I have no words to describe my complete and utter disappointment in Bioware right now. I actually had to find a forum and register, something I have never before done, so that I can try.
In my real life I have lost friends. I have lost family that I dearly loved suddenly and without being able to say goodbye. RPGs like ME3 are about escaping reality to a place where you have control and where if you work hard enough and make the right choices you can make everything turn out all right, where the character that becomes an avatar of your emotional investment in that escapist world gets to be happy, even if you do not.
I've loved Bioware since Knights of the Old Republic and I've played Dragon Age(1and2)and ME 1and2 about five times each. I don't think any other single player RPG's stand up to the Bioware makes.
I played through every ending until 4AM with the hope that one of them, just one of them, wouldn't feel hollow and abbreviated. Bioware should think back to Dragon Age: Origins and the end seqeunce of that game. At least if you die in that game you get the little text boxes that tell you how you're decisions had long term impact. You find out what happened to your companions and the people you infulenced, giving you a bittersweet satisfaction.
The end of ME3 just plain old sucks: you die, the Mass Relays get destroyed trapping people apart and destroying the possibility of interaction between civilizations and species that was so key in the series, and to top off all that crapyness, your crew is stuck on some uncivilized planet somewhere. And that freaky weird synthesis option, holy crap man. I get the feeling that was supposed to be the "best" ending, but it just seems like the ultimate loss to me. Preserving synthetic life is one thing (the Geth, EDI) but fusing all forms of life into one... it feels like a loss, and desperately un-Shepard. The other two options at least follow standard renegade vs. paragon ideals. The synthesis thing just feels like the ultimate win for the Crucible Child AI-Thing.
Beyond that, the end sequence of the game doesn't necessarily make sense. I had Kaiden with me in that final assault to the citadel where you wake up half dead with everyone around you dead or dying, yet in the post crash sequence with joker et al. there he is, alive and completely unscathed by the attack that maimed Shepard. That's a continuity glitch if ever I saw one.
I loved ME1 and ME2, I waited desperately for ME3. In fairness, it was an epically great game, with everything coming together from the previous games and the gameplay was great, character interactions were the best I've ever seen, weapon customization, etc. was awesome. But that ending- and let's face it, they're all basically the same- was so depressing and unsatisfying. It had creepy Sci Fi overtones with the Crucible AI and lacked any kind of strategy that many of us were hoping for. The choices we could make for peace and unity between the peoples of the galaxy are utterly invalidated by the three choices at the end and the destruction of the mass relays! All the work, all the effort that goes into an RPG like this to shape the game into the ending that you want on a monumental (galactic in this case) scale...and then we get this awful, awful ending.
I get that this game is about a war, and war is death and sacrifice and pain. We lose Mordin, and Legion in scenes that break our hearts, and planets like Palaven ans Thesia, but this ending is creepy, emotionally devastating and wrong. I loved this series. It had overtones of hope and perseverance through out, it had important moral ideals that you just don't see outside of Science Fiction and RGPs.
I know that the people at Bioware will likely never read any of the postings that we have put on this forum, but it needs to be said anyway:
"Bioware, you have failed us in a fundamental way. You created a beautiful piece of playable art, one that is more emotionally moving that much literature and many films. But you forgot one of the core values you established in the Mass Effect Universe: genuine control. In the end, the world of decisions you created was an illusion, and the game was as linear as the RPG's of the past. You left us with an ending that presented only the illusion of control. You left us only one hollow fate. BE ASHAMED, THEN MAKE IT RIGHT."