Mass Effect 2...seriously, wtf?

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sephiroth1991

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cerebus23 said:
While the ending was no where near as epic as me1, aside the very last shot of your ship staring down a gigantic reaper fleet, it sets up the third act of the trilogy rather well and i think number 3 will be mind blowing epic, with that reaper fleet vs the rest of the galaxy how could it not be epic. I wonder who is pulling the strings behind the reapers tho, seems there is more to it than just them.
The problem i see with the ending is how are they going to imperment you fighting them, unless they add space combat it will fill pritty anti-climatic if you just do what you have done before by goin to diffrent places and investigating them.

I bet it will end with you chooseing to send out a virus or somethin' to kill the reapers or chooseing to make peace.

OT:The only problem i have with ME2 is they make people appear more strong than they are in gameplay e.g. they show Jack take down two big mechs but when it comes to the game she can't do that type of shit.
 

Abedeus

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GloatingSwine said:
Abedeus said:
3. OVERHEAT BUG!! I think I had to reload at least half of my fights in ME1 because I overheated a weapon and it didn't go down, ever. And I had to quick-save and quick-load so often, I might as well could bind them to my mouse's side buttons.
That's what happens when an enemy uses Sabotage on you. Switch to a different weapon, the first one will take a good 30 seconds to a minute to cooldown.
Well yeah, people waste about 2 years on such a simple thing... I guess that every single enemy in the game, including Biotic enemies and Husks, had Sabotage. Or that you could get the overheat bug by simple shooting and overheating normally, out of combat.
 

Booze Zombie

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I do miss having an inventory, not the inventory from the first game, but an inventory, plus customising your weaponry was a lot of fun in the first game, so I miss that, too.

The gameplay has been refined, ammo scrounging is annoying, the story had some plot holes when it comes to relation with the first game, but nothing's perfect, so I ain't complaining.

Really, all I could hope for Mass Effect 3 is that they give you your inventory back, unlimited ammo/more ammo for non-heavy weapons and more weapons and armour to mess around with, maybe some options with your cybernetics making you more "convincing" in conversation, too.
Glowing red/blue eyes, anyone?
 

GloatingSwine

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Abedeus said:
Well yeah, people waste about 2 years on such a simple thing... I guess that every single enemy in the game, including Biotic enemies and Husks, had Sabotage. Or that you could get the overheat bug by simple shooting and overheating normally, out of combat.
Having completed the game seven times, I'd think I would have run into that, if it happened to people other than you.
 

gl1koz3

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thebobmaster said:
Character depth was dropped in ME2? I don't really agree with that. I mean, did you try talking to your crew? Sure, it doesn't develop their characters much in the main quest or just the loyalty quest. But if you actually take the time to consistently talk to them, they are realistically developed and quite complex.

In my opinion, the characters from the first game were party members, but little more. In the second game, they were supporting cast.
If I'd argue, we'd be on different pages. Yes, they fill you up with all kinds of unrelated crap, but there's no meaning to it from the plot perspective. The things kinda branch, branch and branch, but never go resolved much (aka, lack of depth, thus no significance, as OP describes).

ME1 is a lot more focused, thus the story structure is absolutely clear.
 

Manji187

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Ninemanec said:
Now, on to business.
Indeed...

Heh, there is plenty of stuff "wrong" with ME2 without comparing it to Mass Effect 1.

Epic story?
Only if one doesn't read any sf/ fantasy books.

Deep characters?
Just cuz they're chatty and have relatives doesn't mean they're automatically interesting and authentic.

Also, apparently going on a dangerous quest with Shepard to save the universe is an offer they can't refuse...literally. How plot conventient that they want to help and stick around till the end. And what are they doing when not on some mission? Does Grunt just stand around all day staring straight ahead? Is Miranda "filing reports" all day?

When you start looking out for tropes...you'll find the game riddled with them.

http://tvtropes.org/pmwiki/pmwiki.php/Main/Tropes

one example: "Cutscene Power To The Max"

http://tvtropes.org/pmwiki/pmwiki.php/Main/CutscenePowerToTheMax

Isn't Jack super badass when you first meet her? Taking out a couple of YMIR mechs in a flash of fury. Guess what...she can't do that awesome shit anymore.

