Am I the only one who feels that Nintendo missed a huge opportunity with Majora's Mask? It always seems like the whole game was just an experiment in gameplay mechanics and storytelling, kept separate from the main cannon by being set in an alternate universe.
This game implemented many left-field changes from it's predecessor, such as shape-shifting, the three day timeframe, and a whole different mythos.
I expected at the time that the trend of reusing game sprites would continue with the next generation of the series. That they would begin with the next Zelda game (Wind Waker) being Zelda classic and then reusing the sprites and core mechanics for another Majora's Mask game where they could try out different ideas without worrying about messing with the original series.
In this way Nintendo could have have made two games much more cheaper and quicker and it would give the designers a chance to expand what a Zelda game could do.
Anyway, that's just my thoughts and what I feel would have been a brilliant move be Nintendo.
What do you think?
This game implemented many left-field changes from it's predecessor, such as shape-shifting, the three day timeframe, and a whole different mythos.
I expected at the time that the trend of reusing game sprites would continue with the next generation of the series. That they would begin with the next Zelda game (Wind Waker) being Zelda classic and then reusing the sprites and core mechanics for another Majora's Mask game where they could try out different ideas without worrying about messing with the original series.
In this way Nintendo could have have made two games much more cheaper and quicker and it would give the designers a chance to expand what a Zelda game could do.
Anyway, that's just my thoughts and what I feel would have been a brilliant move be Nintendo.
What do you think?