Mass effect 3 cannon ....wtf guys?

Recommended Videos

Emperor Nat

New member
Jun 15, 2011
167
0
0
As far as I'm aware, Rule of Cool applies to videogames. They put it in because it's awesome, regardless of whether or not it requires minor retcons to bits of fluff text in the last game.

However.

It is spelt "Canon".

A cannon is a large weapon that shoots big holes in things.
 

JimmyC99

New member
Jul 7, 2010
214
0
0
Neocavo said:
ok lets get this straight...i like mass effect...ive pre ordered number 3 and i enjoy the shit out of the CGI trailers bioware keep releasing. BUT I noticed something in their latest full length CGI trailer....the SR2 Normandy doing a bombing run flanked by Turian and Alliance fighters.

For starters.. in mass effect 2, it was clearly stated that SR2 model of the Normandy was not rated for atmospheric flight due to hull pressurizing and weight distribution. but it was shown in the trailer doing a bombing run? (2:37)

Second.. as cool as it looked having Turian and Alliance fighters flying next to each other...Where were the Turian capital ships? ground units? not to mention...Turians, besides Garrus, don't really like humans?

http://www.youtube.com/watch?v=eBktyyaV9LY&feature=related

looking at the wiki, i think it cant, or couldn't land on some planets, it goes to ilium and docks there, so maby its just high pressure planets, or highly magnetic ones
 

DionysusSnoopy

New member
May 9, 2009
136
0
0
From what i can tell the SR2 has been back in the hands of the Alliance military so it is possible that the military made some alterations between the games. Also the Turians viewed us (humans) as juveniles in the first game compared to some species the human race hasn't been exploring the galaxy for very long and as someone pointed out above they are condescending. Also for most of ME2 being in the Terminus systems which i believe are outside of Citadel controlled space it is quite possible a lot of politics, alliances, trades, wheeling and dealing (getting the picture) that isn't mentioned that helped strengthen Human-Turian relations.
 

-Ezio-

Eats Nuts, Kicks Butts.
Nov 17, 2009
348
0
0
normandy lands on Illium in ME2. clearly it can fly in an atmosphere. maybe just not on heavy grav worlds.
 

getoffmycloud

New member
Jun 13, 2011
440
0
0
Because most people myself included don't have the whole mass effect codex memorised and frankly don't care
 

Bara_no_Hime

New member
Sep 15, 2010
3,646
0
0
Neocavo said:
For starters.. in mass effect 2, it was clearly stated that SR2 model of the Normandy was not rated for atmospheric flight due to hull pressurizing and weight distribution. but it was shown in the trailer doing a bombing run?
... except that the Normandy does atmospheric flight all the time in ME2. Particularly if you use the Hammerhead (from the Firewalker DLC). There's a really memorable moment when the Normandy saves you from an erupting volcano by flying low to pick you up.

As I understood it, the Normandy SR2 has trouble landing, not doing atmospheric flying. In the demo, the Normandy hovers slightly above the ground when picking up Shepard - as if actually landing would be a bad idea. Possibly because of the Reapers, but it might be that whole SR2 isn't really designed to land thing.

Alternatively, as someone pointed out, the SR2 has had further upgrades since ME2. Apparently the Alliance "took it apart and put it back together again" since the last game. Maybe they were like "this thing can't land? fuck that!" and fixed the issue?

-Ezio- said:
normandy lands on Illium in ME2. clearly it can fly in an atmosphere. maybe just not on heavy grav worlds.
Ah, right! I knew there was another, non DLC atmospheric landing I remembered. Illium was it. There's still a docking cradle in that instance, so as far as I remember we never see the SR2 actually land on, you know, the ground, but that's certainly in atmosphere.
 
Apr 28, 2008
14,634
0
0
Bara_no_Hime said:
Neocavo said:
For starters.. in mass effect 2, it was clearly stated that SR2 model of the Normandy was not rated for atmospheric flight due to hull pressurizing and weight distribution. but it was shown in the trailer doing a bombing run?
... except that the Normandy does atmospheric flight all the time in ME2. Particularly if you use the Hammerhead (from the Firewalker DLC). There's a really memorable moment when the Normandy saves you from an erupting volcano by flying low to pick you up.

As I understood it, the Normandy SR2 has trouble landing, not doing atmospheric flying. In the demo, the Normandy hovers slightly above the ground when picking up Shepard - as if actually landing would be a bad idea. Possibly because of the Reapers, but it might be that whole SR2 isn't really designed to land thing.

Alternatively, as someone pointed out, the SR2 has had further upgrades since ME2. Apparently the Alliance "took it apart and put it back together again" since the last game. Maybe they were like "this thing can't land? fuck that!" and fixed the issue?
Wait, but what about when it landed on Illium (think that's the name? Get it confused with The Old Republic's "Ilum"), the planet you get Thane and Samara?
 

