Looks like the Quickscopers are getting their way...

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MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Mr. Omega said:
On the other hand, they're focusing on THIS and not the spawn system?!
That and the infuriating knifing. Vahn actually tweeted me back about that, said it was possible but not on thier priorities list.
 

Korten12

Now I want ma...!
Aug 26, 2009
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Hm, I think the sniper rifles are fine atm, I wish they would just nurff all the rest of the guns. Black Ops is the first COD I really began to use sniping and i've been really really good at it.
 

wgreer25

Good news everyone!
Jun 9, 2008
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Eclectic Dreck said:
MiracleOfSound said:
I have no problem with people using quickscoping as it seems to require some skill (I certainly cannot do it), I just don't like when it's all they focus on at the expense of their team.
I have a problem with it as the function of quick scoping serves to compensate for the inherent liability of their chosen weapon. As I detailed in another thread (at length), the problem with sniping in Call of Duty lies not in the gritty technical details of weapon balancing, aim stabilization times and all the rest but rather that the game's construction fundamentally has no place for a sniper.

The problems with the sniper class occurs in games where the sniper serves no legitimate purpose. Call of Duty will never achieve a happy middle ground with their snipers unless the core game concept changes. You will either end up with a weapon that is absolutely abysmal in the most common combat scenarios (that is, you'd be better off using your sidearm in close combat rather than the sniper rifle), or you will end up with a weapon that is far too powerful when leveraged correctly. Fiddling with how long it takes to get a stable shot and the rest is irrelevant. The speed of play, the incredibly short ranges at which combat takes place and the objective based nature all conspire to render the sniper rifle an irrelevant weapon in terms of purpose. If you want it to be viable then the only option is to force it to be viable.
I really like your argument, and so far makes the most sense out of anything I have read. I would ask if you think that the need/usefullness of a sniper is any better in other games, like Battlefield:BC2? I gave up on COD when the numerous exploits/cheats were poping up for MW2. A friend got me into BF:BC2, and it seems to have a better place for a sniper than the COD franchise. The maps are LARGE and in the objective based games can have the tide of the battle turned by a well places sniper covering the objective. I don't remember if COD has this but BF has bullit drop, and shooting even 1/3 of the distance across the map will require bullit drop to be accounted for. Now this is not to say that the community playing BF:BC2 is any more mature/not-lone-gunman than in COD, but to your argument, I think the BF franchise has done a better job with the sniper class and creating and environment where a sniper can be justified (except for the mortar strike, that is just kinda cheep).
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
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The_root_of_all_evil said:
Phoenixmgs said:
The thing that would make CoD a much better online game and pretty much every online game with just matchmaking is allow the players to create rooms so you can kick all the assholes.
Doesn't work. Check out L4D where the assholes overwhelm the good players and just votekick the good players on a whim.
Rooms do work. In Metal Gear Online, you can find some good rooms where the assholes are promptly kicked; when my clan makes a room, we promptly kick tea baggers as well. And, I never had an issue with rooms in Warhawk either. Obviously, if the room is controlled by assholes, just find another room. Once you find the right room, you can stay there for hours unlike matchmaking where you can get a good match here and there, but you just can't get the kind of consistency you can from rooms. Matchmaking is like pot luck and rooms are like a buffet, even at bad buffets there's a few good foods to eat.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
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Eclectic Dreck said:
Also, this is [Treyarch's] third CoD title. That is the same number that Infinity Ward produced by the time of Modern Warfare. I hardly think they qualify as noob. Second string, perhaps. Sledgehammer would represent the noobs.

And, seriously, I'd like to see you present an argument that does not involve flagrant and easily dismissed insults. Mostly because I don't care to read them, but also because they instantly remove most of your credibility. I might be more willing to listen to your argument if you didn't feel the need to throw out an insult as your first supporting point after giving me your thesis.
I wasn't calling Treyarch noobs, I'm calling that one person who tweeted that stuff about quickscoping a noob. At the same time, I really don't consider them a great developer as probably the only really good games they made were the Tony Hawk games, which I never played since I couldn't care less about skateboarding. Spider-man 2 was good but not great, and everything else they've done is average. There's probably at least 25 devs I could name that are far better.

