Mass Effect 3 "Change The Ending" Petition (almost certainly spoilers)

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Korten12

Now I want ma...!
Aug 26, 2009
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LastGreatBlasphemer said:
[A lot of games do that, in fact, no matter what I did in Mass Effect 2, I didn't seem to have any control over who lived and who died. In fact, I also spent the entirety of Final Fantasy VIII being the biggest dick I could possibly be, didn't change the ending at all.
Isn't it nice that the entirety of the game is null and void just because the ending didn't meet your expectations?
What... YES Your choices changed who lived and who died. If you got to know your squad mates, choose who did what they lived or died. YOUR CHOICE MATTERED. Hell then the fact that you can keep the Collector Ship or not.

Also in most games YOU DON'T HAVE CHOICE. If this was a game with no choices, fine then the ending is more understandable... BUT the game is all about choice, thus choice which has effected ME1/2 endings should effect how ME3 ended.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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Oh, and PS: while I can understand people's frustration with the ending(s) to ME 3, I do think it's rather hilarious that the fans are making a petition for a new ending. :p
 

Knight Templar

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Dec 29, 2007
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SajuukKhar said:
You are aware one of the biggest themes of the series was how the Mass Relays/citadel network were tools used by the reapers to control technological and societal evolution down a path they chose?
Without the Reapers this is not only no longer a problem, but also no longer true. The reapers are not going to kill us so whats the problem? There's no trap in it anymore.


Not destroying the relays makes no sense given the themes of the game, and would mean that the current races, and any future races, would still be stuck down the reapers dead-end chosen path for the galaxy.
It was a dead-end because they killed us, that will no longer happen, we can develop beyond what they intended, as we already have.

BUT what makes it EVEN WORSE is that now the galaxy has become willing slaves to a slave master that is dead.
Wait a moment, how does using the Mass relays make us slaves? Should we abandon all spacefaring technology simply because the reapers came up with it?
You would have us stay on a single world or at best system because in the past it was all a trap centered around the citadel, a trap that has been nonfunctional for over 50 thousand years?
Because somehow using this tech makes us a slave? We are already outside the Reapers plans, using the relays will not change that.
Yeah the reapers are bad, but that's no reason to be a Luddite.

This is kindof why I don't see any point in controlling the reapers, if we win we will already be beyond them, there will be nothing to gain from controling them. except the whole no mass realys thing.
Also there is NOTHING that prevent the races from rebuilding and making their own Mass relays and thus allowing for a game set like 1,000 years later.
We have no idea how to make a relay, and we would first need to be able to cross such vast distances to make something that goes anywhere, we cannot do that.
Maybe if we could study the relays, we could make our own like the Protheans did.
Huh?
 

SajuukKhar

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Sep 26, 2010
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KingofMadCows said:
How would it be different if the races built mass relays on their own?

Not to mention the fact that they're already going down that path since they still have mass effect field technology, which was developed because of tech left behind by the Reapers. The only difference is that instead of starting over with the pinnacle of Reaper technology, they're starting over with more primitive Reaper tech.
The same way it is different that the true Geth are building their own Dyson sphere body and the heretic's were supposed to be just given one.

They were both aiming for the same goals, except one did it on their own time with their own strength and the others were just given it.

It isn't the destination that matters, but the path taken there. One who is just GIVEN something becomes dependent on it, they stay in ignorance of what it is they are given because since they didn't build it they can never fully understand it, and it makes them slaves to whoever gave it to them because, due to their ignorance, they can't or wont make more of it.

We can see the races blindness in how The Asari laughed off people who wanted to make their own Mass relays, they are so complacent and stagnant due to their expectation that the mass relays always will just be there that they are closing themselves off from possible technological paths and improvements.

Civilization was beyond redemption the second they started using the Mass relays and made their civilization dependent on it. Killing the reapers doesn't change that, it just maks them dependent to a giver who is no longer around.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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Korten12 said:
LastGreatBlasphemer said:
[A lot of games do that, in fact, no matter what I did in Mass Effect 2, I didn't seem to have any control over who lived and who died. In fact, I also spent the entirety of Final Fantasy VIII being the biggest dick I could possibly be, didn't change the ending at all.
Isn't it nice that the entirety of the game is null and void just because the ending didn't meet your expectations?
What... YES Your choices changed who lived and who died. If you got to know your squad mates, choose who did what they lived or died. YOUR CHOICE MATTERED. Hell then the fact that you can keep the Collector Ship or not.

Also in most games YOU DON'T HAVE CHOICE. If this was a game with no choices, fine then the ending is more understandable... BUT the game is all about choice, thus choice which has effected ME1/2 endings should effect how ME3 ended.
The thing is, though, that your choices DO matter, they just play out in a way we're not used to seeing since this is the final chapter of the story. Where as the consequences in the previous games showed up in the latter games, you get to see the consequences of your choices first hand in ME 3. You literally write history throughout the course of the game.

