Marvel vs. Capcom 3 - Or, "Fighting Games Exist Only to Serve Me My Alloted Portion of Humble Pie"

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ace_of_something

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I have over the last few weeks beat the game with every character on either hard or medium. (Not very hard. Fuck that noise i want to have feeling in my thumbs)

I still lose online a lot I have like 4 wins and 18 losses or something. Most of those wins were against people who seemed to have a hard time grasping things like 'dash' and 'special attacks' so yeah. It's sad because when I fight the compy I can use combos and such but against people i start out that way but half-way thru the match I end up mashing buttons in a desperate attempt to get something to land.

There is a special circle in hell reserved for people who just fling the ranged attack 500 times in a fight.
 

StriderShinryu

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Crowser said:
Mr.Pandah said:
My current record online is 101-71. It's not anything fantastic, but the loss streak soared for me when people finally figured out unbreakable combos. *sigh* I wish I was better at the game, but I just simply don't have the time nor the patience for the game.
Unbreakable combos? As in infinite combos? I'd love to see a video of that because as far as I know, none exist in the game. The hit stun on each attack slowly reduces the farther the combo goes up, so its impossible to have an infinite combo unless people are somehow breaking that system.
Search youtube for Desk. He's already broken the game in several ways, including finding real infinites (Akuma has a notable one) as well as what appear to be infinites but are actually just combo counter glitches.

Also, because of the damage scaling in MvC3, infinites aren't that big of a deal anyway seeing as how they are generally not overly simple to set-up. They eat time off the clock, sure, but there are multiple 100% combos in the game for pretty much every character (or maybe for every single character) that are much simpler, and can be devastating if they catch an assist as well.
 

Durxom

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ace_of_something said:
There is a special circle in hell reserved for people who just fling the ranged attack 500 times in a fight.
There's an even more special circle of hell reserved for people who can't get around said ranged attacks and complain about it =P. Zoning(or what you would like to call ranged spamming) is a viable tactic, and there's always a way to get around it, either it be dashing over, breaking through it, or anything else. So learn to beat it and succeed, instead of complaining about and putting other people down.
 

NeutralDrow

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I actually haven't fought the computer yet, but I've been decent in my fights against other people so far. And I like to consider myself decent overall at fighting games, unless I have to fight tournament-level players.

I also have to laugh at the complaints about "combos are the only way to go." That's not how I win, unless you count basic four/five attack strings to be combos. It's like saying the only way you can win at Tekken is to juggle.

Flunk said:
Overall that series is pretty ridiculous and if you're looking for a fighting game that won't frustrate you entirely as you try to learn it Street Fighter IV isn't as fast and the combos aren't anywhere near as long.
I can't play Street Fighter any more...or rather, I can, it's just nowhere near as enjoyable. The controls feel a lot more obtuse these days, and they don't really offer much in the way of defensive play. Give me Capcom vs. SNK 2 or Arcana Heart any day.

Eh, like the OP indicates, different fighting games, different skills needed. It was one of the weirdest things in Angry Joe's review of this game, the claim that any other fighting game requires a single skillset, and that it's a flaw in this game that you can't learn a Street Fighter game and translate it into MvC...ignoring the fact that a Street Fighter player would also face a learning curve just going to King of Fighters. Or Melty Blood. Or Guilty Gear. Or Killer Instinct, Mortal Kombat, Samurai Shodown...

Frankly, I've come to feel the six-button setup is unnecessarily complicated, especially if there's really nothing complex about what they do.

9_6 said:
Sure, there are exceptions like super smash brothers where the focus is in the actual FIGHTING rather than muscle memory and input memorization but those are still the minority.
Just want to point out the irony of disassociating fighting with muscle memory. If we weren't talking about video games, specifically, any martial artist in the world would laugh 'til they drooled at that statement.

Durxom said:
ace_of_something said:
There is a special circle in hell reserved for people who just fling the ranged attack 500 times in a fight.
There's an even more special circle of hell reserved for people who can't get around said ranged attacks and complain about it =P. Zoning(or what you would like to call ranged spamming) is a viable tactic, and there's always a way to get around it, either it be dashing over, breaking through it, or anything else.
I've found a very good anti-projectile spam mechanism, personally. It's called "Spencer."
 

ace_of_something

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Durxom said:
ace_of_something said:
There is a special circle in hell reserved for people who just fling the ranged attack 500 times in a fight.
There's an even more special circle of hell reserved for people who can't get around said ranged attacks and complain about it =P. Zoning(or what you would like to call ranged spamming) is a viable tactic, and there's always a way to get around it, either it be dashing over, breaking through it, or anything else. So learn to beat it and succeed, instead of complaining about and putting other people down.
Wow. Yeah, it's viable but it's stupid. I didn't call it range spamming, I didn't say that. I never said I can't get around it. (Currently I can with a with a handful of characters.) It's boring. I feel if you're doing that you're missing the point of the game entirely as much as some who just hits the square button over and over.

And with a game like MVC3 There isn't always a way around it with every character. It's very hard for new people to learn how to deal with that particular cheap tactic Zoning is one of the major things that turns a lot of people off to fighting games. Hell MVC3 creators even think it's goofy. They put a joke in the game about it. (Beat Wolverine with Deadpool)

Don't put words in my mouth so you can argue with me. I put up with a lot crap patiently in the outside world and on the internet but that's one thing I won't.
 

