Mass Effect 2: The Drudgery of Scanning

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Eumersian

Posting in the wrong thread.
Sep 3, 2009
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I got Mass Effect 2 shortly after it came out. I will at this point state that I truly adore this game and any criticism is intended to be constructive.

After my brother had been playing it for a while he informed me that the incredibly frustrating Mako excursions were replaced with something less exasperating. As I learned about the importance of minerals and my unending quest for wealth, I set out to get as many resources as I could. I hadn't done a single mission for DAYS. I sat there scanning planets, hoping to come across rich deposits on even the least desirable planets (this is how I came discovered the "probing Uranus" easter egg). By the time I had scanned entire star clusters dry of resources and I had about 300,000 Ir, 200,000 Pt and Pd, and maybe 50,000 Eezo, it finally struck me, THIS IS INCREDIBLY BORING.

I expected that I didn't need any more minerals, so I stopped. Much to my surprise, I DID eventually need more minerals. By that point, I had been totally burned out of mineral scanning, that I'm lucky I had already made all of the Normandy 2's necessary upgrades or I wouldn't have successfully beaten the game.

I can only theorize a few reasons as to why this mechanic was left in the game. Perhaps BioWare was already in so deep and kept by the motto: "Anything's better than the Mako". Perhaps the playtesters only tested the scanning minigame long enough to see if it was functional, not necessarily fun. Regardless, if anyone has any other theories, please post them for the amusement of the rest of us.

Even so, I feel like there has to be a way around this, and I think if we all come up with some ideas and possibly "flesh" them out, we could come up with something far more functional.

Here are some of my ideas:

1. I think that possibly the quickest and easiest solution would be to make the amount of time required to circumnavigate whichever orbiting body be directly correlated to its size. For example, the biggest planets could take as long as it does now, and successive smaller planets proportionately less. I simply find it a tad illogical that it takes the same amount of time to scan around an asteroid as it does a gas giant. This could also mean larger and more frequent spikes on smaller planets, making a more psychologically rewarding experience.

2. Bear with me for this one. Imagine, if you will, a game of chance. An asteroid rich in dense metals would probably have more iridium and platinum than palladium and eezo. Consider the aforementioned example planet for the following points. You would still have probes, but instead of the scanner have a list or something, of the different elements for which you can scan. Let's say that the planet has a lot of iridium, a decent amount of platinum, some palladium, and not very much eezo. Next to each element's name on the list would be a percentage chance of discovery. In this case 70% for Ir, 50% for Pt, 30% for Pd, and 5% for Ez. The player would then launch a probe to try and discover the selected element, and of course a dice roll would be in effect. I'm thinking that the amount of each element acquired by each probe would be directly related by how rich the planet is (deposits of over 1,000 for rich planets; typically no more than 100 for depleted planets). I don't know. I think this could work, but may also be a little too simplistic.

3. Possibly my most radical (or conservative depending on how you look at it) idea would be to bring back the Mako. Before you grab your pitchforks and light your torches, hear me out. This would simply correct some of the annoyances of Mako driving, and bring back the old exploration mechanic that I thought was cool in theory. First off, get rid of the mountains. The Mako had a nasty habit of operating like a turd on wheels, and making players pathfind around (and sadly enough over) incredibly obnoxious mountains simply created frustration. This could be corrected by limiting the area to hills, or at least nothing jagged. Second, make the explorable area for the Mako a whole lot smaller. I personally hated it when I would angrily work my way over a mountain, find my long-sought-after deposit of minerals, hatefully work my way over a similar mountain, and find nothing. Limiting the area would greatly reduce the frustration caused by endless trekking about a given landing zone only to find squat. Another advantage to a smaller landing area would be that more focus could be put on the environment itself. This means that the zone would have more life and look more picturesque and less like the same textures copy-pasted at different angles for a few square miles.

