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God'sFist

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May 8, 2012
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Hello escapists I haven't made a thread in a while so we'll have another magic thread from me. So in this installment what good memories do you have of playing magic what victories have you gotten from just the right draws at the brink of loss, what losses have you gotten from a sure win when you're opponent draws say four lava axes in a row and has enough mana to cast them all at once. please share some good ole war stories.

I'll go ahead and share some of mine. Once I was playing with my preferred red-black deck and I was going against a black-white enchantment deck, well, my opponent the first time got mana starved and so I was able to kill everything he was able to put out without a thought, the second time I won was because he couldn't draw any creatures but had the enchants ready, but again every time he had something out good ole flesh to dust did the job.

So what stories you got?

Captcha: 6 feet of snow

I guess captcha is having trouble with his mana.
 

Username Redacted

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Dec 29, 2010
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Sure, why not. I played MtG at a semi-competitive level for ~15 years and the closest I came to accomplishing anything was when I made day 2 at the first Grand Prix: Boston. The format was full Tempest block constructed and I had gone for an unorthodox pick of a Suicide Black deck hoping to catch the slower Survival of the Fittest-Recurring Nightmare decks with their pants down. This didn't work too well as for some reason despite being over-matched by the aforementioned Survival decks an anomalously large number of people showed up to this event with aggressive mono-white or mono-red decks (the Suicide Black decks worst matchups).

In spite of all of that I find myself playing against Chris Pikula (running mono-red) in a win and in match at the end of day 1 (i.e. winner makes day 2 while the loser gets to find something else to do with his Sunday). We've somehow arrived at game three and have both more or less stalled out and are both very low on life. His board consists of two Mogg Flunkies and a Goblin Bombardment while mine consists of a Foul Imp [footnote]This is the sort of card the epitomizes why this is a bad matchup.[/footnote] that's been boosted via Cannabalize[footnote]Holy shit this card is terrible. Thankfully I had only included one copy in my build.[/footnote] (making it a 4/4 flyer). It's my turn and I will die on his next turn while, assuming he draws nothing capable of killing it, my Imp will take this turn and another to take him out. My hand consists of two Spinal Grafts[footnote]The idea behind the inclusion of this card was that Sarcomancy or Carnophage + Dark Ritual + Spinal Graft = Near Auto-win vs. Survival Decks.[/footnote] (I couldn't even side out all the cards that suck in this matchup; like this card). I spend a while staring at the board state before it occurs to me that I can play Spinal Graft on my opponents creatures. So I slowly announce that I'm playing the first one on one of his Mogg Flunkies. I then announce that I'm playing the second one on the same Mogg Flunkies triggering the kill clause on the card. I swing with my Imp and pass the turn. He draws for his turn and extends his hand.
 

God'sFist

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@ThingWhatSqueaks: Nice really cool read any more stories or just the one I'm hoping to see allot more stories so we'll see what happens.
 

Username Redacted

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God said:
@ThingWhatSqueaks: Nice really cool read any more stories or just the one I'm hoping to see allot more stories so we'll see what happens.
Yeah, that happened *ugh* 17 years ago. =p

About the only other interesting story was when I briefly got back into MtG in college. I ended up attending a PTQ for a set that I had never played with in Odyssey. I spent the couple of days before the event studying the set list, but that really isn't enough as I've found it more helpful to be able to visually recognize the cards quickly and that's something that comes with experience. Anyhow after nearly fucking up the deck registration I get back a decent deck. At this point I manage, despite not having played in a tournament in several years, to ride Vampiric Dragon and Zombify to a top 8 appearance where the combination of not knowing the set well (i.e. not drafting well) and mana flood ended my day. /sadtrombone
 

Ihateregistering1

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Mar 30, 2011
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I haven't played Magic (except for Duels of the Planeswalkers) since the mid 90's (which apparently some people refer to as the "good old days of Magic"). Anyway, I don't remember a lot, but I remember that I had a friend who had a blue and white deck built around counter-spells, and he was basically invincible (this was before they had come up with Hexproof, 'can't be countered', and it was well known that Blue was extremely OP). I got tired of always losing to him, so I created a hand destruction black and blue deck that just totally rocked, and I started kicking his ass regularly with it. The deck had 4x Hypnotic Specters (Hippies! With the good art), Mind Twist, Hymn to Tourach, etc. Good times.
 

