Dragon Age was 15 gigabytes, no?And why on Earth would BioWare need two DVDs - that's over nine gigabytes of capacity - for one single game?
Don't really know what the hell you're saying. yeah, if a game uses procedurally generated content you can fit it in a lot less space: because there's virtually no game actually there. It'll also likely suck a lot more too. You mention it like a minor concession but that's a very important point. Unless you're saying all modern games should be procedurally generated.Two discs does not equal more content, just more bloat. Two discs means poorly made! It means it's stuffed with pre-rendered, non-interactive cutscenes most likely. If that's the sort of 'content' they're on about then no thanks, I'll just go and buy a couple of films on DVD for much less money and play games that celebrate the actual game part of themselves.
Back in 'the day' (whenever that is) developers just used to make the existing hardware do more. Look at classics like Elite, a whole universe on a single floppy disk. Ok so it was procedurally generated but still, that's a lot of 'content' for a small storage capacity.
Also, you can't "push" technology in the way you think. you can put so much data on a disk, that's it. If you need more, you make a new type of disk, but it's not a fucking box. You can't cram in more data then it was meant to hold.
The fact is the only place to make concessions is on the games side. that is, make the game smaller. Now, do you know that the only reason ME2 needs 30gigs is because of uncompressed cutscenes? Well, seeing as ME1 had virtually no pre-rendered cinematics, I'd say you're just a fucking know-it-all doomsayer with a silly grudge against RPGs.