Here's the thing. I think that exploration in open-world games can feel a little... cheap. I want that sense of distance, and adventure, and it's kind of reduced when travel is so easy.
Wouldn't exploration be more fun if it were more of a task than just following a map marker?
I wish there were more games taking exploration seriously. And what bugs me the most is when vehicles seem to run on unlimited power with perfect reliability. It needs to be more of a risk, more of an adventure. Just having a game element where exploration is limited by your fuel tank would be a start, combined with a map big enough to make it count. The absence of quick-travel would go without saying.
Now maybe it shouldn't be too long and tedious. Perhaps fuel capacity and distances can be compressed, so that you don't have to play for hours to run out of fuel or reach your destination.
Sadly, the ability to simulate large, explorable maps is limited. So a lot of the map has to be barren, empty space, randomly generated, or copy and pasted. However, in a map which is all about exploration, a lot of barren, empty space can be a plus. It adds to the importance of rationing your fuel and supplies. If you're in a game which hinges on travelling large distances into the wilderness, running out of fuel can be a nightmare, as can getting a flat tyre. You'll want to consider the right vehicle for the adventure.
Taking it to the next level, food, medicine, and shelter for the player character could also be considerations. So when you drive 300 miles to the middle of nowhere, you really need to think about where you're going to sleep, what you're going to eat, and how long it's going to take to travel.
Sadly, details like this seem to be the preserve of overly specific and underpolished simulations. Is it too much to ask for a real adventure?
Wouldn't exploration be more fun if it were more of a task than just following a map marker?
I wish there were more games taking exploration seriously. And what bugs me the most is when vehicles seem to run on unlimited power with perfect reliability. It needs to be more of a risk, more of an adventure. Just having a game element where exploration is limited by your fuel tank would be a start, combined with a map big enough to make it count. The absence of quick-travel would go without saying.
Now maybe it shouldn't be too long and tedious. Perhaps fuel capacity and distances can be compressed, so that you don't have to play for hours to run out of fuel or reach your destination.
Sadly, the ability to simulate large, explorable maps is limited. So a lot of the map has to be barren, empty space, randomly generated, or copy and pasted. However, in a map which is all about exploration, a lot of barren, empty space can be a plus. It adds to the importance of rationing your fuel and supplies. If you're in a game which hinges on travelling large distances into the wilderness, running out of fuel can be a nightmare, as can getting a flat tyre. You'll want to consider the right vehicle for the adventure.
Taking it to the next level, food, medicine, and shelter for the player character could also be considerations. So when you drive 300 miles to the middle of nowhere, you really need to think about where you're going to sleep, what you're going to eat, and how long it's going to take to travel.
Sadly, details like this seem to be the preserve of overly specific and underpolished simulations. Is it too much to ask for a real adventure?