Make a game with underused game mechanics combinations. GO!!!

Recommended Videos

Red Rum

New member
Feb 25, 2008
579
0
0
SpiderLotus said:
A freeform parkour environtment set in a post apocalyptic city

1. Free-running ala Assasins Creed/Prince of Persia.
2. Item using to solve puzzles.

Make the environment as intricate and expansive as possible and I think you'd have a good game.
Actually, there is "Mirror's Edge", set in a dystopian future society where govt. controls all of communication, and someone hires your character, Faith, to deliver covert messages on foot, using parkour. Sure, any assassin and Iranian prince can move like that, but can they do it in a FIRST-PERSON PERSPECTIVE? I don't think so.
 

Shamtee

New member
Jan 23, 2008
78
0
0
a puzzle game
1. goal to get to the top of an object say a cliff only using the items you collect
2. Collect as many or little items as you want/find then make your way up. each item can only be used once so if you go the wrong way you in trouble.

The higher the better - get to the top you win ofcourse :3
 

[HD]Rob Inglis

New member
Jan 8, 2008
337
0
0
Uses 2-D Graphics at a high definition instead of 3D to render objects,
Complex and realistic control to submarine,
tanks gameplay,
3D is instead used to render level (think Doom,
gunsmithing...
 

propertyofcobra

New member
Oct 17, 2007
311
0
0
It's like an action-RPG like Diablo, but see the thing is you EVOLVE and gain new limbs and powers instead of levelling up, and...
I had that game idea before I played EVO. Was pissed when it was done. And now it's gonna get done again, but better.
 

zen5887

New member
Jan 31, 2008
2,923
0
0
A fighting game with bone physics. Like the Fight Club game but...Good

Oh yeah.. Stop triple posting.. use the edit button!
 

Altair-Ego

New member
Feb 3, 2008
42
0
0
josh797 said:
Altair-Ego said:
FPS where you have only one gun...

Plus it's non-damaging. I.E. Gravity Gun
ummm portal much? i can only hope you were being sarcastic, as you maention a valve game in the post. if so, well done? if not, nice one hehe
Well, not like Portal. You are fighting off hordes of enemies with guns.
 

Red Rum

New member
Feb 25, 2008
579
0
0
Altair-Ego said:
josh797 said:
Altair-Ego said:
FPS where you have only one gun...

Plus it's non-damaging. I.E. Gravity Gun
ummm portal much? i can only hope you were being sarcastic, as you maention a valve game in the post. if so, well done? if not, nice one hehe
Well, not like Portal. You are fighting off hordes of enemies with guns.
But you said that the gun doesn't do any damage, so how would you fight off enemies?
 

Lex Darko

New member
Aug 13, 2006
244
0
0
Red Rum said:
Altair-Ego said:
josh797 said:
Altair-Ego said:
FPS where you have only one gun...

Plus it's non-damaging. I.E. Gravity Gun
ummm portal much? i can only hope you were being sarcastic, as you maention a valve game in the post. if so, well done? if not, nice one hehe
Well, not like Portal. You are fighting off hordes of enemies with guns.
But you said that the gun doesn't do any damage, so how would you fight off enemies?
That's what makes it a good idea or at least different idea.

Mine would be a persistent world MMO. With 3rd person shooter combat and no melee classes.

And if you are thinking Tabula Rasa you have the right train of thought.
 

Melaisis

New member
Dec 9, 2007
1,014
0
0
Blayze said:
Come to terms with the butterfly effect and hope that the tsunamis, tornados and gale-force winds will wipe those bastards out.
A multiplayer version of this, with one player as the "Wind God" and the others as inhabitants of Murderous Wind City, would be awesome. The non-Wind players must survive everything thrown at them (Literally), but are given Super Gravity Guns in order to even the odds somewhat.

The Wind God player wins when all of the other players are dead. The non-Wind players win if they manage to meet one or more of a list of victory criteria agreed upon beforehand. These can be anything from making it across the city, surviving for a week (in game time), reaching a particular location or hunting down something important or essential to the Wind God and obliterating it or claiming it for themselves.

I think we're onto something here! Oh, on topic, right.

1) One player is a god and uses wind. The others aren't, and can't.

2) They fight.
Anyone play one of the 'Deity' custom maps for Age of Mythology? Those games sort of acted like this - where one player would have all the god powers in the game, and legions of supernatural creatures at his or her command. The other, 'normal' players would then spend the game trying to destroy one another whilst trying to keep the all-powerful 'deity' appeased through tributes and suchlike. The person playing God could be as evil or nice as they wanted.

Basically an extension of the idea here, I guess.
 

BlackWatch

New member
Feb 13, 2008
36
0
0
Red Rum said:
Altair-Ego said:
josh797 said:
Altair-Ego said:
FPS where you have only one gun...

Plus it's non-damaging. I.E. Gravity Gun
ummm portal much? i can only hope you were being sarcastic, as you maention a valve game in the post. if so, well done? if not, nice one hehe
Well, not like Portal. You are fighting off hordes of enemies with guns.
But you said that the gun doesn't do any damage, so how would you fight off enemies?
Im thinking he means ala start of episode 2 where ur basically throwing bits of environment and explosive barrels at said hordes of enemies, good in theory but maybe a bit hard to master in practice
 

Red Rum

New member
Feb 25, 2008
579
0
0
Lex Darko said:
Red Rum said:
Altair-Ego said:
josh797 said:
Altair-Ego said:
FPS where you have only one gun...

Plus it's non-damaging. I.E. Gravity Gun
ummm portal much? i can only hope you were being sarcastic, as you maention a valve game in the post. if so, well done? if not, nice one hehe
Well, not like Portal. You are fighting off hordes of enemies with guns.
But you said that the gun doesn't do any damage, so how would you fight off enemies?
That's what makes it a good idea or at least different idea.
But you'll die.
 
Feb 14, 2008
1,278
0
0
1: everything is based on quick time events.
2: it's a "type the right word" game
litterally everything is quick time events, even moving around (but that should be really easy like typing "bo, be, ba, lo, le, la" or something), and boss battles should be typing antidisestablishmentarianism in 4 secs.
 

adjutant55

New member
Feb 20, 2008
3
0
0
Hmm. This one is tricky.

I'd like to see a "Serious Sam 2 vs Every MMORPG" game, where you have to kill every dumb-as-turds NPC or player from every popular MMO out there. I know a LOT of WoW Rogues I'd like to have flood at me and blast down with chainguns. But since that's off-topic...

...I'd have to say a physics-based game engine with real physics incorporated (none if this, I can run at 200 km/h B.S. and jump 10 meters in the air) that takes place in space with a disorienting X/Y/Z interface. I've played Eve a good bit over the past week, but it still orients structures to a similar plane to other structures (for instance, all the space centers are oriented at the same angle, at least from my experience). Have enemies come at you from all directions with their formations oriented different then yours. It makes you have to think in different ways to solve things. (i.e. In space, there is no such thing as "up".) Then through puzzles in randomly to f**k with your mind.

Just an idea.