This. Chinese farmers will annihilate the economy quicker than a boxing fight between Mike Tyson and a newborn baby.AC10 said:You won't be able to compete with the Chinese gold farmers.
This. Chinese farmers will annihilate the economy quicker than a boxing fight between Mike Tyson and a newborn baby.AC10 said:You won't be able to compete with the Chinese gold farmers.
I doubt it'd work. Only if you decided on secondary revenue through streaming your play while you farm, you can make money off advertising during streams. I'm not interested in Diablo 3 because of the Real Cash AH and their Always Online DRM, but I'll be even more dissapointed if the D3 economy gets fucked over with overpriced items.Jesse Willadson said:So Diablo 3 finally has a release date. I am excited, but not because I have any real interest in playing the game. When they announced the ability to sell loot for real money I became interested in the idea of making serious money off of selling gear.
I am not expecting to work completely, theres a chance it will fail, but if I can make my rent purely through Diablo 3 I will be a happy man.
My question is, will you buy gear with real money? Do you think it will work? and what class do you think will be the most popular?
Did they change it then?oplinger said:You don't make real money.
You make Battle.net Balance. You can use it to buy blizzard games and WoW services. And more when they add it.
You can still maybe go the illegal way of selling items and characters on ebay/craigslist. But I have a feeling they'll be watching for it. They -really- do not want it happening in D3.
Maybe, I am remembering how we had those bans in "The Old Republic" over people tripping code meant to identify "credit farmers". I wouldn't be surprised if Diablo 3 rolls out with some similar automated code that makes farming at the level the Chinese do nearly impossible. I've noticed in ToR we've seen a lot less people selling credits and such than other MMOs. Given the online nature of D3 and the lessons Blizzard had learned, I'd hope they put some serious thought into the in-game economy and how to control this kind of thing.VonKlaw said:This. Chinese farmers will annihilate the economy quicker than a boxing fight between Mike Tyson and a newborn baby.AC10 said:You won't be able to compete with the Chinese gold farmers.
... could I get this comment again, but in English?DANEgerous said:Well this is... interesting. On one hand i have vowed NEVER to by items or any DLC that does not as additional functionality but selling it, yes that is a nice proposition the only thing is will i fall so behind in getting my items i will NEED to buy better gear to get gear with selling and further will i need to buy items to finish the game?
If i have to buy items to finish the game the game is dead in my opinion but with no online PVP battles just no being able to sell times people wan will not kill the game as long as I can finish it which is my problem with most "Premium game items" is that if you opponent has them you are dead no matter how bad they suck and how god you are, but with that gone it is fairly hard to see a real downside other than "OMG CORPORATION MAKING MONEY BLAAAHHHRGGH!"
No no, tell us how you really feel.Clive Howlitzer said:The best way to make money with Diablo 3 is to not buy it. You save 60 dollars and you also don't have to endure that travesty of a game. It is a financial and emotional win.
The problem with even trying to ban chinese gold farmers is that this idea actually makes what they're doing legitimate by the game's own rules. Most MMO's try to ban RMT for sake of preserving the in game economy, or just because they don't like the idea of some 3rd party making money off of their intellectual property.Therumancer said:Maybe, I am remembering how we had those bans in "The Old Republic" over people tripping code meant to identify "credit farmers". I wouldn't be surprised if Diablo 3 rolls out with some similar automated code that makes farming at the level the Chinese do nearly impossible. I've noticed in ToR we've seen a lot less people selling credits and such than other MMOs. Given the online nature of D3 and the lessons Blizzard had learned, I'd hope they put some serious thought into the in-game economy and how to control this kind of thing.VonKlaw said:This. Chinese farmers will annihilate the economy quicker than a boxing fight between Mike Tyson and a newborn baby.AC10 said:You won't be able to compete with the Chinese gold farmers.
Truthfully though I think they should just outright ban those with Asian IPs and such from playing on US/EU servers at all, no matter where the account is from. I'd also make US servers dedicated "english language" servers meaning that someone who can't speak and understand english is by definition not allowed to play there. That means players that aren't responsive or can't communicate can be reported and kicked simply for that reason alone. Not nice, but again it would deal with a lot of the problems as well.
Once you start dealing with a situation where to farm the Chinese would need players who are bi-lingual in english to pass tests, heavily disguised IPs, foreign copies of the game, and then have to work around code intended to recognize and auto-ban people for patterns recognized as farming behavior (ie just like ToR), it's not going to be profitable for
them to set it up, just to wind up getting accounts constantly banned when people inevitably complain about their spam to move products.
At any rate some of this they probably aren't doing, but at least the code is probably going to be there, and that alone is likely to help. I figure if Bioware doesn't do something to protect the economy it will die and all the work they put into it will be for nothing. Assuming people use it enough for it to be an issue that is.
I'm not the original poster.Aeonknight said:The problem with even trying to ban chinese gold farmers is that this idea actually makes what they're doing legitimate by the game's own rules. Most MMO's try to ban RMT for sake of preserving the in game economy, or just because they don't like the idea of some 3rd party making money off of their intellectual property.Therumancer said:Maybe, I am remembering how we had those bans in "The Old Republic" over people tripping code meant to identify "credit farmers". I wouldn't be surprised if Diablo 3 rolls out with some similar automated code that makes farming at the level the Chinese do nearly impossible. I've noticed in ToR we've seen a lot less people selling credits and such than other MMOs. Given the online nature of D3 and the lessons Blizzard had learned, I'd hope they put some serious thought into the in-game economy and how to control this kind of thing.VonKlaw said:This. Chinese farmers will annihilate the economy quicker than a boxing fight between Mike Tyson and a newborn baby.AC10 said:You won't be able to compete with the Chinese gold farmers.
Truthfully though I think they should just outright ban those with Asian IPs and such from playing on US/EU servers at all, no matter where the account is from. I'd also make US servers dedicated "english language" servers meaning that someone who can't speak and understand english is by definition not allowed to play there. That means players that aren't responsive or can't communicate can be reported and kicked simply for that reason alone. Not nice, but again it would deal with a lot of the problems as well.
Once you start dealing with a situation where to farm the Chinese would need players who are bi-lingual in english to pass tests, heavily disguised IPs, foreign copies of the game, and then have to work around code intended to recognize and auto-ban people for patterns recognized as farming behavior (ie just like ToR), it's not going to be profitable for
them to set it up, just to wind up getting accounts constantly banned when people inevitably complain about their spam to move products.
At any rate some of this they probably aren't doing, but at least the code is probably going to be there, and that alone is likely to help. I figure if Bioware doesn't do something to protect the economy it will die and all the work they put into it will be for nothing. Assuming people use it enough for it to be an issue that is.
Blizzard in this case is fully embracing the idea and creating avenues for the average joe to do it. Hell from the sounds of it, it's going to be a core aspect in gear progression. Blizzard wants the players to interact with the auction house. So how would it be justified to ban RMT for doing it?
And even if they could justify it... Blizzard will probably take a small cut of the profit on each transaction. Thus banning the RMT would actually cost them money. Sorry OP, the idea seems nice but it will never work.