well thats not true every plan has a weakness it's just a matter of finding it and all cards even new ones are just as open to being stoped as old ones platnum angel as you said really isn't that bad its a artifact creature to its open to both artifact removal and creature removal aswell as it costs 7 which is extreamly late game it also doesnt stop your health from droping below 20 often people will kill the opponent than remove there angel after for the win it also has only a decent body esspecially for its cost making it very open to damage style removal aswellMichael Hirst said:Magic the Gathering has a lot of problems attached to it as a hobby/game. First of all it's ever evolving and your friends who take the game more seriously will buy the newest cards with the newest special effects which can leave you with no way to defend yourself from them.
There's also a great tendency for Magic The Gathering to be less fun once players have found some game winning combo's and cards that are simply ridiculous such as Platinum Angel "Enemies can't win and you can't lose" To have a good game of magic you need to be with friends who want to play it casually for fun and not to steamroll over the new guy.
Yeah a turn 3 batterskull to block with was broken can't argue with that, and the general lock jace the wallet sculpter provided along with deck manipulation was insane.True but it also made my vampires more powerfull. My worst setup was against white decks that rune stoneforges and pump out batterskulls and sword of feast and famine.
For $40 you could buy what's called an 'event deck,' which is a tournament level deck minus some of the money cards. They're still powerful enough to be played competitively, one finished in the top 8 of a Grand Prix straight out of the box, they just aren't fully optimized for whatever strategy it is they're using. I would avoid the white one since its best card, Stoneforge Mystic, was just banned in standard.Krychek08 said:Too much money, I really would like to start playing again. But I got pesky things like rent to pay. The problem I have is that cards now are so rediculously overpowered compared to cards from the past so I can't really make decks out of my old cards (Ice Age, 3rd edition mostly I think). Well I mean I can...but not if I want to win very many games. I got 3 shoeboxes full of cards, and while they can help me fill out a deck. I'll still need to buy new cards.
The merged sample decks will get crushed by even entry level players. Although the Duels promo could generate some quick capital if he bought the X-Box version (Grave Titan was about $15 vs Frost Titan at $4 last I looked), starting with a solid base >>>> modifying a pile of crap.Generic Gamer said:Actually there's an even easier way of putting together a reasonable deck for casual play for free.
It IS a dick move though.
1. Identify two colours that work the way you want together (I can verify B/U do).
2. Go into ye olde geeke shoppe.
3. Request free sample deck of colour 1.
4. Go into second ye olde geeke shoppe.
5. Request free sample deck of colour 2.
6. ??????????????
7. MAGIC!!!!!!
The other option is to play a computer game of it. There are some great fan games online.
The third and final option is to buy Duels of the Planeswalkers and sell the promo card whilst keeping the sample deck. That card'll get you about a fiver and you can 'complete' your sample deck with that.
There are two key differences:Shirokurou said:I played the PS3 version for free on Plus.
Found it pretty fun...
I know it's probably not how these things go in real life with the card booster packing and all.
I didn't get a single word of that except the part where some card were missing.Pumpkin_Eater said:There are two key differences:Shirokurou said:I played the PS3 version for free on Plus.
Found it pretty fun...
I know it's probably not how these things go in real life with the card booster packing and all.
1. The game is much simpler because complex cards, and most of the key words are absent
2. The decks are not optimized. Even in standard it's not unusual for the game to end on turn 5 or 6, DotP usually takes longer because each deck only has one or two of its key tempo cards, awkward mana curves, and usually a large amount of filler crap.
You could argue (and I would agree) that its true randomization also changes the game compared to physical methods of (imperfect) shuffling.
Keep in mind that allies (once again a deck now that cawblade is dead) will laugh as your bounce spells actually push them closer to victory; The various RDW style decks are probably the only ones in standard who care about creatures being bounced.Generic Gamer said:I'd agree normally but that black starter deck is actually pretty fun. There's a fair amount of bounce in the blue one, which I appreciate because it enhances my ability to be a ************. The only problem as I see it is that anyone who's been involved in the Scars cycle is gonna have a shit-tonne of infect in their decks and there's not much that actually deals with infect. Still, as a basic deck to build in it's a start. I have to admit that was the cheap-ass option and plan C is probably the best yeah.
I like that grave titan but I'm not sure whether that or the frost titan is better, not that it's an option for me to get that but I rather like both. Still, the PS Store people got screwed.
Key words would be common abilities like first strike, deathtouch, or infect (to name a missing one). Mana curve is the distribution of your cards' mana costs (think bar graph here; the DotP decks' graphs would look strange). The part about shuffling basically means that a physical deck's cards won't be in a truly random order, especially if you systematically break up clumps of land with spells or just in between matches.Shirokurou said:I didn't get a single word of that except the part where some card were missing.
Anyway, I guess that's why the longest involvement with cardgames I ever had... is watching Yu-Gi-Oh abridged