Mass Effect 3 Classes

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TheEndlessGrey

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Sep 28, 2009
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I played through ME1 with every class, but ended up preferring the Infiltrator for higher difficulty replays. Same with ME2, only this time I preferred the Soldier switching between sniper rifle and machine gun. As much as I like the idea of the Vanguard in both games, I just can't ever get into it, and giving up my own combat potential just never works for me so no Adept, Sentinel, or Engineer other than my self-imposed mandate of trying them once. It's not that I can't get into the tech and biotic powers, I just prefer to have them manually activated from my squadmates while I lay down covering fire. This way I can pick and choose what powers I bring on a mission, while always being guaranteed of having solid firepower on my team.

Edit: Plus, it's a fairly universal truth that overwhelming firepower is a viable solution to any problem.
 

soren7550

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Dec 18, 2008
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Sticking with soldier. Roslyn was a soldier in ME1 and ME2, and that's not gonna change this time around. With the right squad, you can easily mop the floor with any problem as a soldier. (ME1 was Kaidan and Wrex, ME2 Miranda and Grunt worked for me)

Besides, Revenant + Inferno Ammo= Galaxy Saved.
 

Lilani

Sometimes known as CaitieLou
May 27, 2009
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All I know is I picked Infiltrator and played through the whole ME3 story demo, and I was never given a sniper rifle. I had a shotgun, pistol, assault rifle, and some other weird-ass gun but no sniper rifle. So, Bioware, tell me. Where the fuck did my sniper rifle go?
 

The_Lost_King

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Oct 7, 2011
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how do you activate the online part of the demo?

I have played soldier, vanguard, and adept. I wasn't a big fan of the soldier, but mostly because i didn't have a revenant to mow down everybody. The vanguard was cool but I kept dying. I was fine in me2, maybe its because i was playing on easy in me2. The adept was fun in the demo. I was kinda pissed when i was given an assault rifle and a shotgun. It increased my cool downs by a lot. other than that it was the best class. I actually decided to go back and try an adept in me1 and am loving it. I usually prefer the combat oriented classes because I always forget about my powers but now I am loving it.
 

Shock and Awe

Winter is Coming
Sep 6, 2008
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The Vanguard is better than ever now that I can choose my weapons. The Charge is still sweet and shockwave is different but still good. Nova is interesting but huge risk/reward going on there, and like many others, I love the biotic falcon punch.
 

sage42

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Mar 20, 2009
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The_Lost_King said:
how do you activate the online part of the demo?
You would have needed to get the online pass from Battle Field 3 or wait till the 17th, I dunno when on the 17th but that's what it said on the Bioware site.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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sage42 said:
RJ 17 said:
This is Mass Effect, if you're not throwing technical fireballs or warp hadukins, you're not having fun.
This may be the best comment relating to Mass Effect I've ever heard.
:p That's because it's true. And I'm not ashamed to admit that every time my Adept throws out a warp ball that will detonate a large impact (i.e. on a biotic barrier, someone's armor, someone being pulled, etc) I always shout HADUUUUUKIN!

TheEndlessGrey said:
"Soldier class kicks ass."
I do agree that pound for pound, if you're looking for a one-man wrecking crew, Soldier is the way to go. But it's like I said in my previous post: for me they're just not fun. You get guns and special ammo...that's about it.

I prefer something more flashy. Something that actually requires thought. I'd argue with your point about squad selection only being important if you're a soldier by saying if you go to any mission without a good squad setup then you're going to get boned. For instance, I knew that Shockwave ripped up Husks and so does Incineration Blast...so on my most recent playthrough of ME 2 I took Jack and Mordin to Freedom's Progress (mission where you first fight the collectors) expecting them to be a big help during the last part where you're holding your ground by the defensive towers. Yeah, they did alright for that part...but in the actual fighting against Collectors on the way to that part I got my ass handed to me...quite thoroughly. Personally I found that if I gave Miranda and Thane the Heavy Warp ability, Collectors officially became a non-threat, and I play an Infiltrator.

:p What I'm saying, though, is that you say you like relying on your squad for powers, but you also like doing most of the work yourself. My point is that that's essentially what your squad is there to do no matter what class you pick, they're there to cover up the shortcomings of your class. Their powers aren't as strong as yours, nor are their weapons, however if you pick the right squadmates to mix with your class, you can be nigh unstoppable no matter what class you pick.