Bara_no_Hime

New member
Sep 15, 2010
3,646
0
0
Irridium said:
Wait, but what about when it landed on Illium (think that's the name? Get it confused with The Old Republic's "Ilum"), the planet you get Thane and Samara?
I already edited to include that landing. There is a docking cradle... I have no idea if that matters or not. ^^;;
 

deathbydeath

New member
Jun 28, 2010
1,363
0
0
you sound surprised that the lore is inconsistent. are you sure you're played Mass Effect 2, or at least version I played? Also, the Mako's are for dropping people out of ships, not for driving straight into a zombie horde. And hammerheads don't have much armor and shielding, so flying them straight into a war zone is stupid. It's nice the mako's weren't forgotten, though.
 

Bara_no_Hime

New member
Sep 15, 2010
3,646
0
0
Neocavo said:
notice that human space is meant to be almost as large as the entire citadel space? yet the Turians have the largest fleet and apparently are the only ones aloud to have more than one ship with a rail gun? or the simple fact that human space isnt classified as citadel space, even though we are on/are the council?
It was that way in ME1. The Council spends half the game bitching about how Humans have colonized a huge area of space - larger than any one council race - and in a non-citadel controlled area. If you look at the ME1 map, the human controlled space is almost as big as all of Citadel space combined. And, no, our space doesn't count as Citadel space - because we don't want it too. It's human space, damn it.

I mean, it used to be Baterian space, but they weren't doing anything with it, and fuck the Baterians anyway. :p Jerks.

Ahem. Anyway, yeah, that is exactly the same map we've always seen - except that in ME1 we couldn't see the Terminus side of the map, and in ME2 we couldn't see the Earth side. In both, we only could see bits of Council space. However, if you put ME1's map with ME2's map, it looks just like the demo multiplayer map.

Edit: Oh, almost forgot...

Also, humans are the only race that plops 10,000 people down on a planet and calls it a colony. See Feros or Eden Prime.

Asari colonies number in the Billions. See Illium.

The Turians have a large fleet, but only claim a few systems near their planet for colonies. Those colonies have large populations and strong military defense. Most of their massive fleet patrols those areas keeping their homeworld and colonies safe.

Therefore, human space looks big, but is actually sparsely populated. On the other hand, Citadel space looks small, but is densely populated.
 

The Heik

King of the Nael
Oct 12, 2008
1,568
0
0
Neocavo said:
ok lets get this straight...i like mass effect...ive pre ordered number 3 and i enjoy the shit out of the CGI trailers bioware keep releasing. BUT I noticed something in their latest full length CGI trailer....the SR2 Normandy doing a bombing run flanked by Turian and Alliance fighters.

For starters.. in mass effect 2, it was clearly stated that SR2 model of the Normandy was not rated for atmospheric flight due to hull pressurizing and weight distribution. but it was shown in the trailer doing a bombing run? (2:37)

Second.. as cool as it looked having Turian and Alliance fighters flying next to each other...Where were the Turian capital ships? ground units? not to mention...Turians, besides Garrus, don't really like humans?

http://www.youtube.com/watch?v=eBktyyaV9LY&feature=related
Actually from what I remember in ME2 that had more to do with the Normandy landing (pun not intended). The SR1 could actually rest on it's own superstructure, while the SR2 was to heavy to do it. It could still fly in the atmosphere, like with the Hammerhead missions and Illium. It just couldn't actually touch the ground if it needed to without damaging itself, thereby requiring mid-air/stellar refueling or floating docks (again, like on Illium).

As for the Turians hating humans, that's not true. Granted the political relations are still a bit frosty considering the whole first contact war, but they are still technically allies under the Citadel scope, so they would come to each others aid should things go belly up. And I think the Reapers are a big enough "belly up" moment to warrant that.

Finally the reason why no Turian Capital ships are seen is that ships that big really can't go into the atmosphere. They'd rip themselves apart the minute they did because they are simply way too heavy to do it, unlike frigates which are light enough not to break a proverbial hip maneuvering. The Capital ships would most likely resign themselves to bombarding the Reapers from orbit or by keeping more Reapers from actually making landfall.
 

RJ 17

The Sound of Silence
Nov 27, 2011
8,687
0
0
Gerishnakov said:
RJ 17 said:
I wanna see how going through the games making 100% Renegade choices will play out in ME 3.
Everyone you speak to who isn't human just says "FUUUUUUUUUUUUUUU".
:p I've come to notice that already...really it's like playing a whole new game for me, I've never experienced any of this content before (since I've never played a game with the Council dead). Really having a great time with it.
 

SweetLiquidSnake

New member
Jan 20, 2011
258
0
0
Why must people nitpick so much, all these haters will be the loudest most obnoxious defenders of the game once it comes out.

