The problem is traditional, old-school, number crunching, turn based grognard RPG's were not selling well. The capital investment in them was enormous because they took so long to create, and the returns on them were very small. They almost went the way of the adventure gaming industry. You're just not going to see the byzantine level of depth and complexity you seem to be yearning for.Therumancer said:The point I'm making is that I think a company like EA that is going to maintain multiple RPG franchises really should aim them at differant audiences, rather than trying to aim them both entirely at the same group of people. I'm sure the audiences will overlap and there will be people who will play both, but at the same time you'll do away with a lot of the fighting, due to all the games only being one way, and people not getting what they want.
This completely makes me cringe because I'm not all that well off but I am a rabid fan of ME so I have spent that much money. Oh well. If BioWare keeps making amazing games and DLCs and I'm going keep spending my money on em.Icehearted said:Original Game = $70
Kasumi's Stolen Memory = $7
Overlord = $7
Lair of the Shadow Broker = $10
Arrival = $7
Total = $101
Add $10 if you pre-ordered the Collectors Edition like me....nodanaonlyzuul said:This completely makes me cringe because I'm not all that well off but I am a rabid fan of ME so I have spent that much money. Oh well. If BioWare keeps making amazing games and DLCs and I'm going keep spending my money on em.Icehearted said:Original Game = $70
Kasumi's Stolen Memory = $7
Overlord = $7
Lair of the Shadow Broker = $10
Arrival = $7
Total = $101
BloatedGuppy said:The problem is traditional, old-school, number crunching, turn based grognard RPG's were not selling well. The capital investment in them was enormous because they took so long to create, and the returns on them were very small. They almost went the way of the adventure gaming industry. You're just not going to see the byzantine level of depth and complexity you seem to be yearning for.Therumancer said:The point I'm making is that I think a company like EA that is going to maintain multiple RPG franchises really should aim them at differant audiences, rather than trying to aim them both entirely at the same group of people. I'm sure the audiences will overlap and there will be people who will play both, but at the same time you'll do away with a lot of the fighting, due to all the games only being one way, and people not getting what they want.
Second, we went through all this crap when Baldur's Gate came out and it was phased real time instead of the old turn based glory of the Gold Box games. Bioware was accused of dumbing down the industry at that point, too. One of the most gamed RPG critics of the time raked the game as not even being a true RPG. And then we have Dragon Age: Origins, which many claimed was a dumbing down of Baldur's Gate 2, and now we have you absurdly proclaiming that Dragon Age 2 is a huge dumbing down of Dragon Age: Origins, a game it is virtually indistinguishable from. Bioware is absolutely 100% correct that there will always be a loud, vocal minority that will bleat on the internet whenever a franchise undergoes structural changes. Look what happened when Bethesda made monstrous, sweeping changes to Fallout. The hard core Fallout lobby were practically clawing out their eyes with outrage. Their raw, seething hatred dwarfed anything you've seen over DA2 or ME2. And yet Fallout 3 sold exceptionally well. So did New Vegas, despite being a bug riddled catastrophe at launch. Funny, that.
Your conspiracy theories and breathless jeremiads about an army of disenfranchised fans rising up and toppling Bioware and EA for their trespasses are the very essence of nonsense. Bioware is a business. They make business decisions. EA is a business. They make business decisions. They know if their games are selling well. If they were remotely concerned about ME2, DA2 would be a very different looking game. You need to learn to disassociate angry forum rants from reality. Go to the WoW forums sometime. Read the general attitude and opinion towards the game. My word, everyone hates it! That game couldn't possibly have sold more than a few copies.
We already know that you've convinced yourself that your attitude towards Dragon Age 2 and Bioware is "THE TRUTH". I've yet to see you recognize or give validity to a single dissenting voice. I might suggest that you have a confirmation bias and that it is coloring your perception of the games in question and the industry in general. Hard core war gamers currently pay upwards of $80 for games in their specific, tiny niche...games that haven't evolved graphically since the mid 90's. Why? Because it's the only place they can get them. If you don't want CRPGs to end up in the same boat, you'd best be prepared to allow them to evolve.
