One game did VERY well at beating that though. Diablo 2.Kelbear said:This is the typical "Second in a Trilogy" phenomenon. The second in a trilogy suffers for not being as new as the first, and lacking the punchy conclusiveness of the last.GammaZord said:**MASSIVE SPOILERS AHEAD**
Don't read ahead if you haven't finished ME2/don't care
Anyway, I felt that the plot in ME2 didn't really go anywhere. What I mean is, by the end of ME1 you've stopped the Reapers' indoctrination of the Geth/Saren, and the issue (presumably left for ME2) becomes what to do about the Reapers specifically.
But, in ME2 the Reapers indoctrinate a new species (The Collectors via the Protheans) and basically the entire game is spent stopping that problem without really advancing the more important (and IMO more interesting) issue of the Reapers. Of course, you learn that the Reapers were using the Collectors to harvest humans so they can build a Human-Reaper (lolwut?). But I don't remember it being answered why they built a Human-Reaper( maybe someone else does).
Basically, I think the Human-Reaper was supposed to be the big plot-draw of the game, but I thought it was kinda silly and unsatisfying. And, at the end of ME2 you're essentially in the same place you were at the end of ME1: prevented a Reaper-indoctrination threat and developing a plan for the Reapers themselves.
I know this is a trilogy and I wasn't expecting an all-out war with the Reapers, but I would have liked a little bit more development of the Reapers and the overall senteient-life threatening issues presented in the 1st game.
Anyway, did anyone else feel similarly afterwards, or did they like the plot, or whatever?
and,it's more than likely that I missed some important developments too.
Doesn't necessarily mean the second in a trilogy will always suck, it just has to work much harder to be special compared to the first and third.
Sure you may argue that we didn't know there was to be a trilogy back then but lets be honest, the final cutscene at the end of D2:LoD, tyreal's whole "Shattering the worldstone will have unforeseeable consequences on your world, mortal". After the worldstone had been setup all through Act 5 as all that kept the world of mortals and hell from converging.
No way you can tell me that game did not have a punch to it