boag said:
2.- I dont remember Turians hating humans, just being condecending to them, if anything its humans that are butthurt from the first contact war and what not.

Actually you can get the Turians to hate you...at least most of them, anyways.
All you have to do is load up an ME 1 character in which you let the Council die. Apparently, out of all my ME 1 playthroughs, I only did that twice...and one of those characters evidently got deleted. But I noticed something: I hadn't played ME 2 with a character that killed the Council, so that's what I'm doing now. Also haven't beaten ME 2 on Insanity, so I'm doing that as well.
But it's kinda fun, I'm almost glad I waited this long before bringing my 100% pure Renegade to ME 2. Some of the conversations you have are massively different since the council is dead. For instance: the Turian that runs the weapon shop on the Citidel isn't all friendly, happily telling you about the adventures you can go on through the company. He, quite frankly, really doesn't like humans...because "they only strike when their prey is weak. That's why they left the Council to die."

But yeah, this playthrough, as I said, is 100% Renegade. Despite how I know for a fact that I never picked Udina for the Council seat, I went ahead and changed that decision at the beginning of ME 2 when they're asking you the questions. I wanna see how going through the games making 100% Renegade choices will play out in ME 3.