Man, you guys are GENIUSES!

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Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
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Ghost Trick: Phantom Detective.
The story. Just the story. Anything more and it would be spoilers.
 

ShotgunZombie

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Dec 20, 2009
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I've had lots of those moments but I honestly can't remember a ton of them. However I've been playing a lot of Deus Ex: Human Revolution and there is a mission is Hengsha China in which the player must recover an augmentation for a bartender and is rewarded with an achievement/trophy if it's completed in a certain way. Some of you may know what I'm talking about and for those of you who don't I'll explain it below.

The mission is given to you by a bartender who's part of the local Triad. It involves a woman whom said Triads set up with a special augmentation that allows it's user to manipulate conversations in order to get what they want, you can even get this augmentation yourself. This woman owes the Triads money and that's why they want to find her. When you meet her you are given three options on how to go about completing the mission. You can convince the woman to pay the Triads, you can forcefully take the augmentation away from her, or you can take pity on her and offer to pay her debts to the Triads. Choosing the third option nets you an achievement/trophy called "Guardian Angel", which reads, "You paid poor Jaya's debt in full. How very... humane... of you." Jaya is the aforementioned woman from the mission. The gist, or at least I what I believe the gist is that the game is trying to tell you that Jaya used her augmentation on you to get you to pay her debts to the Triads and that said harebrained scheme might have actually worked with you being none the wiser.

Of course that's not necessarily the case but if it is then damn, that's a pretty nice touch Eidos.
 

Syzygy23

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Sep 20, 2010
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canadamus_prime said:
Aerosteam 1908 said:
Pokemon.

This is how a Poke Ball works...

I can't believe someone actually went to all the trouble to work all that out. ...assuming that someone isn't the gameplay programmer.
The REAL question we should be asking ourselves is why the fuck someone thought they had to make the formula for "did you catch it?" so needlessly complex.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
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Syzygy23 said:
canadamus_prime said:
Aerosteam 1908 said:
Pokemon.

This is how a Poke Ball works...

I can't believe someone actually went to all the trouble to work all that out. ...assuming that someone isn't the gameplay programmer.
The REAL question we should be asking ourselves is why the fuck someone thought they had to make the formula for "did you catch it?" so needlessly complex.
I don't know enough about programming gameplay to really determine whether or not that is "needlessly complex." Certainly it seems overly complex, but if they'd gone with anything simpler, Pokemon probably wouldn't be nearly as successful as it is.
 

Worgen

Follower of the Glorious Sun Butt.
Legacy
Apr 1, 2009
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Whatever, just wash your hands.
The sniper scene is cod 4, it was so perfectly planned out, it was probably one of the most perfect sneaking scenes ever, I mean sure it was scripted to hell but it felt very real, and its the first time I have ever seen a scene done like that, with more scripted then just explosions or enemy pathing or something like that.
 
Sep 14, 2009
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Aerosteam 1908 said:
Pokemon.

This is how a Poke Ball works...

heh i remember seeing this a few months back...

growing up i always thought that pressing "b" at the right moment is what gave you better luck...

OT: honestly i can't think of anything right off the top of my head...not to say their aren't any out there on games I have played, just can't seem to have that "WOW" moment come to mind. not to mention if i mentioned something, it'd probably be scoffed/blown apart by an elitist old fart on here.

OH! I was pretty impressed with FF dissidia on the psp, I couldn't believe how fluid/nice the controls were with only one joystick and it being a 3D non side scrolling fighter, not to mention all the abilities/rpg elements it had to it. I really hope used psp's drop in price this summer, I'll have to pick one up + the first and second dissidia's
 

theonlyblaze2

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Aug 20, 2010
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Aerosteam 1908 said:
Pokemon.

This is how a Poke Ball works...

Wow, that's complex. I'll think I'll stick with the tried and true method: *throw pokeball*, *smash b button*
 

tacotrainwreck

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Sep 15, 2011
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I remember that feeling when I first played Sacrifice. That's a brilliant game. Also when I played X-Com: Terror from the Deep (That was the first I played in the series.)
 

j0frenzy

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Dec 26, 2008
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A lot of flash games do that for me. Shift is the big one I always think of. Awesome little platformer that I loved the idea behind.
And Portal, because I don't remember them being used all the much before Portal was made.
Oh, and on the boardgame front, whoever came up with hidden loyalty mechanics. You are a fucking genius and thank you for a new genre that I love.
 

Resetti's_Replicas

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Jan 18, 2010
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Paper Mario; Goombella gives you a different info blurb on every single NPC in the entire game. Also you technically need to play the game seven times to get the full experience, each partner has their own set of dialogue for each cutscene. More thorough than genius but still impressive.
 

Chimichanga

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Jun 27, 2009
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Cave Story.

The entire game. The story, mechanics, and design - all made by Pixel on his own. Enough said.

/thread.
 

Darknacht

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May 13, 2009
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The game that really made me think that recently is The Void, its a very interesting and unique(as far as I know) game.

xSKULLY said:
im stating the obvious here but...
minecraft
trials HD
angry birds
All of those games are just refined versions of older games, I don't know if thats really genius.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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hermes200 said:
Many times.

From the top of my head: the final stage of Braid. It was so cleverly constructed I felt like standing and clapping...
THIS. THIS SO HARD.