Dreiko_v1legacy

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I also have to laugh at the complaints about "combos are the only way to go." That's not how I win, unless you count basic four/five attack strings to be combos. It's like saying the only way you can win at Tekken is to juggle.
Combos are the only way to win if you're playing someone good. You simply won't last long enough without them and you'll always have games end in time outs if your foe can block somewhat well and you're not capitalizing on every single opportunity. Tekken is not this game, in this game comboing is super easy, they even devoted a button to launching your foes up in the air, it's obviously nowhere near as constructed as the juggles of tekken.


Unless you sit on the other side and somehow zone perfectly and hit with everything you throw out combos really are the way to go.
 

008Zulu_v1legacy

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DoA is a button masher, no skill needed. If you play it enough, you will get a feel for your opponent, they style and how they fight. If you go in wildly smacking buttons then yes you will get hammered time after time. Sometimes you have to sit back and play defensively.
 

Durxom

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ace_of_something said:
Wow. Yeah, it's viable but it's stupid. I didn't call it range spamming, I didn't say that. I never said I can't get around it. (Currently I can with a with a handful of characters.) It's boring. I feel if you're doing that you're missing the point of the game entirely as much as some who just hits the square button over and over..
How is it stupid? It's a complete viable and usable way of playing the game, with tons of characters based around the idea. Dhalsim and Ryu from Street Fight, Nu and Lambada from Blazblue, heck even characters from MvC3 are pure ranged and zoning characters. The whole point of Arthur's character is to stay far range and spam the crap out of the other character. Different people like different ways of play, just because you don't like it, doesn't mean it doesn't fit the game, that's just being ignorant.
 

Dreiko_v1legacy

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Zoning is not the same as spamming.

Spam entails a lack of thought, if you carefully plan your each projectile then it's equally as engaging and fun as it is to plan out a rushdown tactic and do a perfect mixup into a good combo.
 

ace_of_something

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Durxom said:
ace_of_something said:
Wow. Yeah, it's viable but it's stupid. I didn't call it range spamming, I didn't say that. I never said I can't get around it. (Currently I can with a with a handful of characters.) It's boring. I feel if you're doing that you're missing the point of the game entirely as much as some who just hits the square button over and over..
How is it stupid? It's a complete viable and usable way of playing the game, with tons of characters based around the idea. Dhalsim and Ryu from Street Fight, Nu and Lambada from Blazblue, heck even characters from MvC3 are pure ranged and zoning characters. The whole point of Arthur's character is to stay far range and spam the crap out of the other character. Different people like different ways of play, just because you don't like it, doesn't mean it doesn't fit the game, that's just being ignorant.
I agree with the statement above me zoning and spamming are two different things. Arthur does in fact have a few 'charge' attacks.

Ignorant? that's a bit grandiose isn't it? Oh, you mean ignorant in the 'i'm calling you stupid but am to nice to say such a word' way?
 

Durxom

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Dreiko said:
Zoning is not the same as spamming.

Spam entails a lack of thought, if you carefully plan your each projectile then it's equally as engaging and fun as it is to plan out a rushdown tactic and do a perfect mixup into a good combo.
I know that, but the main point of zoning is projectile lockdown and controlling the situation so that you can respond with whatever they have planned, and if that fails for them, either go in for the combos, or go back to lockdown.

ace_of_something said:
Ignorant? that's a bit grandiose isn't it? Oh, you mean ignorant in the 'i'm calling you stupid but am to nice to say such a word' way?
No, ignorant as in you are completely putting down a style of play because it doesn't match your own >_>
 

migo

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It's the controller. You're meant to play MvC or SF with an arcade stick.

DoA was designed with a gamepad in mind. DBZ Burst Limit is another fighting game that actually works with a gamepad.
 

Dr.Susse

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It's a strange shock when you start to win one or two but then someone comes out of the woodwork and just blows you away with one long combo.
 

Lexodus

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I managed to get my sister into fighting games by going into offline VS and letting her win a couple, get a feel for the controls. Now they've tickled her homicidal tendencies and she's become progressively better at them; whilst she can't do a training level in Little Big Planet, for example, she can hand most people their asses on a plate on Tekken and Mortal Kombat.
 

Palademon

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I bought BlazBlue: Calamity Trigger recently. I have nearly the same problem.

I don't play many fighting games, but the ones I do I cna at leats manage to do things, even if I'm not a pro.

But I just can't play it, I couldn't even complete the first person's story. I got stuck on Hakumen as Ragna. Everytime I'm close to winning, he pulls a special attack out his ass.
 

Dreiko_v1legacy

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strangeotron said:
The combos are too long. The game needs a breaker mechanism.
The game has enough time outs as is, with combos any shorter or bursting in the game nearly all games which aren't completely one-sided would end in someone turtling for 20 seconds for the win.


TvC did have bursting as well as blazblue but these games were different. Here you actually gain a lot from having dead chars due to x-factor so it's not that bad if you die in a long combo as long as you know how to be fearsome with lvl 3 x-factor. An average combo that isn't too long or short does maybe a bit more than half a char's life. meaning you'll need 6 combos minimum to win (not including your foe having his char restore HP from tagging them out) and 6 combos for winning a round is about average for most fighting games out there.
 

Eldarion

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I freaking love fighting games, just got marvel vrs capcom 3 to play as Dante.

I don't think you could do a better Dante in a fighting game if you tried, he is SOOOOOO much fun to play.

Other than that, my favorite fighting games is still Blazblue calamity trigger and continuum shift. Guilty gear is right behind it.

That being said, I have tried street fighter 4 and hated it. Also can't get my head around king of fighters.