Aerosteam 1908 said:
Offworlder said:
AS much as every says about it, Imma stick with being a Solider, I don't have the strategic mind to use any other class.
I agree. I don't really care much for the powers other classes have, all I did in Mass Effect 2 was equip the appropriate ammo type for my assault rifle and fired away while under the effect of adrenaline rush. Really simple, just the way I like it. All this complicated power stuff is for the squad members.
:p See the above response. I can understand and respect your desire for just wanting a straight up soldier. It's a badass and you really don't have to worry about too much. But my thoughts on the matter have already been expressed:
RJ 17 said:
This is Mass Effect, if you're not throwing technical fireballs or warp hadukins, you're not having fun.
Now, having completed new playthroughs of ME 1 and 2 with my FemShep, time to go do so with my MaleShep. :p
 

The_Lost_King

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Oct 7, 2011
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sage42 said:
The_Lost_King said:
how do you activate the online part of the demo?
You would have needed to get the online pass from Battle Field 3 or wait till the 17th, I dunno when on the 17th but that's what it said on the Bioware site.
Thanks, can't wait till the 17th then.
 

twistedheat15

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Sep 29, 2010
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Nfritzappa said:
Charge -> Nova -> Shotgun
-> Repeat

The vanguard may be overpowered now but its great.
No no, its charge > shotgun > falco punch! In multiplay I fully up'd my charge and only took one weapon. Now I get my power back so fast and punching perks boost its dmg so almost nothing short of a barrage of enemies can stop you. Yes, vanguard is broken in a beautifully satisfying way.
 

Erttheking

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Don't really have a preference, though in multiplayer I've only really used soldier and engineer so far.
 

Zydrate

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Apr 1, 2009
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Meh. Infiltrator is my primary class, and it didn't give me a sniper rifle, so I didn't get the fullest of the gameplay.
 

molester jester

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Sep 4, 2008
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The last few times i tried the online part of the demo it told me i did not have permission to use it yet, anybody have similar problems ?

But anyway the single player part seems a lot better, however i am annoyed by the back up roster and the lack of mordin or wrex.
 

Jake0fTrades

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Jun 5, 2008
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I only tried playing as the Sentinel, Soldier and Infiltrator. Those are the only classes I've ever really had a feel for.

Playing on Insanity, I was really disappointed with the nerf on Tech Armor, it's still a playable class, but I'm used to abusing the f*ck out of that power.

The soldier is exactly the same as it was in ME2, with the addition of grenades, this class is still the go-to class for anyone who is either new to the series, enjoys simple, brute-force tactics, or just doesn't have the imagination to creatively use the powers given to other classes.

Tactical Cloak has a higher duration in ME3 than it did in ME2, however the damage bonus seems to have been lowered as well. While playing the Infiltrator, I found it quite entertaining to post Garrus and Liara on one end of the battlefield while I run straight behind the enemy with a shotgun and force Cerberus to fight on two fronts.

Now, I need to finish making my perfect ME play-through, so if you'll excuse me...
 

Zydrate

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Buchholz101 said:
Now, I need to finish making my perfect ME play-through, so if you'll excuse me...
I need to get on that myself. I can do ME1 in ~10 hours (6 or so omitting all the side stuff), though ME2 will take a little longer.
 

Jake0fTrades

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Zydrate said:
Buchholz101 said:
Now, I need to finish making my perfect ME play-through, so if you'll excuse me...
I need to get on that myself. I can do ME1 in ~10 hours (6 or so omitting all the side stuff), though ME2 will take a little longer.
Times like this I wish I didn't have a life.
 

Worr Monger

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Jan 21, 2008
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My main is a Soldier... I still find it to be very fun.

Though I think Vanguard is a close second... I love getting up close and wrecking shit up.

I have yet to play Sentinel or Engineer.... Kaiden was a Sentinel.....WAS....
 

Freechoice

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Zhukov said:
RJ 17 said:
Bah, Sentinels have always been a crap-class if you ask me. Being able to use biotic and tech abilities is nice...too bad you don't get any good ones from either.
Sentinels were at their best on the harder difficulties where all enemies have the extra layers of protection. A sentinel is the only class that can handle all three kinds of shields. Also, tech armour was extremely useful if used correctly.

RJ 17 said:
Vanguard was fun in ME 1, but apparently I was too retarded to understand how Charge worked in ME 2, as I could charge into combat just fine, it was the "charge back out when things get too dicey" that I could never get to work...namely because (at least as far as I could tell) you had to be targeting an enemy in order to execute Charge...which means that warping back to the cover the rest of your party is behind isn't an option.
Yeah, it was easy to charge in and get messed up in short order.

My favoured tactic was to get the area-of-effect version of the charge ability, charge into a clump of enemies, sending one flying (ideally over a cliff) and staggering the rest, shotgun and melee the survivors, then call in abilities from my squad (say, a shockwave from Jack and a concussive blast from Grunt) to cover my arse while I run for safety.

Also, charging partially recharges your barrier and causes even shielded enemies to stagger. This makes it useful in emergencies, even at point blank range.
Charge was what made Insanity tolerable. Charge, melee, shoot, panic for cover until charge cooled down and then run for cover again. The alternative was to play any other class and wait for your shields to be depleted by the sand the bullets were kicking up. I didn't bother with squadmates unless I ran out of ammo and needed to finish bitches off.