I've been playing these games since the 80's and I couldn't disagree more. This argument directly supports, for example, that Bard's Tale was a fundamentally more intellectual and sophisticated experience than Planescape Torment because the combat mechanics were tighter. CRPG's have matured and evolved as narratives in leaps and bounds. In doing so, they have become streamlined and lost much of their old number crunching complexity. This does not automatically make them worse, or stupider. It makes them different. Might they appeal to a different audience? Perhaps. Might they appeal to a BROADER audience? Apparently, yes. The future of CRPGs appears to be in storytelling, and not in managing a fantasy spreadsheet, and that's not necessarily a bad thing.Therumancer said:To be entirely honest, you ARE correct that the dumbing down of RPGs has been an issue for a long time, and it's been a long time in building up to this point. Each time it happened it was always "meh, what differance does it make, it's just a little bit" until now we're looking at things that are barely RPGs. In the case of "Dragon Age 2" vs. the first game in the series, it's not a minor set of changes, it's a pretty signfigant one. It's simply that people who were not "into" the RPG aspcts of the first game are glad to see them reduced.
The problem has never been that RPGs "don't sell" there has never been an issue with that. The issue has simply been a much more appealing market in the form of casual gamers. As each generation of games has come to pass, with slightly more approchable technology, the number of casual and mainstream gamers has increased along with it. As elitist as it is, RPGs cater to a fairly intellectual crowd, and always have, and intellectuals are a small portion of society. There is more money to be made by catering to a wider audience of people, and that can be done by dumbing them down to the point where those of average or below intelligence can understand and play them.
I'm assuming you've played MMOs, and know that they're a completely different animal than the modern CRPG. They're actually far more directly the children of the mechanic-heavy games of yore than Bioware's offerings. Go to Elitist Jerks and read about attack rotations or the theorycraft that goes into kitting out a tank. Think back on Everquest and the almost absurd level of player hostile opacity that was the user interface.Therumancer said:When it comes to RPG games in paticular there is also the MMORPG factor. That is to say that your correct that it takes a lot of work to make a decent RPG, a lot more than just tweaking a "game in the box" and adding the thematic art you want for a shooter. A lot of the old school RPG designers went on to do MMOs due to the simple fact that for a similar amount of effort they can put a game online and have a chance of making some money off monthly subscriptions. Richard Garriot for example pretty much stopped doing single player games when he launched "Ultima Online", going to "Tabula Rasa" and just now talking about going back to single player games after that failure.
Yes, DA2 was rushed and there are some signs of sloppy or lazy design. I agree that the game had room to be better. I disagree that it was a poor offering, or that it represents a substantial downshift in complexity or quality from DA:O.Therumancer said:... and then when talking about DA2 there is the issue of sloppy game design, which is also a factor with it. That's part of my points about "The Truth" as much as any discussion of mechanics. It's not just simplification, but also doing it badly.
Having participated in many of the vitriol spewing threads on the subject I would agree that there were plenty of people with negative things to say about the game but finding someone who outright said the game was bad was hard to come by. Most of the complaints were of the form "it isn't an RPG anymore", which is hardly a damning indictment of the quality of the product. At worst it indicates the product was not exactly what the user was expecting.Therumancer said:Actually, the truth is that even here the reviews were mixed. Right from the beginning there were a lot of people being VERY critical of how they turned the game into a shooter. I know, because I paid attention, and was one of those people making the criticisms. I did get mixed responses to what I had to say (like anything) but it was hardly an overwhelming disagreement from the entire gaming community.
Mass Effect 2 is a rarity in games in that it managed a better reception by critics than its overwhelmingly loved predecessor. While Metacritic does not tell the whole story, the fact that one game managed a markedly better average than the other (96 versus 91) implies that the reception, at least from professionals, was overwhelmingly positive. Hell, given the number of "Best games of the year" lists ME2 appeared on, I'd say the reaction could easily be called "overwhelmingly positive". As far as fans go, I think the dramatic difference in sales between the two tells the story just fine as well (the second sold far better).Therumancer said:I'm sure it SEEMS like an overwhelming positive reaction, but then again as we're seeing EA-Bioware has this habit of trying to doctor the reception. Nobody was caught red handed which is why you didn't see as much about these allegations at the time the game was released.
I don't really buy the basis of this argument. Mass Effect was never an RPG with a lot of depth; it was an RPG with a lot of clutter. I would note that I count myself among those who deeply loved Bioware's older work; in fact, at this very moment, I have the entire Baldur's Gate saga installed so that I might play through it again (my last save is in Act 3 and was made mere days ago).Therumancer said:You also can't underestimate the "well, at least we have Dragon Age" aspect of things as well. The attitude being that with two franchises even if Bioware was being unfair, it wasn't totally unreasonable for them to turn one into a casual gaming franchise. Turning BOTH of them into casual gaming franchises however made a lot of people a lot more vocal and active. Not to mention that even the casual crowd couldn't defend "Dragon Age 2" all that much because the entire game was a sloppy mess. They did a higher quality job with "Mass Effect 2".
