This about sums it up. We're inured to cosmic grotesques because we play Dead Space. We don't find killing to be any big deal because we play CoD. Also, movies and TV regularly deal with this type of thing. Back in the early twentieth century there was nothing (except a world war, of course) to give people regular doses of unnameable horror.Sixcess said:You have to take into context that these stories were written a long time ago. There is very little comparable to the Lovecraftian mythos in the supernatural or horror literature of the era, and the rare stuff that comes closest, like Hodgson's The Night Land is even more obscure than Lovecraft ever was.
The pacing of the stories is also very much of that era. The aforementioned Night Land was written even earlier, in 1912, and compared to that Lovecraft's work is fast paced.
I find the atmospheric descriptions of some of the locations where the stories take place more unsettling than the monsters themselves. Pickman's Model, the Shadow over Innsmouth, The Whisperer in the Darkness and The Colour out of Space are some examples of Lovecraft evoking a very strong sense of place.
Perhaps he's not scary to a modern reader, but the ideas and, as I mentioned, the atmosphere, is way ahead of the norm for that time. I think he holds up rather well.
I still like Lovecraft's stories. Imagine learning you're an ant, and there's a kid with a magnifying glass headed your way. You won't die in service to a cause, or in the accomplishment of some great deed. You will die an empty, meaningless death to provide a moment's amusement to a being infinitely more vast and powerful than you could ever understand, who attaches no importance whatsoever to your tiny existence. Furthermore, there is absolutely nothing you can do to prevent this. That's fairly horrifying.