Dansen said:
I'm sorry, but I have to disagree.
The way your weapons and armor progressed wasn't well balanced at all, and created a difficulty curve that just turned on a dime halfway through the game. The first half, it's practically impossible to hit anything more than 10 meters away. The second half, on the other hand, is a laid back stroll down piss-easy street, where your guns are so powerful, accurate, and efficient, and your armor so beefed up, that using powers, cover, and squad tactics just becomes a detour.
Speaking of powers, cover, and squad tactics, using them was finicky as fuck. I don't even bother trying to take cover in Mass Effect 1, because it's completely useless. Powers have to be aimed with pinpoint precision to be any use, and if you miss, you've just wasted that power for the entire fight because they take so long to cool down. This makes hot-keying useless (and even if it wasn't, only being able to hot-key one power in the first game, on console anyway, is a joke) because you can't trust it. Therefore, whenever you want to use any power, either your own or one of your squad's, you have to break the flow of the combat by going into the power wheel, and painstakingly selecting every last target (which is particularly annoying if the thing you wanted to target has taken that last second to move behind a rock).
AI, both enemy and friendly, is pants. Enemies only have two battle tactics, 1) Run right at you, or 2) Stand still. Every biotic enemy spams stasis everywhere, and every tech enemy spams sabotage. These are the two 'stun lock' attacks in the game, and stun locks are
always bullshit. On the other side of the battle, your allies don't do anything useful unless you specifically direct them to, and that's just when they're not actively getting in your way, or getting themselves killed in 3 seconds so I have to waster medi-gel reviving them (Garrus, I love you and all, but in ME1 you were by far the worst for this).
Last, but not least, the frame rate goes to shit whenever anything more than a minor scuffle occurs.
Not to say ME2's combat was perfect. I still think it was way better than the first game's, however, it did indeed rely too much on cover, and there wasn't a great enough sense of progression. For all its other faults, I'd say ME3 had by far the best combat in the trilogy. With a much greater variety of enemy classes, all of whom had their own clearly defined roles on the battlefield, and all of whom had AI that actually worked. Cover based shooting still underpinned the system, but it wasn't your only option. It had more weapon variety than the previous two games, and powers were an essential and fluid component of the system.