Eclectic Dreck said:
Also, this is [Treyarch's] third CoD title. That is the same number that Infinity Ward produced by the time of Modern Warfare. I hardly think they qualify as noob. Second string, perhaps. Sledgehammer would represent the noobs.
And, seriously, I'd like to see you present an argument that does not involve flagrant and easily dismissed insults. Mostly because I don't care to read them, but also because they instantly remove most of your credibility. I might be more willing to listen to your argument if you didn't feel the need to throw out an insult as your first supporting point after giving me your thesis.
I wasn't calling Treyarch noobs, I'm calling that one person who tweeted that stuff about quickscoping a noob. At the same time, I really don't consider them a great developer as probably the only really good games they made were the Tony Hawk games, which I never played since I couldn't care less about skateboarding. Spider-man 2 was good but not great, and everything else they've done is average. There's probably at least 25 devs I could name that are far better.
Sorry, about the swearing and insults. But their "fix" to quickscoping was just plain stupid. I mean there's several ways to fix it; you can properly code aim-assist or just don't have it for sniper rifles (MGO has actual lock-on auto-aim and sniper rifles can't use it because it would turn them into shotguns to a degree) or you can have sniper bullets not kill if it's not a headshot or upper torso shot because a leg shot shouldn't kill. Is that much to expect a professional solution from a professional dev? Sniper rifles were slightly overpowered but to make them useless is just unprofessional. I do think the people on the Treyarch dev team that decided to fix quickscoping the way they did were noobs; I'm sorry, but the fix does seem like it came from a group of players that were extremely sore (and crying) because they kept letting snipers kill them up close even when they still had the advantage with an AR or SMG. Even with overpowered quickscoping in MW2, if you got killed more times by a quickscoper than you killed them, you are the noob plain and simple. Lastly, Treyarch couldn't even properly identify the problem; quickscoping wasn't inherently bad, it was the aim-assist. I expect a dev to be able to properly identify a problem in a game that is in a genre they should have expert knowledge of.
Eclectic Dreck said:
Phoenixmgs said:
I just gave a peak at the Swastika CoD thread, why would you expect the community to actually be anything but crap? I read that lots of people were using Swastikas, penises, and bestiality pics, not even Metal Gear Online is that immature. The thing that would make CoD a much better online game and pretty much every online game with just matchmaking is allow the players to create rooms so you can kick all the assholes. I don't get why people put up with such awful experiences to play a devolved FPS in the first place.
You already can do that in the form of private matches. As far as why they don't allow it for ranked matches, I suspect the answer is that if they gave players this power they'd simply use it to grief people. Because that is what the CoD community does when they are give any power over another. Not the entire community mind you, just enough of it that you're all but guaranteed to run into them on a regular basis.
I know you can make private matches in CoD; however, other players can't browse those matches and decide to join one, right? To my knowledge, if you make a private game, you have to invite people to it. Correct me if I'm wrong. If CoD had a real room system, it would be a lot better. Yeah, there would be a bunch of crappy rooms with people boosting or something but you have that in every online game, people care way too much about stats. Over a short period of time, you should be able to identify and weed out the bad rooms quite easily. Once you find that cool and mature room, you can stay there for hours and have great match after great match. The pros far outweigh the cons.