I've always liked the magical aspect of fantasy games. Whenever I get the chance I make a make or some sort of spellcaster.
But there is one thing that bothers me about them, they just are not... right.
Let me explain.
Whenever you see someone in movies, anime or a npc in a game with magical powers, they all have a whole range of different things they can do with said power. Being able to conjuring fire is not limmited only to fireballs, and ice is not only ice bolts.
They get to use their powers in creative ways, so two with the same powers would not do the same thing with it.
Thing is, that in just about every game you get a set of spells and thats it. You have magic, but can't really play with it.
I know there are reasons for this, but I would like to see a bit more complexity here. Like adjustable power output and combinations with other things.
The only game I've played that comes close to what I would like to see is actually Two Worlds 2. The game itself is nothing much, but the way they handeled magic was rather intreresting.
It's all done in cards, with element type, delevery method and so on, that you combine for different effects.
There is also things like in Oblivion, where you can make your own spells, but that is not exactly right either.
Path of exile comes kinda close as well.
So is there a game out there closer to what I am looking for? It does not have to be new or fancy, as long as the magic system is solid.
But there is one thing that bothers me about them, they just are not... right.
Let me explain.
Whenever you see someone in movies, anime or a npc in a game with magical powers, they all have a whole range of different things they can do with said power. Being able to conjuring fire is not limmited only to fireballs, and ice is not only ice bolts.
They get to use their powers in creative ways, so two with the same powers would not do the same thing with it.
Thing is, that in just about every game you get a set of spells and thats it. You have magic, but can't really play with it.
I know there are reasons for this, but I would like to see a bit more complexity here. Like adjustable power output and combinations with other things.
The only game I've played that comes close to what I would like to see is actually Two Worlds 2. The game itself is nothing much, but the way they handeled magic was rather intreresting.
It's all done in cards, with element type, delevery method and so on, that you combine for different effects.
There is also things like in Oblivion, where you can make your own spells, but that is not exactly right either.
Path of exile comes kinda close as well.
So is there a game out there closer to what I am looking for? It does not have to be new or fancy, as long as the magic system is solid.