Well, then... what in the hell took you so long?!?Tim_Buoy said:what if you never owned it in the first place i never owned ocarina of time or majoras mask originally
i had other games i just borrowed the zelda ones thoughThunderhorse31 said:Well, then... what in the hell took you so long?!?Tim_Buoy said:what if you never owned it in the first place i never owned ocarina of time or majoras mask originally
Honestly though, if you want to own 6 different versions of the same game, then go nuts. It's your money. I'm just more annoyed that N's focus is on rehash and re-releases instead of fresh new stuff.
The problem is that it wasn't actually three days. It was totally idiotic that they say, "hey, you have three days till the moon crashes", then when I start playing, I do a few little things for people than when I get some cool items and I start messing around a little before I continue on I get the thing that says one day has passed, and I'm like, "What I've only been playing an hour....oh, the game pulled a dick move and told me I had three days when in fact a day equals one hour of play time and if I don't find out how to store my items I lose them all when I have to reset time."madwarper said:You do know that you can slow time down by playing the Song of Time backwards... Right?Serving UpSmiles said:Personally I'm hoping for a Majora's Mask remake but without that bloody clock,
Besides, if you can't fit all the things you need to do in the 3 day window, then you're doing it Wrong.
In the first three day cycle out of Clocktown, I can 100% the first two dungeons.
While I wish you the best of luck, I just don't see that as possible.Easily Forgotten said:EDIT: I am attempting to 100% the game in 3 cycles past the forced Deku cycle. It is entirely possible. My first cycle is Woodfall Temple and Snowhead Temple, second cycle is Great Bay Temple and Stone Tower Temple, third is cleanup duty for heart pieces and masks.madwarper said:In the first three day cycle out of Clocktown, I can 100% the first two dungeons.
I'm just going to go ahead and disagree with you on Majora's Mask.Sonic Doctor said:The problem is that it wasn't actually three days. It was totally idiotic that they say, "hey, you have three days till the moon crashes", then when I start playing, I do a few little things for people than when I get some cool items and I start messing around a little before I continue on I get the thing that says one day has passed, and I'm like, "What I've only been playing an hour....oh, the game pulled a dick move and told me I had three days when in fact a day equals one hour of play time and if I don't find out how to store my items I lose them all when I have to reset time."madwarper said:You do know that you can slow time down by playing the Song of Time backwards... Right?Serving UpSmiles said:Personally I'm hoping for a Majora's Mask remake but without that bloody clock,
Besides, if you can't fit all the things you need to do in the 3 day window, then you're doing it Wrong.
In the first three day cycle out of Clocktown, I can 100% the first two dungeons.
Instead of saying that Link had 3 days till the moon crashed they could have just said three hours, which would make more sense.
The clock is an archaic game mechanic that should have left gaming even before Majora's Mask first came out. Timers on some small in game puzzles are just fine but, they shouldn't be the type where if you make one mistake you will run out of time, or as the case of the thread subject make the whole game timed.
Whole game timers were used back in the day when game makers didn't know how to make games harder so they added timed play because it artificially boosted game difficulty without them having to added in some kind of normal game mechanic or level that would make it hard by way of something actually proper for the game world. Why do you think most new Mario games don't have a timer? Because it is silly, what did Mario die of, did he get hit by a koopa troopa or a goomba, did he fall off a ledge? No, a clock hit zero and he apparently had a heart attack or something.
Not that the original Mario or other timed Mario games were hard, there was plenty of time to play and mess around before getting to the end.
Though there were games of the past that did make games harder without having to resort to a clock, Mega Man. Those games were really hard, fun, and didn't have a clock.
Oh, and as an additional thing that shouldn't be in games, time that even runs in areas the player is in or even has never been too. It is incredibly stupid when I'm in a game figuring things out and then messing around when I find something is fun and then I find out because I was messing around people in an area I haven't even seen or knew of died.
Such things are not fun, they are stupid.