Anyway, I think if we all work on this issue, we come up with something truly incredible and intuitive. Also, keep in mind that these are simply my thoughts. If you think differently, you don't need to be angry and tell me how stupid I am. I get enough of that from my older brother.
 

Kikosemmek

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Nov 14, 2007
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I think the way you did it makes it all the more boring. You just went on a mining tangent, and wasted your time with some of the worthless planets. That's bound to be boring, because your were playing "Mine the Planet" for days. That's ridiculous.

The way I did it (I rarely ran out of resources) is I explored every system I visited for specific missions. I omitted "moderate" and "poor" planets. Because I did this periodically, I was always getting a decent stream of resources flowing in, and I never had to be extremely bored about it. Actually, it was kind of nice- a calm intermission between playing those missions on Insanity.
 

PDizzle418

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Mar 6, 2008
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I think they should have added better upgrades to the normandy making it easier to scane for minerals.

they could ahve made it so the planet could even tually be color coded, with each mineral have a color code or at the very least increase the size of your scanner and have a small arrow that point to the center of the mineral once you find it

just make it easier to find minerals worth using a probe on

seriously spend 15 probes on a planet and ahve 4 more planets to mine when the fuel depot is in another system is just the mot depressing thing ever




also, prioritize your upgrades for your second play though find which characters your going to use and upgrade their stats don't waste time upgrade moridin or grunt if you aren't going to use them
 

ThePlasmatizer

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Sep 2, 2008
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The mining game...how I loathe it.
Bioware worked so hard on the pacing of the game to make all the action, missions and dialogue flow together and always keep the player interested, until its brought to a crashing halt by forcing them to indulge in monotonous mmo-style item gathering to succeed.

My perfect solution would be if the planetary exploration was brought back which would not only give players something more interesting to do it would also increase Mass Effects scope. What I mean is after removing the exploration the Mass Effect universe seems smaller than ever with the lack of planets to explore. However instead of the Mako an aircraft (maybe the shuttle) could be pilotable so the player can cover terrain quickly,effortlessly and painlessly, as an added addition it would be good if all mineral deposits were marked on maps as well so we are searching blindly.
 

Woodsey

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Aug 9, 2009
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I mined a couple of planets in between each major mission and

only Mordin and Zaeed died

What would make you think you need to mine so much?

EDIT: Its getting quite funny how much people are banging on about this - clearly this is a sign that it was really an amazing game for most, yet they're still whining about the tiniest element of gameplay.
 

dududf

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Aug 31, 2009
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I LIKED the mining... simple, kinda fun...

Mind you, I'm easily amused...

I just mined for a half hour, and I was good. Also starting with 50k of each mineral is helpful.
 

Poomanchu745

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Sep 11, 2009
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I actually didn't mind the scanning the first two playthroughs. However, I am now on my third playthrough and its kinda getting old really fast. Although im not really sure if the MAKO was a better solution. TBH, they both kinda suck and hopefully they come up with a good solution for the last game.
 

Amarok

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Dec 13, 2008
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You playin' 360 or PC? 'Cos on the PC the curser moves so much faster and you can gather up them tasty minerals in mere minutes.

Of course, it helps that I used the internet to determine which planets have the best hauls of what mineral.
 

almostgold

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Dec 1, 2009
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Don't have ME2, not planning on getting it, but I loved the mako. I honestly didnt see people's problem with it. I thought it was fun to just land on a planet and explore in my rover, jumping over ridges and stuff.
 

desaaron777

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Jun 25, 2009
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to be honest i only play this game a night when i have time to smoke a bowl of you know what

so it doesn't really bother me to much but it is pretty repetitive having to do the same thing over and over
 

desaaron777

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Jun 25, 2009
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Amarok said:
You playin' 360 or PC? 'Cos on the PC the curser moves so much faster and you can gather up them tasty minerals in mere minutes.