However, I'm definitely going to add Second Sight's plot twist.


You spend the entire game as a barely-sane medical experiment with inexplicable psychic powers, who spends about half of the game in flashbacks. However, some of the sequences just don't quite add up, and you aren't sure why.


It turns out that your flashbacks are present-day reality, and the part of the game you thought was the present is actually seeing into the future. It explains the disturbing game over sequences and why present day occurrences kept changing as you changed things in the "flashbacks". It's actually really quite obvious, but I (and the majority of other players) never guessed it.

I paused the game at the revelation and spent three minutes just going "WHOOOOOAA" like a stoner.
 

Shocksplicer

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Apr 10, 2011
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ShotgunZombie said:
I've had lots of those moments but I honestly can't remember a ton of them. However I've been playing a lot of Deus Ex: Human Revolution and there is a mission is Hengsha China in which the player must recover an augmentation for a bartender and is rewarded with an achievement/trophy if it's completed in a certain way. Some of you may know what I'm talking about and for those of you who don't I'll explain it below.

The mission is given to you by a bartender who's part of the local Triad. It involves a woman whom said Triads set up with a special augmentation that allows it's user to manipulate conversations in order to get what they want, you can even get this augmentation yourself. This woman owes the Triads money and that's why they want to find her. When you meet her you are given three options on how to go about completing the mission. You can convince the woman to pay the Triads, you can forcefully take the augmentation away from her, or you can take pity on her and offer to pay her debts to the Triads. Choosing the third option nets you an achievement/trophy called "Guardian Angel", which reads, "You paid poor Jaya's debt in full. How very... humane... of you." Jaya is the aforementioned woman from the mission. The gist, or at least I what I believe the gist is that the game is trying to tell you that Jaya used her augmentation on you to get you to pay her debts to the Triads and that said harebrained scheme might have actually worked with you being none the wiser.

Of course that's not necessarily the case but if it is then damn, that's a pretty nice touch Eidos.
Trust me when I say that I mean this in the nicest way possible: That's not right.

the CASIE mod allows the user to manipulate pheromones in such a way that the target becomes more succeptible to what you say. Jensen was the one who suggested that he pay the debt in the first place, therefore it ha nothing to do with what Jaya said. Even if that wasn't the case, it is shown several times throughout the game that people with a lot of experience with Augs can tell when somebody activates their CASIE mod, so it stands to reason that Jensen would notice.

tl:dr, You're wrong, no offence.
 

Guffe

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Jul 12, 2009
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Aerosteam 1908 said:
Pokemon.

This is how a Poke Ball works...

You sir... just destroyed my childhood...
No but I am seconding this lad with Pokemon.
A pretty easy concept: wake up, catch some, win some, beat the game some.
And it totally works xD
 

Starik20X6

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Oct 28, 2009
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Too many examples to list, but I'll put down the real stand-outs:

-The entire Mario world
-LittleBigPlanet
-de Blob
-3D Dot Game Heroes
 

Bonemeal

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Mar 12, 2008
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hermes200 said:
Many times.

From the top of my head: the final stage of Braid. It was so cleverly constructed I felt like standing and clapping...
Seriously. This was well and truly amazing the first time I saw it. Can't say much more, lest I spoil it for anyone who hasn't had the pleasure of playing, but if you've been following the story at all, the final stage is a masterstroke.

Street Fighter III is an incredible example of brilliance from simplicity. The parry system is the most well-designed, perfectly-realized mechanic in the history of the genre.

Slightly off-topic, but I felt compelled to mention that gaming has a fairly storied history of accidental genius. The "cancelling" system of fighting games, as many of you probably know, was originally a glitch in Street Fighter II, but it worked so well as a mechanic that it basically redefined the genre. Similarly, Final Fantasy 3/6 and Super Metroid are tied, in my opinion, for the title of "accidentally the best game of all time." FF3/6 earned this distinction for being such a disgusting mass of bugs, glitches, and unintended consequences that allow the game to be played and experienced in a multitude of ways. You haven't truly played FF3/6 until you've beaten it without learning magic or gaining levels.

Super Metroid, on the other hand, probably introduced "sequence breaking" into the gaming parlance. So extreme is Samus' degree of mobility (again, resulting from a combination of well-designed mechanics like the Morph Ball, shinespark, and bomb- and wall-jumping, and a host of glitches like the instant stop, short charge, and speedball and mockball), that she is able to pretty much go anywhere she wants, whenever she wants. Bosses and mini-bosses can be beaten in any order, and a staggering number of items can still be acquired without ever upgrading her suit.

So, I guess what I'm trying to say with that little digression is that sometimes it's not (just) the designers who elevate a game to the level of "genius"--sometimes it's the players.
 

Nicolairigel

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May 6, 2011
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I'm surprised that no one's mentioned this yet, but the Andrew Ryan scene from Bioshock was simply Brilliant in every sense of the word, even though it's not technically gameplay.

Seriously, after Bioshock had earned its place on my top games of all time up to that point in the game with it's incredibly thoughtful well-written and haunting Narrative on the themes of Rand up to that point, it had the nerve too suddenly turn around and pull one of the greatest narratives on gaming in general out of its ass. I get it , Bioshock, you're better then me, stop rubbing it in.