I've got a few...
Doom - Tried the alpha. It was fantastic. Really can't wait to dive into the campaign upon release. Oh, and SnapMap looks fun and surprisingly robust.
No Man's Sky - I haven't been this excited for a game release in years. I'm fully aware that my anticipation may come back to bite me, but the sheer potential of this game has me in awe.
Hob - An homage to grandiose, stylized adventure games like Zelda, Ico, and Shadow of the Colossus by the team behind Torchlight 2. What's NOT to love? Plus, even the early gameplay vids look downright gorgeous. Runic has some talented artists.
Routine - An atmospheric exploration game with equal parts horror, tension, and mystery. What little has been shown looks remarkable. Especially when one considers the game's being made by a team of just three people.
Battletech - A turn-based strategy game from the original creator of the series and the dev behind the recent Shadowrun games. Really hoping it's a return to form for the series.
Yooka-Laylee - The spiritual successor to Banjo-Kazooie, and developed by the original Rare team. How could I not be excited?
Firewatch - A story-driven first person game with heavy emphasis on atmosphere and exploration. Campo Santo, the dev behind the game, is comprised of some of Telltale Game's best people. Can't wait to unravel the story in this one.
Homeworld: Shipbreakers - Haven't heard anything from the team for about a year. Not since the whole thing with Gearbox and the Homeworld Remastered release, anyway. I'm still holding out hope that the game's in active development.
Half-Life 3 - Egh, you never know. 2016 could be the year...
. . . . .
Or not. Whichever.
It's funny. Looking over my list (and a few I haven't mentioned) I've come to realize that, besides Doom, there aren't many, if any, other triple-A games that I'm genuinely excited for in 2016. Virtually all of my anticipated games are indies or smaller budget affairs.
Hmm. Odd, that. I guess I'm just getting burned out on the triple-A industry.