Of course, it helps that I used the internet to determine which planets have the best hauls of what mineral.
im playing on pc and it fills slow to me
 

Altorin

Jack of No Trades
May 16, 2008
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I found the whole resource thing a little annoying.. I didn't like that you couldn't profit from mining... you could only use it for upgrades. I've heard of people who spent all their money on probes and wasted hours of their life not to have enough credits to buy the upgrades to use the mountains of resources they had accumulated.

I also didn't like that there was no indication that a planet would have the elements you needed, even by reading the description. Need Eezo? Good luck with that. Just search around until you happen across an Eezo rich planet... there are relatively few of them. Need Platinum? Ha! It's not as rare as Eezo, but if you're class depends on it (like for Sniper Rifle Upgrades), then you are going to be stuck farming forever.

I also worry about Burnin on my TV. I sometimes see worrisome shadows and hue changes that trouble me, and I know having a brightly lit unmoving planet in the same place on my screen for hours and hours can't be good for my screen.
 

felltablet

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Nov 12, 2007
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With the rest of the game streamlined, mining for resources does seem outdated and out of place.

However, certain planet types are specific for certain elements.
IE: post earth planets = EZero
I ONLY ONLY, I repeat ONLY mined 'Rich' planets. That was all. I easily purchased every available upgrade and constantly had an excess of resources.
In every mining scenario I did less than a minutes work.

I am, however, on a PC. Using an analog stick for this process must be incredibly tedious.
 

Theron Julius

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Nov 30, 2009
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Yar I gotta say that the scanning was the only thing that was legitimately bad about the game (It's probably gonna get a shit ton of scorn from Yahtzee).

They need to:
tell you what elements are on a planet (make it easier when you specifically need one element)

Not make planets suddenly have equal surface area when you zoom in (indeed, an asteroid shouldn't takes as long to look over as a gas giant)

Give you more per probe (It shouldn't take strip mining 5 planets to make my assault rifle shoot a bit straighter!)

Make the god damn scanner go faster (In the last game you could find anything you needed by a quick planetary scan, but somehow on the more advanced and upgraded Normandy it takes 20 minutes just to find a few chunks of metal! And that's even with the speed upgrade!)

Other than the scanning it was probably one of the best games I've ever played.

Edit: Btw how did you run out of resources? I've only used somewhere around 100k of each element (excluding eezo) and I have barely mined half of the available planets. Though, this is my second play through, so I started with an extra 50k for everything...
 

Veret

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Apr 1, 2009
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almostgold said:
Don't have ME2, not planning on getting it, but I loved the mako. I honestly didnt see people's problem with it. I thought it was fun to just land on a planet and explore in my rover, jumping over ridges and stuff.
I'm told the xbox version of the MAKO had worse controls and a few really bizarre glitches. On the PC version (also known as "the good version"), it's just a decent vehicle with a lot of boring missions attached to it.

OT: If you're bored of scanning, just put on some music--much as I love Tricia Helfer, there's really no need to listen to her saying "probe away" for the millionth time. Granted, the fact that you have to do something to entertain yourself while playing the game means Bioware has entirely missed the point, but at least you won't burn out like you described.
 

Jandau

Smug Platypus
Dec 19, 2008
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Eumersian said:
While the mineral scanning is the weakest link in the game, what you did was simply stupid. I don't mean to offend, but if you spent DAYS strip-mining resources off of every planet in the game then all you did was waste time and credits. You can acquire enough resources for every upgrade in the game in about an hour, maybe a little more if you start without the 50-60k extra for importing a character.

You entire huge post is made a bit silly by the fact that you are essentially whining about your inability to adapt to a game mechanic...
 

SpireOfFire

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Dec 4, 2009
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we should've been able to just push one button, and instantly collect ALL resources on that planet.

seriously, mining for resources in this game was THE WORST IDEA EVER. god, i'd take the mako any day over this bore.
 

kommunizt kat

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Jul 8, 2009
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Am I the only guy here that actually has fun scanning? no seriously its like trading spice in spore or grinding it is repetitive work that promises just compensation for me...