Now I will admit I'm enjoying the game, but seriously. WTF is up with the changes made from ME2 to ME3? Even though I did find the second game pretty easy, the way Bioware has tried to ramp up the difficulty is pretty awful. Some by choice and others not, and others obvious bugs Bioware should have taken care of. Anyways, here's my list of gripes. Now, I like a good challenge, I've beaten Dark Souls nearly twice, but the mechanics I'm finding here are just fucking awful and cheap.
-Getting shot while in cover...honestly, ever since I noticed this horrible feature in Kane and Lynch 2 (coming for that game you can see just how bad it is), it's been turning up everywhere else. I mean the game is already riddled with enemies types that rush at you to get you out of cover. Who in there right mind decided this is what the game was missing, and get the fuck out of here with that "enemies in higher position-" crap. It was a horrible idea in K&L2, and its down right offensive to see it in a game of this caliber.
-Insanely high health husks are back......You know one enemy that really pissed me off with the second game, those damn slow moving husk that I had to empty three fully loaded weapons to take down just one (and they always come in twos). Well in this game they're back, and they're the brutes. Now them alone I can still manage. But I've noticed that ranged enemies tend to continuesly keep spamming along with these brutes, and getting shot while being chased around by krogan husk is really a bad combination. And the fact that the brutes are really good at never allow you to stay a second in cover... I guess I should complain about that though, it's not like cover is important in this game since you can fucking still get shot behind it....>><<
-Zombie husks can still stun you.....every damn game these days has to have a zombie enemy where 50 low health mobs rush at you as you run around backwards taking pot shots at them. Now once again the second game was also guilty of this, and I can't fucking believe it's back here. Once again these husks can stun you, and when you have 50 of them on your ass, being stunned allows the rest to catch up and chain stun you to death not allowing you a second to move. But this time, its almost as long as freakin cut scene....seriously fuck you Bioware....>><<
-Stealth is crap......I mean it doesn't work! Get close enough and they still know you're there. I find nothing more annoying than going stealth just to be tackled by a brute a second later. Now I get it, even though they can't see you they can hear you if you're close enough. Well a feature like that works in stealth games, but not here when that second of invisibility really comes in handy as an infiltrator.
-Power misfiring.....You remember in ME2 when you'd be in cover and you'd try to use an ability of yours or of a squad mates, and even though you have the target in site it would still hit your line of site? Well, it was a bug in that game and it's back in this one....WTF!
-I just revived the fucker and now he's down again.....Yeah you're friendly AI still sucks....thank you....>>
And finally my favorite gripe of all.
-Let's roll instead of doing what I want to do.....You try to go into cover, you roll. You try to revive a squad mate up close, you roll. You try to pick up an item you roll. You try to open a door, you fucking roll. FFS Bioware, it was annoying enough that in Gears every ability was just about attacked to the B button, but at least theirs worked! I mean I try to get into cover, I roll, and then when I do get in cover, I get shot, and when I'm not getting shot behind cover there's five sorts of close range enemies closing in on me a mile a minute, and when I try to take them out quickly I find them with a health bar a mile fucking long, AND WHEN I TRY TO STEALTH TO GET AWAY......Bioware, seriously, fuck you! XP
-Getting shot while in cover...honestly, ever since I noticed this horrible feature in Kane and Lynch 2 (coming for that game you can see just how bad it is), it's been turning up everywhere else. I mean the game is already riddled with enemies types that rush at you to get you out of cover. Who in there right mind decided this is what the game was missing, and get the fuck out of here with that "enemies in higher position-" crap. It was a horrible idea in K&L2, and its down right offensive to see it in a game of this caliber.
-Insanely high health husks are back......You know one enemy that really pissed me off with the second game, those damn slow moving husk that I had to empty three fully loaded weapons to take down just one (and they always come in twos). Well in this game they're back, and they're the brutes. Now them alone I can still manage. But I've noticed that ranged enemies tend to continuesly keep spamming along with these brutes, and getting shot while being chased around by krogan husk is really a bad combination. And the fact that the brutes are really good at never allow you to stay a second in cover... I guess I should complain about that though, it's not like cover is important in this game since you can fucking still get shot behind it....>><<
-Zombie husks can still stun you.....every damn game these days has to have a zombie enemy where 50 low health mobs rush at you as you run around backwards taking pot shots at them. Now once again the second game was also guilty of this, and I can't fucking believe it's back here. Once again these husks can stun you, and when you have 50 of them on your ass, being stunned allows the rest to catch up and chain stun you to death not allowing you a second to move. But this time, its almost as long as freakin cut scene....seriously fuck you Bioware....>><<
-Stealth is crap......I mean it doesn't work! Get close enough and they still know you're there. I find nothing more annoying than going stealth just to be tackled by a brute a second later. Now I get it, even though they can't see you they can hear you if you're close enough. Well a feature like that works in stealth games, but not here when that second of invisibility really comes in handy as an infiltrator.
-Power misfiring.....You remember in ME2 when you'd be in cover and you'd try to use an ability of yours or of a squad mates, and even though you have the target in site it would still hit your line of site? Well, it was a bug in that game and it's back in this one....WTF!
-I just revived the fucker and now he's down again.....Yeah you're friendly AI still sucks....thank you....>>
And finally my favorite gripe of all.
-Let's roll instead of doing what I want to do.....You try to go into cover, you roll. You try to revive a squad mate up close, you roll. You try to pick up an item you roll. You try to open a door, you fucking roll. FFS Bioware, it was annoying enough that in Gears every ability was just about attacked to the B button, but at least theirs worked! I mean I try to get into cover, I roll, and then when I do get in cover, I get shot, and when I'm not getting shot behind cover there's five sorts of close range enemies closing in on me a mile a minute, and when I try to take them out quickly I find them with a health bar a mile fucking long, AND WHEN I TRY TO STEALTH TO GET AWAY......Bioware, seriously, fuck you! XP