Sorry, about the swearing and insults. But their "fix" to quickscoping was just plain stupid. I mean there's several ways to fix it; you can properly code aim-assist or just don't have it for sniper rifles (MGO has actual lock-on auto-aim and sniper rifles can't use it because it would turn them into shotguns to a degree) or you can have sniper bullets not kill if it's not a headshot or upper torso shot because a leg shot shouldn't kill. Is that much to expect a professional solution from a professional dev? Sniper rifles were slightly overpowered but to make them useless is just unprofessional. I do think the people on the Treyarch dev team that decided to fix quickscoping the way they did were noobs; I'm sorry, but the fix does seem like it came from a group of players that were extremely sore (and crying) because they kept letting snipers kill them up close even when they still had the advantage with an AR or SMG. Even with overpowered quickscoping in MW2, if you got killed more times by a quickscoper than you killed them, you are the noob plain and simple. Lastly, Treyarch couldn't even properly identify the problem; quickscoping wasn't inherently bad, it was the aim-assist. I expect a dev to be able to properly identify a problem in a game that is in a genre they should have expert knowledge of.

Eclectic Dreck said:
Phoenixmgs said:
I just gave a peak at the Swastika CoD thread, why would you expect the community to actually be anything but crap? I read that lots of people were using Swastikas, penises, and bestiality pics, not even Metal Gear Online is that immature. The thing that would make CoD a much better online game and pretty much every online game with just matchmaking is allow the players to create rooms so you can kick all the assholes. I don't get why people put up with such awful experiences to play a devolved FPS in the first place.
You already can do that in the form of private matches. As far as why they don't allow it for ranked matches, I suspect the answer is that if they gave players this power they'd simply use it to grief people. Because that is what the CoD community does when they are give any power over another. Not the entire community mind you, just enough of it that you're all but guaranteed to run into them on a regular basis.
I know you can make private matches in CoD; however, other players can't browse those matches and decide to join one, right? To my knowledge, if you make a private game, you have to invite people to it. Correct me if I'm wrong. If CoD had a real room system, it would be a lot better. Yeah, there would be a bunch of crappy rooms with people boosting or something but you have that in every online game, people care way too much about stats. Over a short period of time, you should be able to identify and weed out the bad rooms quite easily. Once you find that cool and mature room, you can stay there for hours and have great match after great match. The pros far outweigh the cons.
 
Sep 14, 2009
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ugh. great. if everyone goes back to quickscoping im getting rid of that game asap, that shit is the worst overpowered strategy to befall those kinds of games, using a long range weapon for all ranges and having it be one hit kill... 90% of games do it wrong and so yes, it is easy, and overpowered, hell i've seen my fucking dad do it on multiple games and he is nowhere near skillful in any game outside of madden 95, and i dont even care if they dont have the best kill death ratios, when their are 10 douchers in the room doing it, it accounts for nearly all your deaths and it gets very tiresome, the exact reason i got rid of mw2 after a month.
 

Super Toast

Supreme Overlord of the Basement
Dec 10, 2009
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I couldn't care less. I stopped playing that game once I got spawn-killed for the eighty-gazillionth time.
 

shootthebandit

New member
May 20, 2009
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i will say this only once: SNIPING IS NOT USELESS IN THIS GAME, you have to snipe properly in this game and thats why i love it. sniping in this game is all about good visual cover, theres not many "sniper spots" (for lack of a better word). eg in COD4 the hill on pipeline was a "sniperspot" or even the bridge on derail in MW2

blackops has only 1 example i can think of is the clifftop on jungle, experiment get in some tall grass or a bush with ghost pro. stay hiden that is the key ;)

OT: quickscoping is such a foolish thing and fortunatly on PSN its not too common, i can understand if maybe you are in CQC you might try a noscope or attempt a quickscope as a last resort but other than that its just juvenile
 

noble cookie

New member
Aug 6, 2010
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Don't let the assholes get what they want! Damn it Treyarch, i though you were the good ones.