And there are a lot more...
 

Abedeus

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GloatingSwine said:
Abedeus said:
Well yeah, people waste about 2 years on such a simple thing... I guess that every single enemy in the game, including Biotic enemies and Husks, had Sabotage. Or that you could get the overheat bug by simple shooting and overheating normally, out of combat.
Having completed the game seven times, I'd think I would have run into that, if it happened to people other than you.
Maybe you played it on Xbox by any chance? I completed it about 3 or 4 times, always had the problem, sometimes sooner, sometimes earlier, but I did a research on the forums and apparently even the 1.02 patch failed to fix the bug.
 

gl1koz3

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FieryTrainwreck said:
A lot of people will the inventory, item, and skill systems in ME1 were shoddy and tedious, and they'd be right. That doesn't mean it was a good idea to purge these systems entirely from the sequel. If all of the guns feel same-y, you shouldn't eliminate the variety of firearms. You should make finding and managing new weaponry more rewarding. If the inventory seems unwieldy, you shouldn't completely remove the system. You should streamline it. And the skills? I don't know why they turned it into Mass Effect for dumbies...

Anyways, they took the easy road and simplified almost every aspect of the game until you're left with basically a third person cover-based shooter with extremely modest character development and lots of dialogue/story. That's a decent recipe for success, to be sure, but it can absolutely leave many fans of the first game in the lurch.
They could've fixed 99% of the problems just by automatically converting items with worst stats to omni-gel. Instead, I was scratching my head in the absolutely dumb-ass abomination of inventory revamp. Hell, it works kinda bugged now. I get ~5 second black screens between character selection and inventory selection screens before missions (start getting it after few of them). Double fail.
 

Bob_Bobbington

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I don't see how the inventory was that bad. I really enjoyed using different weapon add-ons to create different feeling weapons. Sure, the base weapons feel same-y but the weapon add-ons are what make the weapons what you want (like a one-shot, explosive rail gun with a scope attached). The armour also felt as though it did more than just "be there" with bonuses that you could change depending on what you expect to face on the mission where as in ME2 the armour parts are few and far between and fucking expensive. Then of course the Role-playing, stat appointing part of the game play got cut down to the bare basics. Don't get me wrong, they are both good games with their own downsides, but I just preferred the customisation provided in the first one compared to the strictly cookie cutter standards in the second. Also, linear weapon upgrades are not fun.
 

Leviathan_

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I really enjoyed both and I just wish that people would stop comparing the first and second one.
 

GloatingSwine

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Abedeus said:
Maybe you played it on Xbox by any chance? I completed it about 3 or 4 times, always had the problem, sometimes sooner, sometimes earlier, but I did a research on the forums and apparently even the 1.02 patch failed to fix the bug.
Ahhh, you're a PC gamer. Surely you're used to half assed QA by now?
 

Species5618

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gmaverick019 said:
thebobmaster said:
Character depth was dropped in ME2? I don't really agree with that. I mean, did you try talking to your crew? Sure, it doesn't develop their characters much in the main quest or just the loyalty quest. But if you actually take the time to consistently talk to them, they are realistically developed and quite complex.

In my opinion, the characters from the first game were party members, but little more. In the second game, they were supporting cast.
this.

and ALOT of people complained about the inventory menu from the first game..it took me about 20 minutes to get used to it and figure out everything about it but i know a good 3-4 people who hated it, there are a ridiculous amount of shit you pick up, alot of it utter useless, and the menu itslf wasn't entirely user friendly, so bioware took a different approach to it and turned it more into a gameplay and story/character game rather than an rpg with customization

i can agree that they are both different games, but for character wise i really got to know my characters alot better in the second one than in the first one..that could just be me though..

and besides the ending of the firts game, i think the plot and story during the main game of the second built up lot better than the first game
I was going to write a long post about what i like and dislike about the game, but this guy said it all.
 

