(Looky Here!) Options in Games that make you Twirl your Evil Moustache, because you can.

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PrimoThePro

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Jun 23, 2009
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Bang25 said:
You can only do that in Oblivion once as a quest for Assassins.
Hey man, welcome to the Escapist! You should check out the posting guidelines, they can be found here. A special User version can be found here. (That last one is my personal favourite)
I noticed you replied to someone. The Reply button is used to jump you to the text box at the bottom, nothing more. If you use the Quote button right beside it, it will not only take you to the text box at the bottom, it will also create a nifty box in the text field for you that essentially shows what that poster has said. They will also recieve a notification, so that they know they've been quoted! Very handy. ^_^ Enjoy your stay here, and remember to always Preview before you Post.
OT: I have a special evil thing I do with an old game, Roller Coaster Tycoon. I would make a hole, one square deep, put a single victim guest in the hole, then place a pyramid right on top.
 

manaman

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Irony said:
JamesBr said:
Irony said:
Wow, those things aren't "twirling your evil mustache". They're just being psychotic. There's a difference. "Twirling the evil mustache" is more classical evil, like managing to cause a rival empire to collapse due to revolutionaries that you supported or turning part of an opposing army against itself by making them believe there are traitors in their ranks. That's when you twirl your evil mustache, go "Nyeh, nyeh. You've fallen for my trap!" and sail away in your evil dirigible while the heros shake their fists at you.

"Nyeh! This will surely affect my inheritance! Nyeh!"

Not to say that those things aren't evil. God damn are they evil. They're just more Chaotic Evil as compared to the Lawful/Neutral Evil I've described.
The only problem is that few games allow you to exercise that kind of evil. Most games only really allow random acts of violence. Give me a game that allows me to create and execute an elaborately over-the-top plan to, i dunno, steal some kids lunch money using a duck and a microwave oven, and I'm all over it. Until then, I'll just hit reload and pump another round into an annoying NPC that made me trek across the wastes/swamp/caves/plains for some random mcguffin for the billionth time.
Yeah that's the problem with the "morality" of some games these days. Most think that the only way to be evil is to be a total psychopath who eats orphans and gets new things by prying them out of the dead hands of their previous owners. Which isn't to say that those things can't be fun (in a cathartic way), its just that I associate the "evil mustache" with a sinister cunning. That's the only reason why I pointed it out.

Plus the more complex acts of evil can just be a pain for game designers to get into a game. Its easier with open world games (I know about that one party in Oblivian where there are several ways of going about making sure that every ends up dead), but even then it requires a lot of different reactions from characters to make it feel natural. Or to even pull it off. Hopefully as time goes by games will allow us to better express our imaginations (for good or for evil).
Yet slightly older games managed to do that just fine. Nearly any Neverwinter Nights, Balder's Gate, KOTOR, or similar RPG of the time usually had simple ways to complete quests, dastardly ways, downright evil ways, and truly benevolent ways. It was always fun to be be given a quest to eliminate someone and find you can sneak into their person house and poison them, out right kill them, plant evidence and get them locked up, release a criminal or dogs or a beast which in turn kills them, or talk to them and decide to turn on your employer for an offer of better money or items - all to finish the same quest, and all easier or harder depending on which skills you have.
 

Tasachan

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Jan 28, 2010
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I occasionally kill EVERYONE even if it isn't necessary to move past that level.
And I've spent wayyyy too many hours coming up with ways building a nice fancy house in the Sims, and then killing the inhabitants. It's just too fun. :)
Also, making roller coasters in RCtycoon that launch the riders into the nearest lake. Or hill. ...Or crowded food court. And making a monorail at the entry, so that they have to take it to get in, but making it so they can't take it back out. THERE IS NO ESCAPE.
In the few minutes (maybe an hour or two at most) I've played Fable, I was driven insane and killed all of the people with the terribly annoying accents. That's what they get for callin' me a chicken chaser.

Edit: forgot killing sprees in GTA: San Andreas and Assassins Creed. Good times.
 

Irony's Acolyte

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Mar 9, 2010
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manaman said:
Irony said:
Yeah that's the problem with the "morality" of some games these days. Most think that the only way to be evil is to be a total psychopath who eats orphans and gets new things by prying them out of the dead hands of their previous owners. Which isn't to say that those things can't be fun (in a cathartic way), its just that I associate the "evil mustache" with a sinister cunning. That's the only reason why I pointed it out.