I think you are overestimating the number of people who felt this way. Certainly some portion of the population would qualify but I have seen no evidence that it represents a significant segment of the population and I would think the only support for such a claim would be the result of wild conjecture. I will not deny that there are people who legitimately disliked ME2 yet loved ME1; I just don't think this group represents a significant fraction of those who played the second game.Therumancer said:Also by mitigating things the "we still have Dragon Age" trend that kept a lot of rage in line with "ME2" I think scewed perceptions of the response, and made the serious RPG players seem a lot less numerous than they actually were. Most people figuring "I'll just wait for Dragon Age, and not buy any more Mass Effect if they continue this trend with this series".
Other than an instance of an employee allegedly writing a fake review, the critical response to the game was generally positive. Regardless, there was a notable decline in the critical reception and a shocking drop in user reception (the user score tracked by metacritic was cut in half).Therumancer said:"Dragon Age Rage" is notable because the reaction has been so extreme that typical damage control methods haven't been working, and have even backfired.
I am not going to sit here and answer for the various problems inherent with DA2 as the evidence supporting your argument is quite clear. However it just does not hold up for ME2. ME2 managed to garner both a better critical reception and user reception than it's predecessor. Hell, the worst review I could find of the game made the following point:Therumancer said:Also understand that Bioware has turned into a massive group of Prima Donnas. During the development of DA2, they decided to ask the community whether or not we supported the idea of them deciding to go with a single character with a single origin, rather than the full range of options in the first game. The response was overwhelminly negative, but Bioware not only decided to go ahead with their plans, but tried to present things as there being an overwhelming positive response. That POed a lot of people (me included) and probably has an effect here, and I'd imagine that their tendency to ignore feedback they don't like has a lot to do with their claims of "universally positive reception" for Mass Effect 2. We see with "Dragon Age Rage" that they obviously buy the professional reviewers due to the massive discrepency in ratings. I also think that that DA2 pissed people off to the point where those who had negative reactions decided to express them in a way it would matter, rather than just posting a message or three that would be ignore and moving on. With ME2 the opposition wasn't really all that motivated as people were being laid back and letting it go, few people thought it was worth the time to rate. I for example didn't contribute anything to the ratings of ME2 since I didn't vote on any official rankings system for it, despite not liking the changes. I didn't like what they did, but I also wasn't all that POed, in part because of my high hopes for Dragon Age, and talking to other gamers it seems a lot of people thought the same way.
Players who can look past the lack of drive, annoying decisions, and a general stripped-down, dumbed-down feeling can (thankfully) still look forward to some truly spectacular moments and unforgettable action before credits roll.
-Game Critics Review of Mass Effect 2
Given that each time they take a step away from what their traditional audience wants they improve upon sales what possible motivation could they have to cater to the tastes of people who really loved Baldur's Gate? Just take Dragon Age: Origins as an example. While it was billed as being incredibly similar to Baldur's Gate, no fan of that franchise would be willing to make that claim. One didn't need a 200 page tome to understand how to play the game and, in spite of it's presumed difficulty, the game was nowhere near as prone to murdering the party on a whim. There were fewer options for characters, fewer classes, fewer decisions, fewer items, fewer enemies, fewer spells etc. It was, simply put, a "Dumbed Down" version of Baldur's Gate. And the people loved it. Sure, some portion of the player base was incensed but they almost certainly count in the minority. Plenty of people didn't like the game but most of them made their decision on different grounds.Therumancer said:The point I'm getting at is that Bioware needs to actually understand their community, and that by only listening to opinions they like, and controlling information to create the reality they like, doesn't mean things are the way they want them to be.
The problem is that this message of fan grumblings is easily lost when, in spite of the complaints, the game sells far better than the original which has, thus far, been the case for both Dragon Age 2 and ME2. People scream into the wind about the creative bankrupcy of Call of Duty and then each new game breaks the sales records set by the previous. What reason then does Activision have to change the game.Therumancer said:I suspect that the message might have gotten through this time, because it's hard to ignore. Only time will tell what happens, but I would not be surprised if ME3 is pushed back. I doubt they will turn it into a massively hardcore RPG, but I think they are at least going to be looking for some middle ground between 1 and 2.
