Mario Kart 8: Too many boosts

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Apr 5, 2008
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Mario Kart was, IMO, at its best on the N64. It was a fun, quirky racer with Nintendo all-stars, fun tracks (with the occasional tricksey one) and neat power-ups now and then to give players something more active to help themselves, cause laughs and hijinks.

The Wii game which I played thru at least once, annoyed me massively and gave up in the end. It's fun for the odd bit of local co-op, but not in any other way. I hated fighting or skillfully racing my way to a solid lead, only to be shrunk and run over, knocked off the track, etc. Being in the lead in that game was a horrid experience of constantly losing control of your kart as the game f**ks you up again and again.

I think with the old, basic set of powerups, the game was better. Mushrooms, banana peels, stars, green/red shells, that's it. The lightning, huge bullets, ghosts, leader-seeking shells and the rest are OTT and pushed the game from fun to outright unfun.

It's the same sorta reason I went completely off the NFS series of games. I can't remember which was the last I played, maybe Underground/Undercover/Most Wanted, around that time. I loved the customisation options they introduced and expanded on in the series (NEON!), but the AI was SOOOO infuriating. An AI car could slam into a wall, flip and come to a screeching halt and a moment later, be right by your bumper again. You could be in the lead of a 6 lap race, from the start and almost to the finish, your wing mirror scrapes a wall/dumpster slowing you by 3 mph and the whole track will overtake you and throw you into last place.

Giving the AI a helping hand is one thing, but NFS AI cheats so horribly that I actually felt rage at how cheap and unfair they play. Never bought another NFS since and never will. Have forzas 2-4 (I heard 5 on the XBone is basically a real money store you buy access to on full priced disc?), TDU, Forza Horizon, etc. No patience for cheating AI anymore, so f**k NFS. F**k Mario Kart. F**k the King.
 
Apr 5, 2008
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I think the most annoying thing really is that on the Wii version (haven't tried Wii U one) it stopped being about being good at racing. It didn't matter how well you drove, drifted, hit the boosts, nailed the corners, etc. No matter how well you drove, you were going to get messed up by shells, lightning bolts and more every few seconds. Seconds. Having no control over yourself, giving other players all the power while you get only banana peels every time is unfun and poor game design.

Same sorta reason I hate those "super" bars in fighting games now, SFIV in particular, and with no way to disable it. The worse player, the losing player will have a full super-bar and need only pull off one move in a fight they're losing to completely annihilate the better player. I hate the mechanic utterly. Skill and consistency are removed from the equation and overwhelmingly favour the less-skilled.
 

njrk97

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May 30, 2011
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KingsGambit said:
Mario Kart was, IMO, at its best on the N64. It was a fun, quirky racer with Nintendo all-stars, fun tracks (with the occasional tricksey one) and neat power-ups now and then to give players something more active to help themselves, cause laughs and hijinks.



I think with the old, basic set of powerups, the game was better. Mushrooms, banana peels, stars, green/red shells, that's it. The lightning, huge bullets, ghosts, leader-seeking shells and the rest are OTT and pushed the game from fun to outright unfun.
Might want to recheck the mario kart 64 you have been playing?

Mario 64 did have the lightning bolt that shrunk you and you could get squashed when you were tiny, also the spiny shell is functionally a blue shell that tracks the tracks to get to first place that way instead of flying upwards and teleporting them (In fact spiny shell can take out any player on its way to first place and keep going).

On topic: i haven't actually played the game but from what i have heard the item system is BS and they put way to much emphasis on the coins instead of giving you handy items.