florzk

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Feb 5, 2011
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My friend and I have been into Magic together for a while. Not too long ago, we were at a FNM, waiting for the event to start, and we decided to play a game against each other while we waited. He was playing a mono-blue unblockable aggro deck, while i was running green-blue mana ramp hydras. He got me down to 1 life, and it was time for the FNM to officially start. Lo and behold, suddenly I draw a Mistcutter Hydra, play it as a 20/20 haste protection from blue (theros green devotion mana ramp is crazy) and swing for game.
 

Fieldy409_v1legacy

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It became a fad in my friendship circle during Ravnica, I built an Izzet deck that sucked but I had a lot of fun with my gelectrodres and wee dragonauts comboing them with my instants and sorcerers.
 

Hawk of Battle

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Feb 28, 2009
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I regularly play at my local FNM, including all the pre-release events and recently a PPTQ (made top 8, my best ranking so far at anything other than FNM). As for actual stories though, my best memories are from Commander games. Just this friday, we had a 5 player game at my friends house. I'm running monoblue Thassa, the idea behind the deck is to use Thassa's unblockable ability to help a bunch of cheap creatures get through, and all of those creatures draw cards on dealing damage, whilst scrying into what I need, doubling my upkeeps with Paradox Haze and maintaining tempo with cheap bounce spells (especially recursive bounce spells like Reality Strobe, which combos beautifully with the Haze). Basically Thassa is the draw engine, which ultimately drives me into bigger and bigger spells, mostly involving stealing or copying other peoples permanents with things like Control Magic, Volition Reins, Gather Specimens, Corrupted Conscience, etc, and then using their own cards against them.

The other players are running Naya monsters, monored Jaya burn, Mogis demons and Selesnya overpowered bullshit. Guess who quickly became the major target. The selesnya guy had managed to get Iona out, naming red, effectively shutting down the other 3 players, and was slowly bashing in at me, the only person not locked down. Iona was proving difficult to kill, due to various lands that gave it regen and creatures that could tap to give stuff protection, but, after dropping to only 4 life, I managed to use Clever Impersonator to make a copy of his Avacyn, giving all of my permanents indestructable and now had an 8/8 flyer to defend with, and shortly thereafter, due to a group effort we ganged up on and killed Iona with about 5 different killspells on the stack until he ran out of responses, at which point everyone unloaded into him and finally took him down before he could get Elesh Norn or some other evil shit down. Then the Rakdos guy decided since he was nearly dead as well, to just blow up all the land, except mine which was indestructable. I was totally ok with that. Then myself and the Naya player teamed up, killed off the monored player and I promptly stabbed him in the back by killing his Gisela. He somehow managed to get enough land back out on the field to then immediately cast his OWN Iona, naming blue (as he cast it, not before it landed) and I Gathered Specimens in response, taking it away from him before it entered, at which point I could instead name green, making him scoop. It was then a simple matter to finish off the remaining player.

However, since Sunday, 1 addition has been made to this deck which now allows it to make a truly ludicrous play, which I pulled off no more than 20 minutes after putting it into the deck. The card in question is Palinchron. The game went like this;
It's me vs monored Jaya and Mogis again. My starting hand is terrible, even after mulligans. I am forced to discard merchant scroll early on. I could have played it, but decided at the time it wasn't worth it. It will be worth it later. So for the first half of the game I'm basically a non-issue, the other guys are making plays and trading blows, I get hit for like 22 somewhere in the cross fire, before I finally start getting land. I draw Palinchron. Then I draw High Tide. My infinite mana combo pieces are in hand, but I have no win-con. I do however, have Archeomancer and Rite of Replication, which might be fun if I see anything good from my opponents worth copying 5 times. I start acruing land, slowly building towards the point where I can use High Tide and then play Palinchron, untap my lands and then bounce Palinchron back to play it again and net infinite mana. Then Jaya guy blows up my Temple of the False God and for some reason I think I can still make the combo work next turn despite now being down 2 mana (I must have misscounted and thought I had enough). I play High Tide, making all my islands tap for an additional blue mana, then play out Palinchron, untapping my lands, tap for 4 to bounce it back and.... realize I now only have the 7 mana needed to replay it, but not enough to net a profit to go infinite. I need another land, but now I've used High Tide. No matter, Pals back in my hand, safe, so I use Archeomancer to get back my High Tide and pass the turn. Next turn the Mogis guy gets finished off, leaving only 2 of us. I scry from Thassa and see a land. NOW I can win, I replay High Tide, cast Palinchron, gain a million mana, then I Rite of Replication, kicked, on Archeomancer, making 5 copies, returning High Tide, Merchant Scroll and a few other bounce spells to my hand. I cast Merchant Scroll, search my library for Blue Sun's Zenith and put it into my hand, then I cat it for 10000 on my opponent, making him draw his entire deck. He loses.