Anju/Kafei I plan to do on the second post-Deku cycle. You can do everything but assist Kafei at Sakon's Hideout to get Kafei's letter to Madame Aroma, which you can deliver yourself the first cycle, thanks to the Milk Bar letting you in without a mask on the night of the Final Day, or give to the Postman; I'm going to deliver it myself for the extra bottle for the Zora egg bit. I'll have the Potion bottle, the Gold Dust bottle, and the Aroma bottle.madwarper said:While I wish you the best of luck, I just don't see that as possible.Easily Forgotten said:EDIT: I am attempting to 100% the game in 3 cycles past the forced Deku cycle. It is entirely possible. My first cycle is Woodfall Temple and Snowhead Temple, second cycle is Great Bay Temple and Stone Tower Temple, third is cleanup duty for heart pieces and masks.
I'm pretty sure that the Anju/Kafei, Romani/Cremia and Madame Aroma story lines each takes up a cycle to complete, since they each have some simultaneous timeline. And, I'm pretty sure neither of them can be completed on the first post-Deku cycle.
Time Management and games shouldn't mix, when I think of the term I think back to juggling assignments in college or workplace assignments.madwarper said:I'm just going to go ahead and disagree with you on Majora's Mask.Sonic Doctor said:The problem is that it wasn't actually three days. It was totally idiotic that they say, "hey, you have three days till the moon crashes", then when I start playing, I do a few little things for people than when I get some cool items and I start messing around a little before I continue on I get the thing that says one day has passed, and I'm like, "What I've only been playing an hour....oh, the game pulled a dick move and told me I had three days when in fact a day equals one hour of play time and if I don't find out how to store my items I lose them all when I have to reset time."madwarper said:You do know that you can slow time down by playing the Song of Time backwards... Right?Serving UpSmiles said:Personally I'm hoping for a Majora's Mask remake but without that bloody clock,
Besides, if you can't fit all the things you need to do in the 3 day window, then you're doing it Wrong.
In the first three day cycle out of Clocktown, I can 100% the first two dungeons.
Instead of saying that Link had 3 days till the moon crashed they could have just said three hours, which would make more sense.
The clock is an archaic game mechanic that should have left gaming even before Majora's Mask first came out. Timers on some small in game puzzles are just fine but, they shouldn't be the type where if you make one mistake you will run out of time, or as the case of the thread subject make the whole game timed.
Whole game timers were used back in the day when game makers didn't know how to make games harder so they added timed play because it artificially boosted game difficulty without them having to added in some kind of normal game mechanic or level that would make it hard by way of something actually proper for the game world. Why do you think most new Mario games don't have a timer? Because it is silly, what did Mario die of, did he get hit by a koopa troopa or a goomba, did he fall off a ledge? No, a clock hit zero and he apparently had a heart attack or something.
Not that the original Mario or other timed Mario games were hard, there was plenty of time to play and mess around before getting to the end.
Though there were games of the past that did make games harder without having to resort to a clock, Mega Man. Those games were really hard, fun, and didn't have a clock.
Oh, and as an additional thing that shouldn't be in games, time that even runs in areas the player is in or even has never been too. It is incredibly stupid when I'm in a game figuring things out and then messing around when I find something is fun and then I find out because I was messing around people in an area I haven't even seen or knew of died.
Such things are not fun, they are stupid.
a) The time cycle in Majora's Mask is about Time Management. There's a variety of ways you can spend your time in Majora's Mask, explore dungeons, meddle in the lives of the townsfolk, do sidequests in the wilderness, etc. The point is you have to make a plan and follow through, because that's what Brian Boitano would do.
b) It offers a way for your actions to affect the world, and do so in a non-permanent way. If it weren't for my direct intervention, Anju and Kafei wouldn't have gotten married, Cremia wouldn't have been able to deliver her milk, Madame Aroma wouldn't know what happened to her son, etc.
Also, your last paragraph makes no sense whatsoever.
Again, I'm going to have to disagree.Sonic Doctor said:Time Management and games shouldn't mix, when I think of the term I think back to juggling assignments in college or workplace assignments.madwarper said:I'm just going to go ahead and disagree with you on Majora's Mask.Sonic Doctor said:The problem is that it wasn't actually three days. It was totally idiotic that they say, "hey, you have three days till the moon crashes", then when I start playing, I do a few little things for people than when I get some cool items and I start messing around a little before I continue on I get the thing that says one day has passed, and I'm like, "What I've only been playing an hour....oh, the game pulled a dick move and told me I had three days when in fact a day equals one hour of play time and if I don't find out how to store my items I lose them all when I have to reset time."madwarper said:You do know that you can slow time down by playing the Song of Time backwards... Right?Serving UpSmiles said:Personally I'm hoping for a Majora's Mask remake but without that bloody clock,
Besides, if you can't fit all the things you need to do in the 3 day window, then you're doing it Wrong.
