the hidden eagle said:
deth2munkies said:
the hidden eagle said:
deth2munkies said:
the hidden eagle said:
deth2munkies said:
the hidden eagle said:
Adam Jensen said:
I don't understand why these companies even care if someone is making money with videos of their games. It's not like they're taking away their profit. It's just corporate douchebaggery.
Agreed,it's like they use copy-right claims to intentionally be dicks when those companies have little to gain from doing so.
How would you feel if you spent a couple years of your life writing a novel, then some dick on Youtube reads the entire thing verbatim, makes fun of it, then makes money off of it.
Now some people that may have been interested won't buy your book because they know what happens, and they think it (and you) are stupid because some dick on Youtube said it and his opinions must be correct.
That's the logic there. It's not 100% correct, but it's still pretty plausible to me. Sure, some people may see the game and say "Sure, I want to try that," but most people won't, especially for story based games. I watched a LP of the story of Starcraft: Heart of the Swarm because I wanted to know what happened. Didn't buy the game, but don't feel the need to anymore. Same thing with The Last of Us (though I don't have a PS3 so...). No need to buy them.
I and people like me are the reason why game companies are doing this, and I can totally sympathize with them.
EDIT: Just want to add, this goes double for folks like Telltale, where the gameplay isn't the point, it's the story. If you watch an exhaustive LP of The Walking Dead (where they show all routes), there's literally no point to playing the game.
Except copy right laws are freaking abused by near everyone including game companies.Also sympathy for multi million dollar companies....... really?This isn't hurting them at all and in fact LPs are essentially free advertising.
Ignoring everything I say and restating your own proposition is no way to have a conversation.
That said, you obviously don't know the people who make these games. It's really easy to say "ZOMG BIG CORPORATIONS GRUBBING MONEY" and forget that there's a lot of good individual people that work there and do their jobs brilliantly. I knew a few people at Gearbox and Timegate because I live in Texas where they run things. They're awesome people. In the immediate future, their bonuses are contingent on how well their games do, in the long term, their jobs are.
So don't fucking tell me that sales don't matter and that the only people affected are faceless corporations, because it only betrays your utter ignorance to the truth.
The cold hard truth is those people are just cogs in the machine that is a corporation and most corporations only want one thing:Money.They don't give a damn what you and I think of them so having sympathy for a corporation is pointless.Also I'm ignorant because I know how corporations like to put the screws on people if they so much as smell a money making opportunity?Lol whatever you say.Can you tell how much money these "poor" companies are losing because of Let's Players?
You are either a 13-16 year old guy who has wacko far left parents or have been playing way too much Shadowrun (or both).
Corporations are legal entities that are pretty much required to grow beyond a certain point for any company. They give unprecedented access to capital to do great things, in return for being responsible to their shareholders. If all corporations ceased to exist tomorrow and were banned, our country would have 0 economy. Themis Media Corporation owns The Escapist, the website you're posting on. The individuals here, contributors, mods, editors, video content producers, etc. all work their asses off for a paycheck cut by a corporation, just like 90% of the working world.
In your glorious struggle to bring down "the man", all you're doing is hurting individual people. The fallacious argument implied in the "cogs in a machine" statement is that those individuals would be better off not working for a corporation, when the reverse is probably true. Less consistency in pay, less resources, and more individual responsibility would crush the vast majority of people who tried to strike out on their own. Those that succeed, form their own corporations, because that's how it works.
If you want to live in some sort of anarcho-communist paradise where everyone just decides to work for free for everyone else's benefit out of sheer altruism, keep dreaming.
You and I probably would agree on the idea that copyright law, especially concerning the internet, is pretty fucked up at present. It's radically outdated and needs to be pushed more towards creative commons and less towards the archaic ideas in the DMCA, but it still needs to exist. People that make great things deserve to make money off of those things, it's a fundamental principle of capitalism. In the case of let's plays, the vast majority of companies are allowing people to use their work for free so long as they don't make money off of something that's not theirs without permission. That's much more fair than what the black letter law provides for.
First off I'm 21 about to turn 22 in two weeks,second this isn't the first time corporations tried to strong arm the internet or have you forgotten about things like SOPA?But let's leave the political crap out of this since Let Players are being targeted because the corporate suits of the game industry want to have their cake and eat it too,they want people to advertise their games but they also want it to be without cost.
Now answer my question:How are Let's Players effecting these "poor" game companies who need every cent to get by despite the fact they are making millions every year?
Last response because it's becoming apparently obvious that discussing such a weighty topic in this forum is not providing discourse that's worth my time.
1) Your question just shows you're still missing the point. It's not a question of how damaging it is, but that the very concept of Let's Plays is a clear violation of copyright law as it is on the books right now. Actual damages are not a required element of a copyright claim, and injunctions or nominal damages can result. Not only that, but dilution is one of the reasons why a trademark (and I believe a copyright, although IP is next year) can be nullified (and it's why you don't see any Escalator brand moving staircases anymore). Point being, if companies don't defend their copyrights, they can lose them.
In the instant case, all we're really dealing with is whether or not companies should stop someone from violating their copyrights and whether it's worth it. There's a large difference between censoring a dancing baby video for playing one of your songs and shutting down what has become a lucrative cottage industry based on copyright infringement. The existence of such an industry could begin to undermine copyrights on games as a whole.*
2) You're asking a question you know the answer to: damages are impossible to estimate, as are benefits. There is no way to objectively research and find out exactly how many sales were lost or gained as a result of Let's Plays, simply because you have to evaluate people's intent on a topic they're inclined to lie about on surveys. Not to mention the hassle of tracking down millions of "anonymous" viewers on Youtube to survey them in the first place.
So on this matter we have to result to theory arguments, and my theory is this: there is no reason why you should be able to post an entire run through of a game, even as advertisement. Seeing a game run all the way through negates a huge part of the game: discovery. Seeing what happens when you do certain things is a huge part of the game, even a procedurally generated roguelike. Watching a person play it all the way through negates at least some aspect of discovery, which makes people less likely to play the game, especially in story driven games.
The argument that people use Let's Plays to evaluate titles holds some weight, but there is no reason why one needs to watch an entire playthrough to evaluate a game. Why do you need to see anything beyond the first level or two to evaluate the systems, graphic style, etc. of a game? It seems that on face, the arguments that it detracts from the experience enough to discourage sales seem to outweigh the possibility of gained sales given that there are so many other ways to advertise, including more limited Let's Plays.
*An analogy so people can understand: Let's Plays are to the gaming industry as the knockoffs are to the fashion industry. They're getting paid to make works that have no value without the works they are based on, and using only methods provided by that industry.