Like did you ever notice in that insignificant scene in ME2 when Miranda was holding a pistol in her left hand, then later in another insignificant scene she was using her right? LIKE OMG!! TOTAL CONSPIRACY! WHY MUST BIOWARE ALWAYS SCREW UP OH GAWD.... -_-
 

Bvenged

New member
Sep 4, 2009
1,203
0
0
1. The Normandy enters many atmospheres in MW2 when you dock on planets. Also in the pre-release official lore the alliance grounded Shepard and whilst Shepard was on earth they examined the Cerberus upgrades and added a few more themselves. You can take that as a fact [http://masseffect.wikia.com/wiki/Normandy_SR-2#Mass_Effect_3].

2. As for Turians? They dislike the humans but by no means hate them as a species. They don't like the idea that a species in space for less than a century is now a powerful and respected military and political influence in the galaxy when it took them hundred of years. But the species by no means outright hates humans. This is the end of the galaxy and the main story, as far as we know, is Shepard going around recruiting species to your fight for Earth, now it is ground zero for the Reaper invasion. It wouldn't surprise me if you could recruit the Geth based on your decisions on ME2.
 

Aerosteam

Get out while you still can
Sep 22, 2011
4,267
0
0
God damn it. Another Mass Effect 3 thread. What is the OP complaining about now? The canon? Seriously?

For starters, it's a trailer. CGI. Probably made by someone who isn't BioWare. Meaning they might not follow everything that is in the Mass Effect universe.

The Normandy has landed in an atmosphere before. Does Illium come to mind? Or how about the numerous times the Normandy has had to fly up close to the ground to pick up the Hammerhead in the Firewalker missions?

When Shepard left Cerberus and went back to the Alliance, the Normandy was given upgrades and a new paint job.

In the beta for Mass Effect 3, the Normandy did a bombing run on what was believed as some reaper facility. This was shown months ago.

Also in the demo, the Normandy was pretty close to the ground, close enough that Shepard can jump inside it. And it's only now that you notice the Normandy isn't meant to do that?

It could be anyone of these reasons. Where does it even say that the Normandy isn't meant to fly in atmosphere anyway?

Lastly, who gives a shit? Oh, right, you. You shouldn't anyway.

The majority of my recent posts are on Mass Effect 3 threads. I only post on them to tell the OP that the complaints should just stop. Mentioning something not worthy to give a shit about gets no one anywhere.
 

boag

New member
Sep 13, 2010
1,623
0
0
RJ 17 said:
boag said:
2.- I dont remember Turians hating humans, just being condecending to them, if anything its humans that are butthurt from the first contact war and what not.
:p Actually you can get the Turians to hate you...at least most of them, anyways.

All you have to do is load up an ME 1 character in which you let the Council die. Apparently, out of all my ME 1 playthroughs, I only did that twice...and one of those characters evidently got deleted. But I noticed something: I hadn't played ME 2 with a character that killed the Council, so that's what I'm doing now. Also haven't beaten ME 2 on Insanity, so I'm doing that as well.

But it's kinda fun, I'm almost glad I waited this long before bringing my 100% pure Renegade to ME 2. Some of the conversations you have are massively different since the council is dead. For instance: the Turian that runs the weapon shop on the Citidel isn't all friendly, happily telling you about the adventures you can go on through the company. He, quite frankly, really doesn't like humans...because "they only strike when their prey is weak. That's why they left the Council to die."

:p But yeah, this playthrough, as I said, is 100% Renegade. Despite how I know for a fact that I never picked Udina for the Council seat, I went ahead and changed that decision at the beginning of ME 2 when they're asking you the questions. I wanna see how going through the games making 100% Renegade choices will play out in ME 3.
Thats an interesting twist, i havent played a 100% Renegade Shep, I always end up saving the council for some odd reason.
 

JamesStone

If it ain't broken, get to work
Jun 9, 2010
888
0
0
Janus Vesta said:
The SR2 is fully capable of atmospheric flight, you use it to dock on Illium and to deploy the hammerhead. It can't land and it's too big to maneuver near the ground so it can't do drop offs like the SR1, hence you use the shuttle.

Tuis thread is over, hands down. This guy just said what I was going to say and explained everything. No need to keep posting folks.
 

Kushan101

New member
Apr 28, 2009
138
0
0
I don't get what all the hate for ME 3 is at the moment. ME 1 and 2 have been nothing short of excellent - I personally cannot wait to see how the trilogy ends.
 

RJ 17

The Sound of Silence
Nov 27, 2011
8,687
0
0
boag said:
That's how I was. Every playthrough, even if I made the Renegade "big decisions", I would always save the council because I like the ending, it's kinda a "neutral-evil" ending in that the Council says "We realize now that what the galaxy needs is someone like you...someone that'll tell everyone to go f' off because it takes a person like that to get the job done" or something along those lines. But yeah, I only had one playthrough in which it was pure renegade and I'm now really glad I did, I can't wait to see how playing pure Renegade will make ME 3 different than if you played pure Paragon.