You get to see first hand what happens if you decide to cure the Genophage or not: you either bring unification to the Krogan or you doom them to extinction. You also get to see first hand what happens between the Geth and the Quarians depending on how you resolve that situation. Since there's no more games in Shepard's story, you see the consequences of your actions play out before you.

Like I said in my previous post: I agree that some more closure would have been nice, something like
RJ 17 said:
the ending to Dragon Age where you get to read about how all your choices ended up playing out...what happens to the dwarves, the elves, the mages, etc.
But, in the end, you still see the consequences to your actions throughout the course of playing ME 3.
 

KingofMadCows

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Dec 6, 2010
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SajuukKhar said:
KingofMadCows said:
How would it be different if the races built mass relays on their own?

Not to mention the fact that they're already going down that path since they still have mass effect field technology, which was developed because of tech left behind by the Reapers. The only difference is that instead of starting over with the pinnacle of Reaper technology, they're starting over with more primitive Reaper tech.
The same way it is different that the true Geth are building their own Dyson sphere body and the heretic's were supposed to be just given one.

They were both aiming for the same goals, except one did it on their own time with their own strength and the others were just given it.

It isn't the destination that matters, but the path taken there. One who is just GIVEN something becomes dependent on it, they stay in ignorance of what it is they are given because since they didn't build it they can never fully understand it, and it makes them slaves to whoever gave it to them because, due to their ignorance, they can't or wont make more of it.

We can see the races blindness in how The Asari laughed off people who wanted to make their own Mass relays, they are so complacent and stagnant due to their expectation that the mass relays always will just be there that they are closing themselves off from possible technological paths and improvements.

Civilization was beyond redemption the second they started using the Mass relays and made their civilization dependent on it. Killing the reapers doesn't change that, it just maks them dependent to a giver who is no longer around.
So I guess the Hiigarans should have invented hyperspace technology on their own instead of reverse engineering Progenitor technology. And that everything that happened in Homeworld 1 and 2 were stupid because the Hiigarans didn't really earn any of their accomplishments.
 

PinochetIsMyBro

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Aug 21, 2010
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Just beat the game not five minutes ago.

I liked the ending. I wish it were happier, but I understand why it wasn't. Good stuffs. Catalyst-being was retarded though, just going to pretend that my Shep hallucinated that.

Also who cares what happens to the Geth now. My bro-geth is gone ;_;
 

TsunamiWombat

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Guess what: BioWare have the right to do ANY ending they want. If they thought that a downer ending was the best way to end the series, then that's what they thought, and NO-ONE ELSE has ANY RIGHT to tell them to change it. No-one. Anywhere. Ever.
Fallacy. Creators indeed have the right of creation and domain over their works, however in any story told there is a Reader/Writer contract.

The Reader-Writer Contract
by Chawna Schroeder

Each time someone picks up a novel an unspoken contract is made between the reader and the author. The reader offers to suspend his disbelief, to give up his precious time, and to place his fragile trust in the hands of the authors.

But time, trust, and a suspension of disbelief are not free; a reader wants something in return. So what is it that a reader expects from the author?

- That the author will treat him as intelligent. We have brains and they do work. So don?t say everything or open every door. Hand us the keys and let us figure out how to unlock it ourselves.

- That the story will fulfill the conventions of the genre the novel claims to be. If it is a mystery, there better be a puzzle that needs solving.

- That the rules will not change and the author will play by the rules he sets up. If in the world created birds can swing but not fly, we better not see flying birds halfway through.

That in a similar way, the style of the first page will be the style of the whole story. Is the first scene a humorous incident? Then the author has promised humor throughout the whole.

- That an emotionally satisfying experience will be given. While great prose is appreciated, a great story is a must.

- That there?ll be good ending, a primarily source for an emotionally satisfying experience. A multitude of errors will be forgiven if a great ending is provided. And what qualifies as a great ending? The release of tension that come from the sense of rightness, the feeling that this is the way things should?had?to be, whether bittersweet or happily-ever-after.

- That the author will not deceive the reader. An author can mislead a character and therefore the reader, but the truth must be there and twists properly foreshadowed so that a reader can look back and say, ?Duh! Of course, that?s what had to happen. Why didn?t I see that coming??

That the flip-side of that will be true?all foreshadowing will be fulfilled. Or as is talked about in playwriting, if there?s a gun on the wall, it?d better be fired before the end of the act.
Bioware has not fulfilled their end of the contract, I am fully within my rights to be upset over this.
 

SajuukKhar

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Sep 26, 2010
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KingofMadCows said:
So I guess the Hiigarans should have invented hyperspace technology on their own instead of reverse engineering Progenitor technology. And that everything that happened in Homeworld 1 and 2 were stupid because the Hiigarans didn't really earn any of their accomplishments.
Actually the Hiigarans DID develop their own hyperspace technology.

