This is a bit old, but I just came across it now:
In an interview with Industry Gamers, the main developer, Max Beland stated that the biggest problem most people had with the past games of the series was that they were too hard, so making Conviction easier was an important part of the development.
Now, I know the game isn't out yet, but does anyone else just want to puke when he reads stuff like that? The only time the past Splinter Cell games were challenging was when trying to get mission ratings of 100%, finishing them was always pretty simple. Sure, there were some tricky parts, like the awesome train level in Pandora Tomorrow, but overall, I would say the series' difficulty was always just about right in the past.
So what do you think? Were the past Splinter Cell games really too hard? Or are you also sick of this trend in games towards "cinematic experiences" with no real challenge in them?
Source: http://www.industrygamers.com/news/splinter-cell-conviction-director-splinter-cell-has-been-too-hard/
In an interview with Industry Gamers, the main developer, Max Beland stated that the biggest problem most people had with the past games of the series was that they were too hard, so making Conviction easier was an important part of the development.
Now, I know the game isn't out yet, but does anyone else just want to puke when he reads stuff like that? The only time the past Splinter Cell games were challenging was when trying to get mission ratings of 100%, finishing them was always pretty simple. Sure, there were some tricky parts, like the awesome train level in Pandora Tomorrow, but overall, I would say the series' difficulty was always just about right in the past.
So what do you think? Were the past Splinter Cell games really too hard? Or are you also sick of this trend in games towards "cinematic experiences" with no real challenge in them?
Source: http://www.industrygamers.com/news/splinter-cell-conviction-director-splinter-cell-has-been-too-hard/