AboveUp

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Manji187 said:
When you start looking out for tropes...you'll find the game riddled with them.

http://tvtropes.org/pmwiki/pmwiki.php/Main/Tropes
Are you being serious here? Saying that the game is using tropes, thus it's bad?

http://tvtropes.org/pmwiki/pmwiki.php/Main/TropesAreTools?from=Main.TropesAreNotBad

Tropes are not bad things, at all.

As for this whole thread, I find it funny people have become so nostalgic for ME1 in so quickly. They've blinded themselves to see that they're giving ME2 negative marks for the exact things that were already present in the first game.
 

DazBurger

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Brad Shepard said:
I just want to say Tali is the best charecter in that game, Garrus is 2nd, and Shepard is 3rd, im mad i had to sell this game ><
Iv never really likes Tali, even went so far to get her killed on mah 2. play though :p

Im torn between Garrus and Wrex my self.
 

Abedeus

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GloatingSwine said:
Abedeus said:
Maybe you played it on Xbox by any chance? I completed it about 3 or 4 times, always had the problem, sometimes sooner, sometimes earlier, but I did a research on the forums and apparently even the 1.02 patch failed to fix the bug.
Ahhh, you're a PC gamer. Surely you're used to half assed QA by now?
Oh, you are a console gamer.

Enjoy your games' life-extending mods. Oh, yes, I did it.
 

Limzz

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I completely agree. It's as if they dumbed down a game which wasn't too smart to begin with. For me the biggest loss was the lack of all the gear.
 

Darth Caelum

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Wizzie said:
I think the lack of urgency is what kills that game in my opinion.

There is no real sense of danger or anything overwhelming to overcome, I never once thought I had to prepare for an epic battle.
Which was a problem and disappointing.

I sent my laptop away for repair once I'd gotten to the Omega 4 relay, when it returned I'd lost my save point and I couldn't be bothered to drag myself back through a pretty linear game.
I may revisit it in a few years, maybe.
Well. In the BEGINNING, yes. No Urgency whatsoever.
However, near the endpoint, the Developers go ahead and do the Mass Kidnapping thing. First Play, I swallowed my decency so I could get everything ready to enter the Relay. In my Opinion anyway, they did good on the Urgency in the last part.
Urgency during the entire game however, breaks it for me. I HATE games like those. So, urgency was fine for me.
 

GloatingSwine

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Abedeus said:
Oh, you are a console gamer.

Enjoy your games' life-extending mods. Oh, yes, I did it.
I've never really been enamoured of mods, even before I dumped the PC as a serious gaming device. If they were good enough to compete in the real world, they'd release as real games (Y'know, like Half Life did, which started life as a Quake mod).
 

HijiriOni

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I pretty much hate all the changes to ME2. Ammo limits are stupid when you came from having unlimited ammo but a heat gauge. Having to hump walls every 5 seconds because your shield is as fragile as glass got old real fast, and this is true even on casual difficulty. Mission zones can't be revisited after you complete them, which is probably the worst thing. They basically tried to play the "Let's make this game like Halo" crap that ruins every other FPS game.

I also hated that you couldn't leave a mission mid-mission, if you wanted to come back later and level up some before proceeding further. Or if you chose the wrong characters for the mission because you just happen to like using 2 characters only.

I can't complain about the addition of heavy weapons, and I don't even mind ammo limits for those, but when I had 60% (or whatever the highest cooling rating was) in ME1 on my assault rifle and fully upgraded accuracy and damage I could run circles around things maintaining perfect aim without ever suffering overheat so it wouldn't really have impacted the game to have heavy weapons at all with ME1s leveling system.

Story and Depth all felt great to me though, I kept playing the game solely for it as combat wasn't fun anymore, just one annoying wall hump session after another until "Mission Complete"
 

Hoplon

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I Tend to fall in to the "Liked ME2 more than ME1" category, mostly because they got rid of the horrible inventory and over abundance of weapons/armor/mods.

What I thing it fell down on was not making the upgrades you got more visible, I mean you did a lot of upgrading that you couldn't really see, which made it hard for people to notice where their effort was going and it was the same for most of the ship ones too.

That aside it smoother to play and more focused (not so many side quests that were all text and no real interaction) and it made the character arcs of the companions a lot less laborious to get to.