BloatedGuppy said:I've been playing these games since the 80's and I couldn't disagree more. This argument directly supports, for example, that Bard's Tale was a fundamentally more intellectual and sophisticated experience than Planescape Torment because the combat mechanics were tighter. CRPG's have matured and evolved as narratives in leaps and bounds. In doing so, they have become streamlined and lost much of their old number crunching complexity. This does not automatically make them worse, or stupider. It makes them different. Might they appeal to a different audience? Perhaps. Might they appeal to a BROADER audience? Apparently, yes. The future of CRPGs appears to be in storytelling, and not in managing a fantasy spreadsheet, and that's not necessarily a bad thing.Therumancer said:To be entirely honest, you ARE correct that the dumbing down of RPGs has been an issue for a long time, and it's been a long time in building up to this point. Each time it happened it was always "meh, what differance does it make, it's just a little bit" until now we're looking at things that are barely RPGs. In the case of "Dragon Age 2" vs. the first game in the series, it's not a minor set of changes, it's a pretty signfigant one. It's simply that people who were not "into" the RPG aspcts of the first game are glad to see them reduced.
The problem has never been that RPGs "don't sell" there has never been an issue with that. The issue has simply been a much more appealing market in the form of casual gamers. As each generation of games has come to pass, with slightly more approchable technology, the number of casual and mainstream gamers has increased along with it. As elitist as it is, RPGs cater to a fairly intellectual crowd, and always have, and intellectuals are a small portion of society. There is more money to be made by catering to a wider audience of people, and that can be done by dumbing them down to the point where those of average or below intelligence can understand and play them.
I'm assuming you've played MMOs, and know that they're a completely different animal than the modern CRPG. They're actually far more directly the children of the mechanic-heavy games of yore than Bioware's offerings. Go to Elitist Jerks and read about attack rotations or the theorycraft that goes into kitting out a tank. Think back on Everquest and the almost absurd level of player hostile opacity that was the user interface.Therumancer said:When it comes to RPG games in paticular there is also the MMORPG factor. That is to say that your correct that it takes a lot of work to make a decent RPG, a lot more than just tweaking a "game in the box" and adding the thematic art you want for a shooter. A lot of the old school RPG designers went on to do MMOs due to the simple fact that for a similar amount of effort they can put a game online and have a chance of making some money off monthly subscriptions. Richard Garriot for example pretty much stopped doing single player games when he launched "Ultima Online", going to "Tabula Rasa" and just now talking about going back to single player games after that failure.
As for Garriott, he had very little to do with Ultima after Black Gate, and it showed. He was already going crazy and spending all his time knocking around his castle and playing with his secret doors.
Yes, DA2 was rushed and there are some signs of sloppy or lazy design. I agree that the game had room to be better. I disagree that it was a poor offering, or that it represents a substantial downshift in complexity or quality from DA:O.Therumancer said:... and then when talking about DA2 there is the issue of sloppy game design, which is also a factor with it. That's part of my points about "The Truth" as much as any discussion of mechanics. It's not just simplification, but also doing it badly.
Eclectic Dreck said:[More to the point, why should one really listen to the fans in the first place? If you look at the trend what precisely have the been asking for? I think you'll find that, if you look closely, what they want is the old game they loved, only new. This sort of advice does little but ensure you'll be making the same creatively bankrupt game again and again and again. And I hardly think that is really what the people want.
that may be true but its still not an optionWolfy2449 said:WINRedEyesBlackGamer said:Pffffffffffft. Arrival of what? Giant, sentient spaceships that were waiting in dark space for thousands of years? We have dismissed that claim.
Mass effects reason for being a 11/10 game is written above... I love mass effect so much, its teh best
Dlc dont really take much time to download and are probably going to continue a lot, cheaper than an expansion and more profitVault101 said:*sigh* Im afraid DLC isnt an option.....dammit this seemes Like I need it
Do you replay everything every time there is a DLC?Anah said:.... so, BioWare .... are you saying that you will proceed in stealing away my time? First Dragon Age 2, which is making me replay DAO and almost every noteworthy DLC related to it -- and then you are throwing THIS at me?
How many hours of my life will you devour as I wade through Mass Effect 1 with DLC and Mass Effect 2 + DLC?
Do you have no shame?