The truly ludicrous thing this deck wants to do now though, is add Enter the Infinite, Omniscience, and using Dream Halls as a shortcut to either, draw the entire deck, place Blue Suns back on top as the only card in my library from the Enter the Infinite, then do the infinite mana combo and play out Future Sight, allowing me to play the Blue Suns from the top of my library, where it will get returned to every time I cast it, meaning I can make every player draw their entire libraries and all of my opponents lose at the same time. I will not rest until I manage this feat.
 

GoodOmens

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Apr 23, 2011
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It's been many years since I played (around the time of Fallen Empires), but I did very much enjoy the mono-black forced discard deck I had in college, similar to what ihateregistering had. Hypnotics, Mindstabs, the ridiculously OP Mind Twist, and a few copies of Megrim, that sort of thing. It was a tremendously vulnerable deck that pretty much either shut down an opponent and ground him to death or lost spectacularly.

It was later that I found out "megrim" is actually an archaic word meaning, among other things, "migraine." That made me very happy indeed.
 

mitchell271

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Sep 3, 2010
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I had the best combo go off in a game once with my burn deck.

I had Dictate of the Twin Gods, an enchantment that doubles all damage in the game. I had 2 active instances of Pyromancer Ascension, an enchantment that gives me a free copy of whatever instants or sorceries I play (they're banned in modern, but my group isn't especially picky unless it's really broken). Played a single Lightning Bolt (3 damage) and did 18 direct to my opponent, winning the game.
 

-Ezio-

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Nov 17, 2009
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i remember playing a 4 way battle against some friends with my troll deck (blue ftw). i let them pick each other off while canceling spells cast on me and stealing/cloning their most powerful monsters. then when it was just me and one other, i offered him a choice. have me kill him with an all out attack or let him draw his last card on his next turn.

he chose to die like a warrior.
 
Dec 10, 2012
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How funny. My closest group of friends and I just started playing Magic. And I mean, two days ago. We won a set of starter decks for whatever the most recent edition is, and have been fooling around with them since then. So, I know nothing about it, but it's fun, and I really hope I don't start spending all my free cash on cards, I don't need another obsession.

So far, I really like the earth deck, it was too many strong summons. And the dark deck is good too. The water deck is fun to play, with all the sorceries and negation effects, but it is underpowered right now. Man, we do need more cards...
 

God'sFist

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TheVampwizimp said:
How funny. My closest group of friends and I just started playing Magic. And I mean, two days ago. We won a set of starter decks for whatever the most recent edition is, and have been fooling around with them since then. So, I know nothing about it, but it's fun, and I really hope I don't start spending all my free cash on cards, I don't need another obsession.

So far, I really like the earth deck, it was too many strong summons. And the dark deck is good too. The water deck is fun to play, with all the sorceries and negation effects, but it is underpowered right now. Man, we do need more cards...
I know what you mean Although where I'm at boosters are pretty cheap so you can build your cards fairly easily that way although you won't get many lands that way. See I started a little more than a year ago and have been having alot of fun too I found my favorite way to play is with a red-black combo. I get to kill everything then kill my opponent so much fun to play that way. Generally it's better to play with color combinations rather than just one color because of the added benefit of the other color can do. So if you really want get powerful go for combination decks.