Mass Effect 3 fan ending: Everyone lives and no starchild

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Eddie the head

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Feb 22, 2012
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Delock said:
I think I can kind of see where you are coming form but I don't quite agree. I guess this is mostly a deference of opinion. I think? The cog in the machine bit. Ok, but like I said don't think it was handled right.
 

Aprilgold

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Apr 1, 2011
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Nimcha said:
That makes no sense at all. The Crucible is just a superweapon and the Reaper's motives are completely unknown. That's even less closure than the actual endings.
Ya know in Amnesia to where you questioned what the fuck THAT thing is? Yeah well if the last boss sat you down and said "Well these things are just a giant fungus that I implanted into people to make them a monster" then it wouldn't be scary anymore, would it? The reapers, for all intensive purposes, should have never been explained on because you can easily fear the unknown or something out of our understanding.

You feel more accomplished when you beat something you can't fully understand or at least you the player find it out for yourself. Being told their weakness / why they are there to begin with ruins the mystique.

Stash Krane said:
Yep, that's pretty much what I got. Only played the extended cut, so I can just pretend that the starchild was just a hallucination or something. (Also- did it ever explain why he was that kid? I might have missed it.)
It was supposed to be edgy so that players who noticed the kid everywhere would come to the assumption Shephard was just having a massive freak-out when he got hit with the harbringer's beam. I half expected, back in the original end for him just to wake up right below it's fuel tank and you had a choice to suicide rush it, causing it to explode and then you had to do that for two or three more or a choice to run away and take it out from a safer distance, insuring your safety but not those around you.

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Mass Effect 3's original ending, if I remember right was made when two of the writing team went at the ending without the consent of the rest of them and as such the starchild was born. When you remove him this makes 100% perfect sense.
 

Earaldor Xerron

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Jan 7, 2011
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I don't really see why destroying every reaper, and with them, possibly millions of years worth of knowledge is a good thing. But hey, they were the ones attacking us, It's not like we had a choice...except Commander Shepard did, and he wiped out the reapers, because they tried to wipe out everyone else. I'm not saying it's not fair, but it's kinda cruel and seem like a waste.

Also, this ending shows that you can do anything and there will be no serious consequences. Everyone will live (the important ones anyway, who care about the rest?). Every major problem will be solved somehow. Commander Shepard will happily sail the sea of stars "just like in the old days". Moral: using force is the best solution, even if you had several other choices. Of course, those were left out from this because everyone who played through mass effect as a paragon should probably feel that choosing destruction cannot be the "right" choice.

Forgiveness got Shepard the help of the Rachnii, helped the Quarians and the Geth understand each other. Throughout the whole game, the Commander showed everyone that undertanding and forgiveness, the ability to see that no matter how big you think the picture youu see is, there is always a bigger one, is the most important for a peaceful universe. If you played her or him as a paragon, then you choose these choices throughout the game. If, in the end, forgiveness and understanding, or at least the effort to do so is not an option, then what's the point?

While I won't argue with anyone who hated the star child (I didn't, but he's kinda wierd) and I will respect anyone's opinion for how the ending could have been better, but I don't really understand why destruction and full happy end is the only ending so many of us can imagine to be acceptable.