In the first three day cycle out of Clocktown, I can 100% the first two dungeons.
Instead of saying that Link had 3 days till the moon crashed they could have just said three hours, which would make more sense.
The clock is an archaic game mechanic that should have left gaming even before Majora's Mask first came out. Timers on some small in game puzzles are just fine but, they shouldn't be the type where if you make one mistake you will run out of time, or as the case of the thread subject make the whole game timed.
Whole game timers were used back in the day when game makers didn't know how to make games harder so they added timed play because it artificially boosted game difficulty without them having to added in some kind of normal game mechanic or level that would make it hard by way of something actually proper for the game world. Why do you think most new Mario games don't have a timer? Because it is silly, what did Mario die of, did he get hit by a koopa troopa or a goomba, did he fall off a ledge? No, a clock hit zero and he apparently had a heart attack or something.
Not that the original Mario or other timed Mario games were hard, there was plenty of time to play and mess around before getting to the end.
Though there were games of the past that did make games harder without having to resort to a clock, Mega Man. Those games were really hard, fun, and didn't have a clock.
Oh, and as an additional thing that shouldn't be in games, time that even runs in areas the player is in or even has never been too. It is incredibly stupid when I'm in a game figuring things out and then messing around when I find something is fun and then I find out because I was messing around people in an area I haven't even seen or knew of died.
Such things are not fun, they are stupid.
a) The time cycle in Majora's Mask is about Time Management. There's a variety of ways you can spend your time in Majora's Mask, explore dungeons, meddle in the lives of the townsfolk, do sidequests in the wilderness, etc. The point is you have to make a plan and follow through, because that's what Brian Boitano would do.
b) It offers a way for your actions to affect the world, and do so in a non-permanent way. If it weren't for my direct intervention, Anju and Kafei wouldn't have gotten married, Cremia wouldn't have been able to deliver her milk, Madame Aroma wouldn't know what happened to her son, etc.
Also, your last paragraph makes no sense whatsoever.
Oh, the last paragraph wasn't about Majora's Mask, I forgot to add in what types of games I was talking about, I'm talking about games like Dead Rising and Resident Evil, where as I said, you can mind your own business playing the game in one area of the game while in another part of the game that can't be seen and isn't even rendered of course, other things can be happening without you knowing it.
It really comes down to the type of gamer a person is. I like to take my time and take the game in.Easily Forgotten said:Also, I believe Sonic Doctor's point in his last paragraph was persistent worlds shouldn't exist. Which I wholly disagree with.
Also, I find it entirely hilarious that someone who's obviously a fan of Doctor Who is getting angry over a bit of wibbly-wobbly timey-wimey temporal fun.
Think of the name of this site, The Escapist. It mainly deals with subjects in the gaming world. It falls under the idea that most gamers see gaming not just as a recreational activity or a hobby, it is a means of escape from the real world.madwarper said:Again, I'm going to have to disagree.
Time management is a skill that should be learned as early as possible.
Learn it while playing video games, be better prepared to use it in the real world.
Different gamers like different games.Sonic Doctor said:Think of the name of this site, The Escapist. It mainly deals with subjects in the gaming world. It falls under the idea that most gamers see gaming not just as a recreational activity or a hobby, it is a means of escape from the real world.madwarper said:Again, I'm going to have to disagree.
Time management is a skill that should be learned as early as possible.
Learn it while playing video games, be better prepared to use it in the real world.
I hate having to manage my time in the real world, so obviously in my gaming I don't want to have to deal with time management.
That is the reason why there is always a large backlash when some games go from being amazing out of this world, crazy, and just plain unrealistic and then the makers with the next installment make the game more "realistic". Making things more realistic and relating things to real life, takes away a great deal of the ability for a gamer to feel like the game is an escape from the real world.
The real world sucks, that is why many if not most gamers game, to get away from the real world.