Plus the more complex acts of evil can just be a pain for game designers to get into a game. Its easier with open world games (I know about that one party in Oblivian where there are several ways of going about making sure that every ends up dead), but even then it requires a lot of different reactions from characters to make it feel natural. Or to even pull it off. Hopefully as time goes by games will allow us to better express our imaginations (for good or for evil).
Yet slightly older games managed to do that just fine. Nearly any Neverwinter Nights, Balder's Gate, KOTOR, or similar RPG of the time usually had simple ways to complete quests, dastardly ways, downright evil ways, and truly benevolent ways. It was always fun to be be given a quest to eliminate someone and find you can sneak into their person house and poison them, out right kill them, plant evidence and get them locked up, release a criminal or dogs or a beast which in turn kills them, or talk to them and decide to turn on your employer for an offer of better money or items - all to finish the same quest, and all easier or harder depending on which skills you have.
Then maybe game designers now a days are just lazier about that, I don't know. I've never played any of the older "classic" RPGs (only really got into RPGs about a couple years ago) so I wouldn't know. All that I see though is that most games with "moral choices" generally give you three options: (a)Really good and altruistic (b)Neutral and pragmatic (c)Totally depraved and psychotic (although the Neutral option isn't always there). There are exceptions of course, some games do have good morally ambiguous choices, but alot still seem to fall into the "Black and White morals" category.

Or maybe I just haven't been playing the right games...
 

Lenny Magic

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Jan 23, 2009
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binding all my follower's souls to me!
Muhahahaha

I used to play games as evil, mainly becuase my brother was always choosing to be good, but now I don't really feel like I have it in me. Being evil to me now, kind of feel less like what I would do and more like what the character would do. That said Dragon Age: Origins (a Bioware game I'm not really all that fond of) seems a hell of a lot more fun with a killing obsessed elf under my control so perhaps all is not lost.

Alistair: we should help this man.
Evil elf me: Why bother he is already dead.
Alistair: No he is not.
Evil elf me: Yes he is, [kneels down cuts man's throat] see? Dead.

Now my friends I must leave you... [Kill everyone on the forum]
 

HT_Black

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May 1, 2009
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In Fallout: New Vegas, I really enjoyed turning All of Nevada (and bits or Arizona) into my fascist-*****-police state and then having my robotic manservant punt the enemy commander off of the Hoover dam. That was hilarious.
 

Vykrel

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Feb 26, 2009
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ragdolling people with my car in GTA IV

other than that, i mostly go good in every RPG i play.
 

AbsoluteVirtue18

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Jan 14, 2009
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Walking calmly behind a guard on a rooftop in Assassin's Creed and then throwing him off and into a group of innocent people.
 

manaman

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Irony said:
manaman said:
Irony said:
Yeah that's the problem with the "morality" of some games these days. Most think that the only way to be evil is to be a total psychopath who eats orphans and gets new things by prying them out of the dead hands of their previous owners. Which isn't to say that those things can't be fun (in a cathartic way), its just that I associate the "evil mustache" with a sinister cunning. That's the only reason why I pointed it out.

Plus the more complex acts of evil can just be a pain for game designers to get into a game. Its easier with open world games (I know about that one party in Oblivian where there are several ways of going about making sure that every ends up dead), but even then it requires a lot of different reactions from characters to make it feel natural. Or to even pull it off. Hopefully as time goes by games will allow us to better express our imaginations (for good or for evil).
Yet slightly older games managed to do that just fine. Nearly any Neverwinter Nights, Balder's Gate, KOTOR, or similar RPG of the time usually had simple ways to complete quests, dastardly ways, downright evil ways, and truly benevolent ways. It was always fun to be be given a quest to eliminate someone and find you can sneak into their person house and poison them, out right kill them, plant evidence and get them locked up, release a criminal or dogs or a beast which in turn kills them, or talk to them and decide to turn on your employer for an offer of better money or items - all to finish the same quest, and all easier or harder depending on which skills you have.
Then maybe game designers now a days are just lazier about that, I don't know. I've never played any of the older "classic" RPGs (only really got into RPGs about a couple years ago) so I wouldn't know. All that I see though is that most games with "moral choices" generally give you three options: (a)Really good and altruistic (b)Neutral and pragmatic (c)Totally depraved and psychotic (although the Neutral option isn't always there). There are exceptions of course, some games do have good morally ambiguous choices, but alot still seem to fall into the "Black and White morals" category.

Or maybe I just haven't been playing the right games...
Nah, Dragon Age was the last game that I really felt fit into this category, and while many went apeshit over the game it just felt empty to me. Like someone took the shell of one of those games, polished it up real pretty, and tried to tell us it was better for it. I understand it can be harder to create as much content as older games had and still have the polished enough to pass as a AAA title, but at least put a little meat on the bones.
 

Cthulhu's Priest

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Apr 8, 2010
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Not sure if this is twirl-your-mustache evil but in S.T.A.L.K.E.R. Clear Sky joining the Monolith faction (through mods) and slaughtering converting the infidels of the zone until all know of the glory of the Monolith.
 

