erttheking said:
Which brings me to the root of my problem. Why did it have to destroy the relays? Why couldn't it be enough to kill the Reapers but not destroy the Relays? Why did we have to shoehorn that in? Galactic civilization is destroyed, countless people are stranded away from the rest of their species, the lack of travel and communication will lead to economic collapse, many people starving because they can't get the levo or dextro food that they need because of their location, wars may break out, the Krogan in the galaxy are stuck on the planets that they're on and the Genophage has been cured, so they're going to run out of space REAL fast, and god knows where all the people in orbit above Earth are supposed to go or what they'll eat. Also, the Geth get killed, EDI is dead, I went to the trouble of getting the Quarian homeworld back and now they'll never get to see it again, and Garrus and Tali will probably starve on that planet that they're on.
This ending is chock full of Fridge Horror, this is why I hate it so much, especially when we were promised a definitive happy ending. This is the best ending the game has to offer and it is not happy.
Well this about it, when the Catalyst shoots off that wave of energy to hit the relays, that's a power that is effectively overloading and converting the energy from one form (the FTL energy boost for extra fast space travel) and changing it to (Insert 1 of 3 types of conversion energies here). The energy is changed and expelled by the Mass Effect Relay, using up all the energy that was built into the relay, causing it to destabilize and fall apart.
I personally think it was interesting to have a destruction in terms of Bioware's decision of the Mass Effect Relays, but then again, it does make sense, if you are to live without the cycling of the Reapers, then you should live without any influence of the Reapers.
Galactic Civilization will still exist, just not as confined as before, instead of settling in mostly uninhabitable places across the Galaxy, species will have to rely on settling only within their means.
The thing about the krogans is that they will have to evolve to become less fertile (sorta like how the genophage acted but naturally). In the 2nd game it was discussed how uplifting the krogan was bad because they hadn't evolved past their angry and need for war, which allowed for high breeding numbers so they could constantly fight.
In terms of the Quarians, we don't know if their entire race was at the fight, when you talk to Tali after completing the mission, she talks about how people on Rannoch are learning how to farm, and integrating geth into their suits to help with immunization. So we could easily assume that the entire Quarian race isn't at the battle.
feeqmatic said:
1- if the point of the gaurdian/catalyst etc is to maintain organic life by culling it whenever it reaches a certain point, why did it not destry the relays eons ago if that seems to be the "only way" that this society will set its own destiny.
The point of the Catalyst is to prevent organic life from creating synthetic life that ends up destroying all organic life. They basically decide that 50,000 years is long enough for the species that were not culled to have gotten to the point of developing AI. And if you had to cull the life of advanced species, it would be easier to have a road map that details exactly where they should be settling, otherwise there could be so many hiding spots out there in the galaxy.
feeqmatic said:
2- How could an ending that would clearly lead to the death and struggle of several main characters and entire races (as stated from the quoted poster) be seen as palatable for even the "good" ending.
Because it would be good in terms of seeing the earth simply being destroyed, or not having the manpower to fight the final battles. It's more of a Pyrrhic victory, one that game at almost too great of a costs, but the battle was won and life will be able to go on, possibly with the life of Shepard still in it.
feeqmatic said:
3- What about the significant plot holes involving the normandy, why it was in the middle of a relay jump and why certain people get off. The clear Deus ex Machina that is the star child and its unexplained/unfathomable powers that could be fairly described as space magic( one wave engulfs the entire galaxy while at the same time merging synthetic and organic life...?)
The Citadel has always been a station of incredible lore. I'm pretty sure there are stories about it having dark energy within its bulkhead. The Citadel could have been built with this in mind, seeing as every cycle seemed to add a little bit more to the Crucible. I mean the catalyst said that they used the Reaper cycle because that was the only effective route until the current cycle. Which was basically known to happen sooner or later.
As for merging synthetic and organic life, if there was a massive wave of energy and the correct stimuli that went with it, it isn't that hard to believe chemical bonds could be produced between organic an inorganic chemicals, creating a partially synthetic creature. And see as the energy from the Mass Effect Relays was expending in this transformation, I could see it possibly occurring.
feeqmatic said:
4- What about the general lack of content for the ending in that the cinematic and aftermath is highly abbreviated and (at least in my opinion) really is not befitting to end a 3 game epic. It is completely accurate to say that all you get is Shepard's ending sequence, 3 variation of the reapers leaving/dying/stopping, jokers race against the relay, and 3 variations of the normandy opening up with different combinations of who comes out. I know that the ending is meant to be ambigous, but how is that appropriate for this type of game/story?
*shrugs* To be honest, I really don't know, it would be interesting to have been in that meeting that was discussing the final scenes of ME3 just to see what kind of mindset they were in when they were brainstorming.
I'm still conflicting on the ending, on one end I understand it, on the other end I would have liked to actually see an ending. But at least this way I could just imagine it ending in my own way, instead of being told what they did afterwords.