They're not all that different really, you can be nice or be a jerk in most situations, just in Dragon Age they are laid out in a less intuitive way.
Not completly, sometimes for DA:O I want to make a joke and insult someone or insult and make a joke. At least with mass effect 2 I can push someone out a window.Hubilub said:Well. I do enjoy Shepards voice... But the descriptions of what he is about to say always seem so... vague. I can never be sure if it's supposed to be something mean or nice.
DA:O was more obvious on it.
I think I'm picking Dragon Age.
Redemption didn't let you pick and choose your protagonist though, you played as Christof and you liked it (or you didn't play at all). Vampire: The Masquerade - Bloodlines, where you could pick your clan, gender, name, etc went the silent protagonist route where everyone else was voiced, just like Dragon Age did. And Bloodlines was a much better game than Redemption.SakSak said:Voiced. It's stupid that you spend millions in creating content and can't even give a few pages worth of lines a voice-over by three or four different persons.
VtM:Redemption did that back in 2000. Every single line, voiced. And it's not like the game lacks dialogue. Silent protagonists, in a world that is supposed to be immersive, dazzle with content, be filled to the brim with people and peasants and merchants and guards yammering about how their nose itches... just makes no sense.
And if it means that every single passerby will stop throwing their generic life-stories at me, all the better. If I'm rescuing a princess, I do not want to hear how her uncles brothers fiancee is jealous of her and masterfully has manipulated the events surrounding the peasants uprising and increase in banditry to cart in assasins to the capitol to take out the guards that surround the princess and then without her guards and advisors present gives in to natural curiosity and leaves the safety of he walls whereupon she was captured.
No, what I want to hear is 'Does it really matter? You get paid, you rescue the princess from unlawful imprisonment and everyone but her uncles brothers fiancee will be happy.'
Well seeing as they had a custom voice option in charactcer creation it would be even more.Irridium said:Yes, but say they want to have voices but take the cheap way out, meaning they would have 6 voices. 3 for human, elf, and dwarf male. 3 for human, elf, and dwarf female.cheywoodward said:Actually they would need twelve as each origin has 2 gendersIrridium said:They both work for me.
I like Mass Effect's fully voiced conversations. But I also like knowing exactly what I'm going to say, a'la Dragon Age.
I can see why they didn't do it for Dragon Age though, they would need like I think 6 differant voice actors?
But like I said, either one works for me.
They could just use the same voices for all origins, but like I said, thats probably the cheapest way to do it if they chose to.
Bloodlines was a more refined and recent version of Redemption. And one of the major flaws it had was precisely the lack of a voiced protagonist. My point was that creating a voiced protagonist isn't that hard, they did it over ten years ago for a full game that had lots of dialogue. It simply requires dedication and resources to make.Gildan Bladeborn said:Redemption didn't let you pick and choose your protagonist though, you played as Christof and you liked it (or you didn't play at all). Vampire: The Masquerade - Bloodlines, where you could pick your clan, gender, name, etc went the silent protagonist route where everyone else was voiced, just like Dragon Age did. And Bloodlines was a much better game than Redemption.SakSak said:Voiced. It's stupid that you spend millions in creating content and can't even give a few pages worth of lines a voice-over by three or four different persons.
VtM:Redemption did that back in 2000. Every single line, voiced. And it's not like the game lacks dialogue. Silent protagonists, in a world that is supposed to be immersive, dazzle with content, be filled to the brim with people and peasants and merchants and guards yammering about how their nose itches... just makes no sense.
And if it means that every single passerby will stop throwing their generic life-stories at me, all the better. If I'm rescuing a princess, I do not want to hear how her uncles brothers fiancee is jealous of her and masterfully has manipulated the events surrounding the peasants uprising and increase in banditry to cart in assasins to the capitol to take out the guards that surround the princess and then without her guards and advisors present gives in to natural curiosity and leaves the safety of he walls whereupon she was captured.
No, what I want to hear is 'Does it really matter? You get paid, you rescue the princess from unlawful imprisonment and everyone but her uncles brothers fiancee will be happy.'
I'm not really sure where you're going with your 3rd and 4th paragraphs, as I have no idea how making the protagonist a character with a voice would do anything to stop NPCs from yammering on about their life story.
poiumty said:I'd give a plus to mass effect for the voice-acting, but then i have to take it all away for the annoying paragon/renegade system, the rather unintuitive speech hints and the fact that you can't fit more than 5 speech topics in one "investigate" group. Just feels limited.
DA:O + voice for the main character would be perfect. The different voices you can choose are a throwback to old stuff when few things were voiced and you used to command your party members like units in an RTS. Doesn't work anymore.
I remember that the paragon solution for a problem involving an Elcor and Quarian was threatening to break the Elcor's legs.high_castle said:Even the paragon options sounded really renegade-ish at times and broke my immersion countless times..
Exactly. I felt like the devs had an idea of how Shep should behave in ME2, while in DA:O and ME1 the player was able to define their character's...well...character.Internet Kraken said:I remember that the paragon solution for a problem involving an Elcor and Quarian was threatening to break the Elcor's legs.high_castle said:Even the paragon options sounded really renegade-ish at times and broke my immersion countless times..
That's not exactly the kind of thing I expect the "ultimate hero" to do. You'd think that would be the renegade option.
EDIT: Crap double-post. Meant to edit this into my last one.