I actually haven't fought the computer yet, but I've been decent in my fights against other people so far. And I like to consider myself decent overall at fighting games, unless I have to fight tournament-level players.
I also have to laugh at the complaints about "combos are the only way to go." That's not how I win, unless you count basic four/five attack strings to be combos. It's like saying the only way you can win at Tekken is to juggle.
Flunk said:
Overall that series is pretty ridiculous and if you're looking for a fighting game that won't frustrate you entirely as you try to learn it Street Fighter IV isn't as fast and the combos aren't anywhere near as long.
I can't play Street Fighter any more...or rather, I can, it's just nowhere near as enjoyable. The controls feel a lot more obtuse these days, and they don't really offer much in the way of defensive play. Give me Capcom vs. SNK 2 or Arcana Heart any day.
Eh, like the OP indicates, different fighting games, different skills needed. It was one of the weirdest things in Angry Joe's review of this game, the claim that any other fighting game requires a single skillset, and that it's a flaw in this game that you can't learn a Street Fighter game and translate it into MvC...ignoring the fact that a Street Fighter player would also face a learning curve just going to King of Fighters. Or Melty Blood. Or Guilty Gear. Or Killer Instinct, Mortal Kombat, Samurai Shodown...
Frankly, I've come to feel the six-button setup is unnecessarily complicated, especially if there's really nothing complex about what they do.
9_6 said:
Sure, there are exceptions like super smash brothers where the focus is in the actual FIGHTING rather than muscle memory and input memorization but those are still the minority.
Just want to point out the irony of disassociating fighting with muscle memory. If we weren't talking about video games, specifically, any martial artist in the world would laugh 'til they drooled at that statement.
Durxom said:
ace_of_something said:
There is a special circle in hell reserved for people who just fling the ranged attack 500 times in a fight.
There's an even more special circle of hell reserved for people who can't get around said ranged attacks and complain about it =P. Zoning(or what you would like to call ranged spamming) is a viable tactic, and there's always a way to get around it, either it be dashing over, breaking through it, or anything else.
I've found a very good anti-projectile spam mechanism, personally. It's called "Spencer."