Ah screw it, Black Ops looks awesome and i'm still gonna get it fo' christmas.
 

MrJoyless

New member
May 26, 2010
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auto aim in general is a lame handicap ripe for exploiting, i can understand the auto aim in campaign games be hell even back to goldeneye on the 64 i turned off auto aim because it made the game more challenging

i remember playing in college with some of my floormates and would just utterly dominate them when i got to make the settings because no one could bloody aim without auto aim....ps license to kill is for nubs

screen watching ftw!!
 

Thedayrecker

New member
Jun 23, 2010
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Siuki said:
MiracleOfSound said:
'hardscoping noobs'
That is a disgrace to actual sniper work in the military. How can people call the right way to do something wrong? Don't rely on a game mechanic to play the game for you. Let twitch aim and a hair trigger decide who gets a kill and who respawns.(shamelessly stolen from Reach ViDoc oh well)
Yeah I never understood why "hardscoping" is bad.

You mean I'm not allowed to use a sniper rifle the way it was designed?
 

Octorok

New member
May 28, 2009
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Phoenixmgs said:
One team should spawn on one side of the map and the other team on the opposite side.
I actually agree with this a very great deal. More than this, in FFA and Wager matches, players should be spread out at spawn. One game I spawned with a guy behind me. I had no chance at all.

However, stop using the words "noobs". It's getting on my nerves and really, it doesn't help your argument to call Treyarch "noobs".

OT : This is a horrible idea. I loathe quickscoping so much, that if they change this in any way, I will sell Black Ops. Outright, final, I'm not playing a game where the developers sponsor a huge glitch . Sniping is fine now, except that none of the maps contain any situations where I'd rather snipe than just have an assault rifle.

Seriously? I was so happy when they removed one of the most plaguing glitches/exploits to ever stay in a game series for so fucking long, like the cancerous wart it was. It's a shame they let themselves be bullied by the type of cockend who quickscopes, and complains that they can't cheat any more.
 

Atmos Duality

New member
Mar 3, 2010
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MiracleOfSound said:
My wish? Give them their own playlist. Quickscopers only lobby. That way their spinning 360 ladder shots and ultra-1337 montage gameplay won't interfere with the majority of us who just want to play the game properly.
That won't work, because of, well, lets call it the "Gaming Bully Theory".
By far, most people don't want broken gameplay mechanics so they can compete against each other fairly, but so that they can use these mechanics to pick on those that don't know any better.

You will probably satisfy a few of the genuinely competitive players, but methinks most of the whiners are those who lost their insta-win powers against anyone who didn't know any better.
 

omega 616

Elite Member
May 1, 2009
5,883
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MiracleOfSound said:

It is that simple, theres it nothing to it. When I had a go I looked about about an inch to the left of the end of the barrel, thats kind of the kill zone.

After 5 or 6 matches you get okay at it, after that it's just more practice. I only ever used it when taken by suprise and had no time to weapon swap.

More on topic. I knew this would happen, all the bitchy little kids (who shouldn't have the game!) getting there own way.

I hate people.
 

The Cheezy One

Christian. Take that from me.
Dec 13, 2008
1,912
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he sounds like he doesn't want it to change. And neither do I. Some people stopped using snipers because they couldn't quickscope. They didn't want to use a sniper type weapon because they couldn't use it like a shotgun. When I get this, I'm sticking with bot and system link modes.
 

Azaraxzealot

New member
Dec 1, 2009
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MiracleOfSound said:
http://www.callofduty.com/board/viewtopic.php?f=70&t=338961

My wish? Give them their own playlist. Quickscopers only lobby. That way their spinning 360 ladder shots and ultra-1337 montage gameplay won't interfere with the majority of us who just want to play the game properly.
My wish? lets all go back to the Unreal Tournament days of big guns and spectacle gameplay. gets rid of all the quickscoping noobs doesnt it?