Nieroshai

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Aug 20, 2009
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Dark Forces 2: Jedi Knight

I gain Dark Side points from killing unarmed civilians who stand around battlefields like idiots? These powers are so much better than the Light powers you say?


...chalenge accepted.
 

Tdc2182

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May 21, 2009
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Berethond said:
I like stabbing people in the throat in Assassin's Creed.
Damn, I thought I'd been Ninja'd for a second.

Mine was I can never help myself from chasing down the survivors that run away from a fight in the Assassin's Creed games.

There is no room for cowards in my universe.
 

Infernai

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Apr 14, 2009
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As for me...it was being just a total evil douche in Fallout 3. I not only blew up megaton, i slaughtered everyone casually on my last time walking out of the damn place...i also got the cannibalism perk >D. FEAR MY EVIL!

Shoggoth2588 said:
Why the hell can't I kill any children!? EVER!?!
Play Drakengard...then we can talk.
 

WOPR

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Bang25 said:
Always stealthy, always efficient, I never mess up a kill; and I keep it as clean as possible.

EDIT: But I'm not out and out evil, I can't kill innocents (without a VERY good price/reason) And the people I kill for need to make sure they don't cross me and I kill them afterward (Fallout 1 flashbacks)

Mainly; I'm what you get if you took Snake; mixed him with the TF2 Spy; then made it the D&D equivalent of "Lawful Evil".
 

Shade184

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Nov 11, 2009
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I think it's got a lot to do with the game's definition of evil. Here's the thing I found - a lot of the "evil" stuff in games is not so much evil, as selfish. You want somebody's [item of value]? Kill/pickpocket them and take it. It's not so much evil for evil's sake as just wanting something, be it money, weapons, achievements, etc. Undermining a kingdom by corrupting the government so you can place the illegitimate prince that you sired on the throne, is evil. It's a long-term situation that will affect the lives of thousands of people, for years to come. Slaughtering your party member in cold blood, or worse, getting their best friend to do it, is evil. They've done nothing but good for you, and then you turn around and viciously betray them.

The most "evil" thing I've seen in a game was in the first KotOR, when
you get Zaalbar to kill Mission.
That's evil. Aside from that, though, there's not much I can actually think of when actual evil has been done where there's no immediate benefit or reward.
 

CobraX

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Jul 4, 2010
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I killed every one in Megaton, Ate their bodies, Stole all their crap, and then leveled the town with a atomic bomb. It was fun.
 

Orcus The Ultimate

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Nov 22, 2009
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you guys need to play Evil Genius... its so much fun... being a mastermind with your own lair, henchmen, taking out agents, scheming crazy plans, etc.

it's an old game, but it's worthwhile.
 

Cogwheel

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DuctTapeJedi said:
*Sigh*
I don't have the spine to be evil, even in games. I couldn't even turn down the Elven beggars in the Alienage in Dragon Age.
Likewise. Incapable of taking the evil choice in RPGs, especially if the game handles evil well (looking at you, Planescape: Torment).

Of course, there is that one time when I captured an elven trading caravan in this little chamber, emissary and all. Flooded the chamber slowly, then drained it once they all drowned, moved the bodies to storage, looted the wagons.

Butchered and stewed every last one of the animals pulling the wagons. A few elves survived. One was placed in a room where they had a choice: Leap into magma, or attempt to fight a tamed hydra unarmed and unarmoured. The rest? Thrown into the arena (once again, unarmed and unarmoured) to be shredded by my champions as training.

One of them, as I recall, fought a wrestler. Had about eight broken bones, a whole lot of nerve damage, a heavily damaged spine, copious bleeding, plus a piece of his broken skull lodged in his brain. Took him a while to bleed out.

The elves took offense to this, naturally. When they came to attack? I doused the (rather old, at this point, and not in the best condition) bodies of the traders and emissary in magma, then used some of my more complicated machines to launch the fiery corpses at them. Killed a few. The rest? Well, I had, at this point, constructed a massive stone overhang that covered just about all of the non-mountain bits of the map. Blocked out the sun, actually. Sunlight weakness has to be dealt with somehow.

I collapsed it on them. The sky more or less fell on them, I suppose. Killed them all. Also destroyed a lot of trees, killed every last animal (including a giant eagle) that was outside, and clogged up the river, causing a huge flood that made even more of a mess. I dealt with the excess of water by pouring magma on it, which spread in a similar manner.

The resulting mix of scalding steam, smoke, ash, debris and dust did not stop for five in-game months. But hey, I won. And I got to steal free stuff from the caravan! Besides, I can stay inside, in my caves. Who cares if the outside is ruined?


Dwarf Fortress. Gotta love it. But aside from that, nah, I don't really have the heart to be evil in games.