The cores allowed for far-jumping, which amounts to a super-hyperspace.

Beyond that yes I do think that they should in time make their own far-jump cores. If you recall the far-jump cores being these rare thing that no one really understood how to copy are what caused the Hiigarans to abuse it and become exiled, they caused the war with the Vaygr, they caused the Bentusi to become arrogant, believing that they could protect the entire galaxy, which led to the great galactic wars that nearly ending life in the galaxy, and countless other untold death.
.
.
Also there is a giant difference between the hyperspace cores and the Mass relays, in that the Mass relay system was designed specifically to limit the technological development of the races, the hyperspace cores were not, different situations in near entirety.

In fact given the existence of the Eye of Aarran, the far-jump cores were made to help races if anything.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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It's not self-entitlement or 'stupid'.

The fans aren't asking for an ending they deserve. They're asking for an ending that Mass Effect deserves.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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MiloP said:
S

I'll start by saying that I haven't played ME3 yet,
Perhaps you should, before making blanket criticisms of others.

If you'd spent 3 games, 100+ hours building up your character, collecting war assets and trying to do every sidequest and story choice right, the game constantly goading and hinting at you that you're doing it all the right way... you too might feel a little miffed at the end when it all means nothing.
 

isometry

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Mar 17, 2010
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Isn't it obvious that they will sell better endings as DLC? I would hope EA fans knew by now that they don't give you the full ending at launch, just a teaser to hook you for future DLC.
 

random281

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SajuukKhar said:
You are aware one of the biggest themes of the series was how the Mass Relays/citadel network were tools used by the reapers to control technological and societal evolution down a path they chose?
That wasn't really a theme of the Series, that was foreshadowing to the big reveal of the first game and possibly the second game. Sovereign tells you that when you speak to him on Virmire, prior to the big reveal on Ilos. He's explaining the trap to you because he doesn't think you'll be able to figure out his plan in time to stop him.

The entire point of the trap is divide the forces of the galaxy and pick them off one by one rather then get involved in a giant battle, where they could possibly lose large amounts of reapers. Rather then every ship packing an internal Mass Effect generator, they rely on the external relays the reapers can control. It also promotes expansion of civilization and population, which is essential to creating more reapers.

You'll notice the reapers completely abandoned the Tactic after the first game. The Reapers and Cerberus had full control of the citadel and could easily have just turned the relays off again to prevent the fleets from reaching Earth.

SajuukKhar said:
Not destroying the relays makes no sense given the themes of the game, and would mean that the current races, and any future races, would still be stuck down the reapers dead end cosen path for the galaxy.
It wasn't a dead end path, it was just engineered to create a period of time when Galactic Civilization would be vulnerable to Reaper Invasion. The Protheans, for example, were in the middle of developing their own version of the Relays when their civilization was wiped out. The reapers didn't make plans for any civilization past when they would be destroyed, they wouldn't need to. Their Strategy was to create vulnerability and exploit it.

The destruction of the relays, given that information, only serves as a reset button for galactic Civilization. The races of the Galaxy will have to redevelop the technology, reconquer their territory, rebuild their empires. New races are given a chance to rise and flourish, it changes the dynamics of galactic politics.

In other words, the only reason it was done was to give the developers a clean slate to work with if they choose to continue using the IP.
 

Phlakes

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Mar 25, 2010
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...You have got to be kidding. This has taken internet butthurt to ridiculous heights. People are fucking petitioning because the last five minutes of a game weren't what they expected? I mean, by all fucking means speak your mind, but a petition?



Really, this has to be a joke. I refuse to believe this isn't a joke.
 

SajuukKhar

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Sep 26, 2010
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Actually Sovereign says that the citadel and mass relay network were ALSO used to control technological evolution down a path that they chose. they were put in place so that organic life would base their technology off of the reapers technology which makes it easier for the reapers to destroy them because they know how the races technology works

The Mass Relay's control over races technological and societal evolution works regardless of if The Reapers are there or not.

As long as the mass relays still stand the galaxy will continue down the path the reapers set out for them, which is a dead end one. Killing the reapers but not destroying the Mass relays only means the races of the galaxy are still slaves to the reapers path, but what makes it worse is that they are now slaves to a slave-master who is dead.

Also it severely limits the different technological paths that the races could have taken.

If we are able to beat them why should we constrain our technology to thier paths and their limits?
 

madster11

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MiloP said:
Guess what: BioWare have the right to do ANY ending they want. If they thought that a downer ending was the best way to end the series, then that's what they thought, and NO-ONE ELSE has ANY RIGHT to tell them to change it. No-one. Anywhere. Ever.
Except for every single person who buys their products and supplies their f***ing wages.
 

SajuukKhar

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Sep 26, 2010
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madster11 said:
Except for every single person who buys their products and supplies their f***ing wages.
that is like saying everyone who pays for a movie should be able to tell the directors how it ends....... which is BS.