very conscious movement motion control system can (hopefully) understand --> Game interprets your movements and gestures as best it can---> Hopefully correct on-screen action.
But good game controls plug you so directly into your character you could really just break it down into:
Thought ---> In game Action
Thought ---> Real world Action ---> Extrapolated in game action
It adds a whole extra step for most people, or at least makes that step more obvious, slower and require more derping about.
It's the same reason people don't play the piano or guitar by making wild flailing movements or waving at notes
having something come through swift finger actions is the best way to interface with something and makes you best able to execute your thoughts into actions. Think about how much more dexterous your hands are than the rest of you (unless you are some kind of professional dancer/ acrobat; then kudos). The best 'immersion' takes you
out of your body, having a process by which you are performing odd facsimiles of on screen actions means you can't place yourself inside of that game directly, you are still very obviously just moving your own body then having that go into the game.