You mean a medic?Ranubis said:For example, I would want paladin-like class, with healing and defense skills.
1. They don't balance weapons NEARLY enough. Wasn't the beta supposed to fix that? And yet the Shogun weapons were just thrown out?Jedi Sasquatch said:I don't think adding a new class to TF2 would be very good for balance. That game is like a work of art, it's so perfectly set up.
Still, I'd like to think it would be fun to have a "Tribal" class, somebody who would throw spears, wield a hatchet, and use battle cries that boost his teammates and/or demoralize his enemies. He'd be kiiind of similar to the soldier I guess, but it could still be interesting.
Or this if i'm being serious.Sapient Pearwood said:TF2 already has all the basic archetypes and they're in a pretty delicate balance so not sure I'd like to see a new one.
As long as their amps go to eleven.JoJo Bizzaro 7 said:The Haberdasher.
Soldier has Auras covered; damage boost aura, damage reduction aura, and health regen aura.McPulse said:Auras are always fun. Steal the D2 Paladin structure? Offensive Aura (which comes in the form of a totem pole or something you can melee with), Defensive Aura (which is a more damaging blade than the blunt pole of the OA) and Damage skills (extremely ranged splash? Magic Missile?).
Anyway, different totem poles/spellblades/magic gloves(?) would give you different auras. Immolation aura would be fun...
ninjadJedi Sasquatch said:I don't think adding a new class to TF2 would be very good for balance. That game is like a work of art, it's so perfectly set up.
Still, I'd like to think it would be fun to have a "Tribal" class, somebody who would throw spears, wield a hatchet, and use battle cries that boost his teammates and/or demoralize his enemies. He'd be kiiind of similar to the soldier I guess, but it could still be interesting.
I'd like to change my previous opinion because I want to see those bastard scouts and pyros who appear out of nowhere behind me fall into a portal anddistortedreality said:I'm pretty sure the next addition will be a Portal Gun based class.
Okay, fair enough. I forgot about the sniper.Fanta Grape said:1. They don't balance weapons NEARLY enough. Wasn't the beta supposed to fix that? And yet the Shogun weapons were just thrown out?Jedi Sasquatch said:I don't think adding a new class to TF2 would be very good for balance. That game is like a work of art, it's so perfectly set up.
Still, I'd like to think it would be fun to have a "Tribal" class, somebody who would throw spears, wield a hatchet, and use battle cries that boost his teammates and/or demoralize his enemies. He'd be kiiind of similar to the soldier I guess, but it could still be interesting.
2. We have a tribal class. The sniper. Tribalman's shiv, anyone? Bow and arrow?
3. An assault rifle class would be interesting to see in TF2. The closest we have is the SMG and with its wide spread, it's definitely nowhere near a primary weapon.
4. Adding a new class would un-balance it, obviously.
5. Minecraft. Not like, the character or a mob. Just... Minecraft. Everything needs 125% more minecraft.
Can't say I'd be all that pleased with it. The versatility and accuracy over longer ranges alone would encourage player to pick it and spend the game sniping each other from a distance rather than getting into the other guy's face.Fanta Grape said:3. An assault rifle class would be interesting to see in TF2. The closest we have is the SMG and with its wide spread, it's definitely nowhere near a primary weapon.